Biodiversity patch
Biodiversity patch | |
---|---|
Author | Nicholas Webb |
Download | link |
NetHack PatchDB | 91 |
The biodiversity patch is a very large patch that adds several new monsters and contains other changes by Nicholas Webb. The current version is 1.2a for NetHack 3.4.3. For more information, visit the biodiversity patch's home page.
The biodiversity patch also incorporates three patches from other authors, including the Heck² patch, the photography patch and a coin-flipping patch.
T. J. Brumfield is working on a port of this patch to SLASH'EM; see the slashem-devel archive for October 2007.
Contents
Bestiary
New monsters
Among other new monsters, the biodiversity patch slightly expands several monster classes that have very few members, or only a single member, in vanilla.
Name | Symbol | Notes |
---|---|---|
sphinx | f | Challenges the player with riddles |
waterspout gargoyle | g | Has a spit attack that can wet items |
brownie | l | Can improve shoes, or tamper with the ones the player is wearing |
pooka | l | Charms monsters (including your pets) |
satyr | n | Steals items and charms monsters (including your pets) |
labyrinth trapper | t | Hides in mazes |
gold bug | x | Steals (and eats) gold and golden items |
will o' wisp | y | Appears in swamps |
bannik | z | Attacks with scalding water |
leshy | z | |
bandersnatch | J | Digesting attack |
jubjub bird | J | Life draining gaze |
clockwork automaton | Q | Six melee attacks |
quark | Q | |
disintegrator | R | Passive disintegration attack |
hunger hulk | U | Makes its victims hungry |
umbral hulk | U | Creates darkness |
nosferatu | V | Paralyzes its victims with fear |
blemmye | X | Legendary humanoid with its face on its torso, and no head |
otyugh | X | |
poltergeist | Attacks with projectiles | |
tortoise | ||
alligator snapping turtle |
Changes to existing monsters
- Gnomes (and some other monsters) use echolocation instead of infravision.
- The steam vortex's engulfing attack is now coded as scalding rather than fire damage.
- Rope golems drop leashes when destroyed.
- Straw golems drop sheaves of hay when destroyed. They may also drop a rotted fedora. (Clothing for a scarecrow?)
New names:
- The color and name of the Knight quest nemesis have been changed. Ixoth is now the white-colored Hwitwyrm, an allusion to Welsh legend. The dragon's attacks and attributes remain the same.
- The Chromatic Dragon is renamed Tiamat.
- All regular dragons except the gray dragon have new names. (These are not randomized, as in UnNetHack.)
- Silver dragon: Amphitere
- Red dragon: Firedrake
- White dragon: Lindworm
- Orange dragon: Lung dragon
- Black dragon: Sirrush
- Blue dragon: Leviathan
- Green dragon: Wyvern
- Yellow dragon: Guivre
- The large kobold and kobold lord are renamed kobold hewer and kobold chieftain. The hewer can tunnel if it has a pick.
- The water nymph and wood nymph are renamed naiad and dryad.
New appearances:
- Tigers are now colored orange (f) instead of yellow (f), to distinguish them from the sphinx.
Other changes
- Many quest home levels are now considered to be "outdoors", with "sky" overhead instead of a "ceiling". On these levels dart traps will be created instead of falling rock traps.
- The Priest quest branch may have a different home level design, depending on which pantheon the player was assigned at the beginning of the game.
- Trees which produce specific fruit have been added. There are also oak trees which produce acorns.
- Samurai know the corpses of sea monsters by their corresponding Japanese culinary names.
- Orcs can saddle and ride wargs, instead of horses.
- Amber may contain fossilized xans or spiders, which can be revived with stone to flesh.
Legacy
UnNetHack and some other variants incorporate part of this patch, most notably the disintegrator, a much more dangerous cousin of the rust monster and the disenchanter. Some of the new names for generic dragons are also used in UnNetHack, but their breath types are randomized at the beginning of the game.
dNetHack includes clockwork automata, both as a monster and as a playable race.
Versions of most of the monsters appear in Slash'EM Extended.
See also
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.