Changed (monster)

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This article is about the singular monster type. For the other products of being corrupted by the Far Realms, see changed.

A changed, h, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The "changed" in general are a type of humanoid monster that came about as a result of humanoids being corrupted by exposure to the Far Realms of Insanity and fused together, with the changed monster being the most "basic" form of entity that resulted from this process: these monsters only exist in the future inhabited by the Anachrononaut (and Android), and they are simultaneously human, elven, drow, dwarven, gnomish, orcish, and demihuman.

Changed are amphibious, mindless and unbreathing, making them capable of swimming, and also have infravision, lifesense, second-level low-light vision, and the ability to see invisible monsters. They have 10 points of AC and 2 points of DR in the 'natural' category, and can reach level 30. Seeing the changed can lower the hero's sanity and raise their insight (and Anachrononauts start the game with the veil lifted). Changed can follow a hero to other levels if they are close enough, and tamed changed may turn traitor.

Changed have a weapon attack along with an acidic touch attack that uses any offhand weapon the monster may have. They possess poison resistance, acid resistance and sleep resistance, resist blunt damage, possess a vulnerability to iron due to being elven, and gain magic resistance due to being orcish upon reaching level 15. Changed require isolation suits to exist in the world’s atmosphere: once a changed is dropped to below roughly 50% of their HP, their normal HP regeneration stops and they begin losing 1 HP each turn while releasing small groups of poison clouds as they move—this represents a breach in their isolation suit causing them to boil away into poisonous mist.

Changed are poisonous to consume due to their nature, and will burst into several poison clouds upon death, whether from being killed directly or the eventual HP loss described above. They can be warded by a Elder Sign at any level of reinforcement.

Generation

Changed are not randomly generated in the main dungeon or Gehennom, and are always created hostile. They are not a valid genocide target.

Changed make up 435 (~11.43%) of the monsters that are randomly generated on the Anachrononaut quest and Android quest. Five changed are generated on the Android quest home level, where they are placed in the southern rooms of the overrun Last Bastion during level creation.

Changed are always generated with a weapon or set of weapons that have an object material of bone: a 110 chance of a hand blaster paired with a stiletto; a 110 chance of a pistol and 20–39 bullets, also paired with a stiletto; a 110 chance of a force sword; a 110 chance of a force whip; and a 35 chance of a stiletto.

Changed leave behind a pair of randomized eyeballs upon death alongside the chance of a corpse.

Encyclopedia entry

Those Changed by the Far Realms of Insanity now find the Prime Material plane inimical to their existence, and must wear protective suits formed from the flesh of those still native to our dying universe. Should the suit be breached, the Changed within will slowly boil away in a cloud of noxious fumes.

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