Death drop
Revision as of 15:33, 18 February 2015 by 62.63.75.190 (talk)
When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster is not either a Kop or a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.[1] The type of item is dependent on what portion of the dungeon you are in.[2] There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three.
Normal dungeon
This table applies to anything except Gehennom, the Rogue Level, and contents of containers.
Item class | Probability |
---|---|
Food | 20% |
Potions | 16% |
Scrolls | 16% |
Weapons | 10% |
Armor | 10% |
Tools | 8% |
Gems | 8% |
Spellbooks | 4% |
Wands | 4% |
Rings | 3% |
Amulets | 1% |
Rogue Level
There are no death drops on the rogue level.
Gehennom
Item class | Probability |
---|---|
Weapons | 20% |
Armor | 20% |
Food | 16% |
Tools | 12% |
Gems | 10% |
Wands | 8% |
Rings | 8% |
Amulets | 4% |
Potions | 1% |
Scrolls | 1% |
Special Drops
Some monsters always leave behind certain non-random body parts:
Monster | Item |
---|---|
dragon | dragon scales (1/3 chance, 1/20 if revived) |
unicorn | unicorn horn (1/20 chance if revived) |
long worm | worm tooth |
iron golem | 2d6 iron chains |
glass golem | worthless pieces of glass |
clay golem | 50 + 1d20 (avg. 60.5) rocks |
stone golem | statue of a stone golem |
wood golem | 2d4 quarterstaffs |
leather golem | 2d4 leather armors |
gold golem | gold |
paper golem | 1d4 blank scrolls |
See also
- Container#Generation for items inside chests and large boxes
- Monster starting inventory
- offensive item
- defensive item
- miscellaneous item
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.