Warrior changed
| H warrior changed (No tile) | |
|---|---|
| Difficulty | 22 |
| Attacks |
Reach 4d8 physical, reach 4d8 physical, touch 4d8 acid, breath weapon 4d8 acid |
| Base level | 15 |
| Base experience | 670 |
| Speed | 16 |
| Base AC | -10 |
| Base MR | 50 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 3000 |
| Nutritional value | 800 |
| Size | large |
| Resistances | sleep resistance, poison resistance, acid resistance |
| Resistances conveyed | none |
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A warrior changed:
| |
A warrior changed, H, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The warrior changed is a type of giant humanoid monster that came about as a result of various humanoids being corrupted and changed by exposure to the Far Realms of Insanity: these monsters only exist in the future inhabited by the Anachrononaut (and Android), and they are simultaneously human, elven, drow, dwarven, gnomish, orcish, giant, and demihuman.
Warrior changed are amphibious, mindless and unbreathing, making them capable of swimming, and also have infravision, lifesense, second-level low-light vision, and the ability to see invisible monsters. They can tear through webs and break down locked doors, and unlike the smaller humanoid changed they lack a distinct head. Warrior changed have 20 points of AC and 4 points of DR in the 'natural' category. Seeing the warrior changed can lower the hero's sanity and raise their insight (and Anachrononauts start the game with the veil lifted). Warrior changed can follow a hero to other levels if they are close enough, and tamed warrior changed may turn traitor.
Warrior changed have two long-reaching attacks that use the primary weapon, an acidic touch attack that uses any offhand weapon available, and an acidic breath weapon. They have expert prowess in martial combat and possess poison resistance, acid resistance and sleep resistance—they also resist blunt damage, possess a vulnerability to iron due to being elven, and gain magic resistance due to being orcish upon reaching level 15. Warrior changed require isolation suits to exist in the world’s atmosphere: once a warrior changed is dropped to below roughly 50% of their HP, their normal HP regeneration stops and they begin losing 1 HP each turn while releasing small groups of poison clouds as they move—this represents a breach in their isolation suit causing them to boil away into poisonous mist.
Warrior changed are poisonous to consume due to their nature, and will burst into several poison clouds upon death, whether from being killed directly or the eventual HP loss described above. They can be warded by the fully-reinforced Elder Sign.
Generation
Warrior changed are not randomly generated in the main dungeon or Gehennom, and are always created hostile. They are not a valid genocide target.
Warrior changed make up 2⁄35 (~5.71%) of the monsters that are randomly generated on the Anachrononaut quest and Android quest. A single warrior changed is generated on the Android quest home level, where it is placed within one of the southern rooms of the overrun Last Bastion with five other changed during level creation.
Warrior changed leave behind 10–19 randomized eyeballs upon death alongside the chance of a corpse.
Encyclopedia entry
Those Changed by the Far Realms of Insanity now find the
Prime Material plane inimical to their existence, and must
wear protective suits formed from the flesh of those still
native to our dying universe. Should the suit be breached,
the Changed within will slowly boil away in a cloud of
noxious fumes.
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