Techniques are special abilities in SLASH'EM which can be used by the extended command #technique. After usage, you usually have to wait some time before the technique is ready for use again.
Most techniques are available to either certain roles or certain races. (Disarm is the one exception.)
Each turn you are under 10% HP, you may enter limit mode, which appears as LIMIT. Using a technique under limit mode doesn't expend it. You could use it next turn again if previously prepared. Also, techniques that have not yet recovered from a previous usage can be activated under limit mode if and only if the menustyle option is set to "traditional" – this is probably a bug.
Limit mode usually activates about 53% of the time, based on "a simple pseudorandom number generator"[1], but if your HP is exactly 1 (and your maximum HP is at least 11), limit mode is definitely on.
Role dependent
Archeologist
Barbarian
Caveman
Flame mage
Healer
Ice mage
Knight
Monk
Necromancer
Priest
Ranger
Rogue
Samurai
Tourist
None.
Undead slayer
Valkyrie
Wizard
Yeoman
Race dependent
Doppelganger
Dwarf
Gnome
Hobbit
Lycanthrope
Vampire
Orc
None.
Other
Technique skill level
Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.
When a player first acquires a technique, that technique's skill level is set to 1.[2][3] For every experience level the player gains, the skill level of techniques they already know will increase.[4]
See also
References