Elven leather helm
[ elven leather helm | |
---|---|
Appearance | leather hat |
Slot | helm |
AC | 1 |
Special | (none) |
Base price | 8 zm |
Weight | 3 |
Material | leather |
An elven leather helm is a type of helm that appears in NetHack. It is naturally made of leather, and appears as a leather hat when unidentified.
Contents
Generation
Elven characters start the game with knowledge of the elven leather helm's appearance - elven characters that start the game with a helmet will start with an elven leather helm instead, though there are no applicable roles where this substitution occurs.[1]
Generation
In addition to random generation, general stores and used armor dealerships can sell elven leather helms.
Non-undead elves have a 1⁄2 chance of generating with an elven leather helm.[2]
Player monsters have a 7⁄8 chance of receiving a random helm, and a 3⁄25 chance for that helm to be an elven leather helm - this results in a default 10.5% chance of a player monster generating with one before any role-specific changes.[3] Healers, priests and wizards have a 3⁄4 chance that their helm will be replaced, with the replacement being a helm of brilliance for wizards and either a helm of brilliance or helm of telepathy for healers and priests - this reduces the effective odds of them remaining with an elven leather helm to ~2.63%.[4][5][6]
Description
While worn, an elven leather helm grants 1 AC. As a soft non-metal helm, it does not interfere with spellcasting while worn, but provides no protection from falling rock traps or a scroll of earth.
Like all elven armor, an elven leather helm can be enchanted from as high as +5, whereas most other armor may be destroyed if enchanted while above +3.
Strategy
The elven leather helm is the lightest available helm that does not impede spellcasting. Early in the game, a metal helm of some sort is usually preferable for non-spellcasters in order to avoid falling rock traps, and magic-focused characters may temporarily doff the helm to cast as needed. Monks and Priests can get away with metal helms thanks to the spellcasting bonus from their robes, but Healers and Wizards might find the elven leather helm their best option for a long time.
Elven leather helms make excellent polyfodder since they can be enchanted safely from +5; they are also likely to be part of a spellcaster's kit from the mid-game on, and may even make it into their ascension kits - the helm of brilliance and cornuthaum (for Wizards) are difficult to find, and all other useful helms interfere with spellcasting. There is a high risk that your leather helm may be burnt in Gehennom, though you will only lose 1 point of base AC, making fireproofing typically optional.
History
The elven leather helm first appears in NetHack 3.0.0.
Variants
In variants with object materials systems, the elven leather helm may be referred to as simply an elven helm, and may appear as a hat when unidentified. Some variants may give elves (including the player) an AC bonus for wearing an elven helm.
SLASH'EM
In SLASH'EM, elven Undead Slayers that would start with a helmet instead receive an elven leather helm, using the existing vanilla code for player race-role substitutions. Non-undead elven monsters have a 1⁄6 chance of generating with an elven leather helm, compared to 1⁄2 in NetHack.
Upgrading a fedora will produce an elven leather helm, and vice versa.
UnNetHack
In UnNetHack, the elven leather helm grants +1 AC to elves that wear them, including player elves.
dNetHack
In dNetHack, the elven leather helm is replaced with the elven helm, which grants 1 AC and 1 DR while worn, and appears as a runed helm when unidentified - it does not randomly generate, weighs 10 aum and has a base object material of wood. The leather helm exists as a separate item that generates randomly.
The Ruined Temple of the Chaos Temple Quest contains an uncursed +0 leather elven helm in one of its chests. The half-elf ranger of the rebel leader's party that serves as quest nemeses for the default Noble quest will generate with an elven helm.
EvilHack
In EvilHack, the elven leather helm grants +1 AC to elves that wear them, including player elves. Elven Knights start the game with elven helms in place of the standard helmet.
Shopkeepers have a 1⁄2 chance of generating with an elven helm, and elven wizards and centaurs have a 1⁄4 chance of generating with an elven helm. Elven mercenaries will often generate with an elven helm, and the helm also appears in the kits of various player monsters.
A cloth elven helm with the oilskin object property is an incredibly popular wish for an EvilHack ascension kit, as it provides stellar protection against brain-eating attacks from the revamped zombies as well as mind flayers, some shambling horrors and the especially-threatening alhoons.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, elven Paladins start with an elven leather helm in place of the standard helmet. Pookas have a 1⁄4 chance of generating with an elven leather helm.
SlashTHEM also incorporates the Noble role and its quest, including the half-elf ranger of the rebel leader's party that generates with an elven leather helm.
Hack'EM
In Hack'EM, padawans have a 1⁄2 chance of generating with an elven helm. Details for the elven helm in EvilHack are applicable to Hack'EM.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 199: Race-based substitutions for initial inventory
- ↑ src/makemon.c in NetHack 3.6.7, line 227
- ↑ src/mplayer.c in NetHack 3.6.7, line 159: Default equipment; the helm is chosen from within the designated object classes inclusively in objects.c
- ↑ src/mplayer.c in NetHack 3.6.7, line 193: Helm replacement for healers
- ↑ src/mplayer.c in NetHack 3.6.7, line 219: Helm replacement for priests
- ↑ src/mplayer.c in NetHack 3.6.7, line 253: Helm replacement for wizards