Difference between revisions of "Amulet of life saving"

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{{amulet|name=amulet of life saving}}
 
{{amulet|name=amulet of life saving}}
  
If you are wearing an '''amulet of life saving''' and [[death (character)|die]], the amulet literally saves your life and restores full [[hit point]]s. In the process the amulet [[disintegrate]]s, and you lose 1 [[constitution]] point. Only if your maximum hit points was zero or lower, it is reset to 10. {{refsrc|End.c|583}}
+
An '''amulet of life saving''' is a type of [[amulet]] that appears in ''[[NetHack]]''.
  
The amulet does not protect against death by self-[[genocide]], death by [[brainlessness]] or forfeiture through [[trickery]]. If your gloves are destroyed (as opposed to taking them off) while wielding a petrifying corpse, this amulet will not save you. While it will save your life if you teleport to a negative dungeon level, it will not save your game. Instead, you will simply escape the dungeon instead of dying.
+
==Generation==
 +
7.5% of randomly generated amulets will be an amulet of life saving. The amulet will generate as uncursed {{frac|9|10}} of the time, blessed {{frac|20}} of the time, and cursed {{frac|20}} of the time.{{refsrc|src/mkobj.c|967|version=NetHack 3.6.7}}
 +
 
 +
An amulet of life saving is generated inside a [[chest]] within a niche on the middle floor of [[Vlad's Tower]] during normal level creation.{{refsrc|dat/tower.des|88|version=NetHack 3.6.7}}
 +
 
 +
==Description==
 +
{{main|Life saving}}
 +
A character or monster that dies while wearing the amulet will have their life saved by the amulet, which restores them to full [[hit point]]s and disintegrates - the amulet will [[auto-identify]] itself if its effect is seen. Specifically, the following occurs for a character whose life is saved by the amulet:{{refsrc|src/end.c|867|version=NetHack 3.6.7}}{{refsrc|src/end.c|1168|version=NetHack 3.6.7}}
 +
 
 +
* They lose a point of [[constitution]].{{refsrc|src/end.c|1179|version=NetHack 3.6.7}}
 +
* Their hit points are restored to the maximum - if said maximum is lower than either 10 or twice the character's [[experience level]], then it is raised to the higher value of the two.
 +
* Their [[nutrition]] is set to a minimum of 500 unless they died of [[choking]], in which case it is set to 900 and they [[vomit]].
 +
* [[Sickness]] that would kill the character immediately after they revive is cured.
 +
* A character trapped in [[lava]] additionally becomes untrapped.
 +
* A character that is totally [[digest]]ed will additionally be regurgitated.{{refsrc|src/end.c|898|version=NetHack 3.6.7}}
 +
* A character killed by a [[drowning attack]] will additionally be released from the grip of the monster that drowned them upon reviving.{{refsrc|src/end.c|901|version=NetHack 3.6.7}}
 +
* A character killed by [[sliming]] will be revived as a [[green slime]], which is treated as a temporary [[polymorph]] rather than an irreversible tranformation and wears off as normal.
 +
 
 +
Life saving will not successfully resurrect a character in the following circumstances:
 +
 
 +
* [[Trickery]] forfeits the game rather than killing the character, so it ignores life saving entirely and does not generate bones - in wizard mode, the game will print a message acknowledging the trickery and delete the offending level files, allowing play to continue.
 +
* Death by self-[[genocide]] or [[brainlessness]] will cause the character to die again immediately. A player in explore mode or wizard mode can choose not to die:
 +
** If a character in either mode chooses not to die from genocide, all other genocided monsters will still be wiped out.
 +
** If a character in either mode chooses not to die from brainlessness, their [[intelligence]] is set to 5 before applying attribute loss from the successful brain-eating attack.
 +
* [[Level teleport]]ing to a negative dungeon level causes the game to end regardless of life saving, though a character whose life is saved in this case will [[Escaping the dungeon|escape the dungeon]] rather than dying.{{refsrc|src/teleport.c|945|nethack=3.6.7}}{{refsrc|src/teleport.c|957|nethack=3.6.7}}
 +
** Level teleporting to level 0 does not count, as 0 is a non-negative level: the character will cease to exist instead, which life saving can reverse as normal.{{refsrc|src/teleport.c|865|nethack=3.6.7}}
 +
* Offering the [[Amulet of Yendor]] to [[Moloch]] on the high [[altar]] in his [[Sanctum]] causes the game to end regardless of life saving: Moloch retains dominion over your god and kills you, and then reduces you to dust if life saving occurs{{refsrc|src/pray.c|1527|nethack=3.6.7}} - in explore mode or wizard mode, declining to die will force the character to escape the dungeon and end the game.{{refsrc|src/pray.c|1542|nethack=3.6.7}}
 +
 
 +
Having a character's life saved breaks the [[survivor]] semi-[[conduct]].
 +
 
 +
Monsters will wear the amulet of life saving unless they are [[nonliving]], and it has no effect on nonliving monsters - the amulet of life saving is the only other amulet that monsters will actively use besides the [[amulet of reflection]]. The amulet does not protect a monster wearing it from genocide, though it will still activate and be destroyed before the monster dies again; it ''can'' save a monster wearing one from death by intelligence drain attacks, which only deals bonus damage to non-[[mindless]] targets when used against monsters. Monsters that have their life saved by the amulet do not award experience, but a character "killing" one this way still breaks [[pacifist]] conduct.
 +
 
 +
[[Eating jewelry|Eating]] an amulet of life saving will have no effect.{{refsrc|src/eat.c|2073|nethack=3.6.7|comment="nice try"}}
  
Having your life saved breaks the '''survivor''' semi-[[conduct]]. It cannot be [[Eat|eaten]] for [[intrinsic]]s (nice try, though).
+
{{upcoming|NetHack 3.7.0|Per {{commit|09cf464816e4c44618cb3880edc0f7146e5b9b1e}}, the amulet of life saving only restores up to 50+10*⌊constitution/2⌋ hit points, which comes up to 60 HP at 3 constitution, and 170 HP at 25 constitution.}}
  
==Generation==
+
==Strategy==
 +
Some players consider the amulet of life saving an essential part of the [[ascension kit]], but others call it the "amulet versus YASD" and point out that another amulet is much more useful with various [[Ascension kit#Armor combinations|armor combinations]]. It also increases the level of risk a character can afford, which lowers resource consumption (particularly in the [[Endgame]]). For an early character, an [[amulet of reflection]] may be a better choice since it can save a character's life many times over - being life saved after a [[winter wolf cub]]'s frost blast, for example, is little consolation if the winter wolf is still around.
  
[[Amulet]]s comprise 1% of all randomly-generated items in the [[Dungeons of Doom|main dungeon]], 1% in [[container]]s, and 4% in [[Gehennom]]. There is a 7.5% chance that a [[item generation|randomly-generated]] amulet will be an amulet of life saving. As you can see, these amulets are rare. However, there is a guaranteed amulet of life saving on the middle level of [[Vlad's Tower]].
+
Since the amulet works regardless of beatitude, the most common reason for one not working is [[YASD|forgetting to put it on]].
  
==Identification==
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===Retrieving amulets of life saving===
 +
It can be extremely aggravating having an amulet of life saving [[Steal|stolen]], usually by a [[Nymph (monster class)|nymph]], or else noticing that a monster has picked one up: this makes it near-impossible to retrieve, since the monster will usually put it on as soon as you are anywhere in their vicinity. Thankfully, it is possible to retrieve an amulet before it is put on, and in some cases even after it is worn:
  
Living [[monster]]s can wear amulets of life saving as well; they will come back to life after they die, using up the amulet but also [[Identification|identifying]] it for you, provided you saw the revivification happen. The amulet cannot protect monsters from genocide, although the amulet will still activate and be destroyed if a monster is wearing it when genocided. Undead and other non-living creatures ([[golem]]s, [[vortex|vortices]] and [[manes]]) cannot use the amulet. Monsters do not suffer brainlessness and so can be saved from death by monsters with intelligence drain attacks.
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* Kill or [[tame]] the offending monster: monsters drop any unused inventory items on taming, and this should include the amulet if it is not yet worn. Nymphs in particular do not wear items immediately after stealing them, putting it on the next time they pick any item up - this also occurs or if she [[polymorph]]s, assuming the new form can put amulets on. Killing the nymph before either occurs allows the amulet to be retrieved.
 +
* [[Polymorph]] into a nymph and steal it back: This has the added advantage of preventing nymphs stealing items from a character in that form.
 +
* Polymorph the offending monster into a form that cannot wear or use the amulet, e.g. an [[undead]] creature, a [[golem]], a [[vortex]], or a [[manes]]: this is done easiest by using a nearby [[polymorph trap]] after taming the monster, since the other means of polymorph risk killing them by [[system shock]] and using up the amulet.
  
[[Enlightenment]] will give the message "Your life will be saved."
+
==History==
 +
The amulet of life saving first appears in [[NetHack 3.0.0]].
  
 
==Messages==
 
==Messages==
 +
{{message|But wait... Your medallion begins to glow! [[You feel much better]]! The medallion crumbles to dust!|You died but were resurrected and the amulet is used up.}}
 +
{{message|But wait... Your medallion feels warm! You feel much better! The medallion crumbles to dust!|As above, while blind.}}
 +
{{message|Unfortunately your brain is still gone.|You died and were resurrected, and then die from brainlessness.}}
 +
{{message|Unfortunately you are still genocided...|You died and were resurrected, and then die from genocide.}}
 +
{{message|An energized cloud of dust begins to coalesce. Your body rematerializes, and you gather up all your possessions.|You were resurrected after teleporting to dungeon level 0.{{refsrc|src/teleport.c|880|version=NetHack 3.6.7|comment=call to <code>done</code> only returns if life was saved}}{{refsrc|src/end.c|1168|version=NetHack 3.6.7|comment=<code>done</code> function}}}}
 +
{{message|Your life will be saved.|You have life saving as viewed via [[enlightenment]].}}
 +
 +
{{message|But wait... <monster>'s medallion begins to glow! <monster> looks much better! The medallion crumbles to dust!|A monster died wearing the amulet. The amulet is identified.}}
 +
{{message|But wait... <monster>'s medallion begins to glow! <monster> reconstitutes! The medallion crumbles to dust!|A monster [[Explosion attack|exploded]] wearing the amulet. The amulet is identified.}}
 +
{{message|Unfortunately <monster> is still genocided...|A monster died and was resurrected, and then dies from genocide.}}
 +
<!--{{message|Maybe not...|You killed a monster that revived out of your direct sight.}} applies to more than just AoLS-->
 +
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], the [[Black market (SLASH'EM)|black market]] shopkeeper One-Eyed Sam generates with an amulet of life saving.
 +
 +
===SporkHack===
 +
In [[SporkHack]], a cursed amulet of life saving only works {{frac|2}} of the time, and otherwise the character dies as normal, except that their cause of death is logged as "killed by a cursed amulet of life saving".
  
{|class="prettytable"
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====Messages====
!colspan="2"|After '''"[[You die]]..."''' or other player death message
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{{message|The chain on your medallion breaks, and you hear a faint giggling!<br>Your medallion suddenly falls off!<br>It doesn't look like you're going to make it after all...|A cursed amulet of life saving did not save your life in SporkHack.}}
|-
 
!Message
 
!Reason
 
|-
 
|'''"But wait... Your medallion begins to glow!'''
 
<br />'''[[You feel much better]]! The medallion crumbles to dust!"'''
 
|You died but were resurrected and the amulet is used up
 
|-
 
|'''"But wait... Your medallion feels warm!'''
 
<br />'''You feel much better! The medallion crumbles to dust!"'''
 
|You died while blind but were resurrected and the amulet is used up
 
|-
 
|'''"Unfortunately your brain is still gone."'''
 
|You died and were resurrected, and then die from brainlessness.
 
|-
 
|'''"Unfortunately you are still genocided..."'''
 
|You died and were resurrected, and then die from genocide.
 
|-
 
|colspan="2"|
 
|-
 
!colspan="2"|After '''"You kill [[foo]]!"''' or other monster death message
 
|-
 
!Message
 
!Reason
 
|-
 
|'''"But wait... Foo's medallion begins to glow!'''
 
<br />'''[[Foo looks much better]]! The medallion crumbles to dust!"'''
 
|A monster died wearing the amulet.<br />The amulet is identified.
 
|-
 
|'''"But wait... Foo's medallion begins to glow!'''
 
<br />'''Foo reconstitutes! The medallion crumbles to dust!"'''
 
|A monster [[Explode (attack)|exploded]] wearing the amulet.<br />The amulet is identified.
 
|-
 
|'''"Unfortunately foo is still genocided..."'''
 
|A monster died and was resurrected, and then dies from genocide.
 
|-
 
|'''"Maybe not..."'''
 
|You killed a life-saved monster out of direct sight.<br /> The amulet is not identified.
 
|}
 
  
 +
===UnNetHack===
 +
In [[UnNetHack]], a cursed amulet of life saving only works {{frac|3|4}} of the time, and otherwise the character dies as normal similar to SporkHack.
  
==Strategy==
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The [[Sokoban (UnNetHack)|Sokoban]] prize amulet has a {{frac|3}} chance of being a non-cursed amulet of life saving.
  
For an early character, an [[amulet of reflection]] may be a better choice, as reflection can save your life many times over (being life saved after a [[winter wolf cub]]'s frost blast is no consolation if the winter wolf is still around).
+
The [[Black market (UnNetHack)|black market]] shopkeeper One-Eyed Sam generates with an amulet of life saving, as in SLASH'EM.
  
The most common reason for an amulet not working is if you forgot to put it on.
+
====Messages====
 +
{{message|But ... the chain on your medallion breaks and it falls to the <floor>! You hear homeric laughter!|A cursed amulet of life saving did not save your life in UnNetHack.}}
  
Some players consider life saving an essential part of the [[ascension kit]], but others call it the "amulet versus [[YASD]]" and point out that another amulet is much more useful with various [[Ascension kit#Armor combinations|armor combinations]]. It also increases the level of risk you can afford, which lowers resource consumption (particularly in the [[Endgame]]).
+
===dNetHack===
 +
In [[dNetHack]], there are multiple sources of life saving available besides the amulet.
  
It can be extremely aggravating having your amulet of life saving [[steal|stolen]] by a [[nymph]]; once she puts it on, killing her will save ''her'' life, disintegrating the amulet. If this happens to you, there are two ways you can retrieve your amulet:
+
An amulet of life saving is generated inside a chest within a niche on the middle floor of the [[Windowless Tower]] during normal level creation.
* [[Kill]] (or [[tame]]) her before she puts it on.
 
** Once a monster wears an amulet, it will not give it up voluntarily. Before that however, the amulet is simply a normal item, and can be retrieved. Fortunately, nymphs do not currently wear things immediately after stealing. She will wear it the next time she picks any item up, or if she polymorphs, assuming the new form can put amulets on. If you kill her before either of these things happen, you can retrieve it. Alternatively, you can tame her; monsters drop any unused inventory items on taming, and this should include the amulet if unworn. Pets can use amulets however, so you'll need to get it back before she can.
 
* [[Polymorph]] into a nymph and steal it back.
 
** This has the added advantage that the nymph will not steal from you while you're polymorphed as a nymph.
 
You can determine whether the amulet is being worn by [[Wand of probing|probing]] a monster.
 
  
Sometimes you will identify other monsters already wearing amulets of life saving, either by a means of treasure detection, a means of probing, or by seeing the monster pick the amulet up and put it on. Certain creatures are not living, and accordingly cannot be life saved. Therefore, another strategy for dealing with these monsters is to [[polymorph]] the monster known to be wearing an amulet of life saving (perhaps using a nearby [[polymorph trap]]) until it becomes an [[undead]] creature, a [[golem]], a [[vortex]] or a [[manes]]. Then, when you destroy the monster, the amulet will be dropped.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent has a {{frac|5}} chance of generating with an amulet of life saving if they represent a character that does not have an amulet.
  
You will not gain any experience for "killing" a monster that is life saved, but will still break [[pacifist]] conduct.
+
===SpliceHack===
 +
In [[SpliceHack]], the [[Black market (SpliceHack)|black market]] shopkeeper One-Eyed Sam generates with an amulet of life saving, as in SLASH'EM and UnNetHack.
  
==Survivor==
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===notdNetHack===
 +
In [[notdNetHack]], in addition to dNetHack details, [[The Talisman of Buer]] is an artifact amulet of life saving that grants [[regeneration]] and [[sustain ability]] while worn, and can be [[invoked]] to heal the wearer: it restores an amount of HP equal to half the character's maximum while curing sickness, blindness and [[sliming]], much like [[The Staff of Aesculapius]] or [[Release from Care]].
  
NetHack keeps track of how many times your life has been saved by an amulet of life saving. If this number is zero, and you end your game without dying (i.e. by [[ascension|ascending]], [[escape|escaping]] or [[quit]]ting), your end-of-game attributes list will include the line ''“You&nbsp;survived.”'' This is referred to as the survivor semi-conduct.
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===EvilHack===
If the number is not zero, the line will instead read ''“You survived after being killed ''[n&nbsp;times]''.”''
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In [[EvilHack]], an amulet of life saving will not work if cursed.
  
If you are playing in [[explore mode]] or [[wizard mode]], choosing not to die will be treated as though you had used an amulet of life saving for the purposes of this counter.
+
===SlashTHEM===
 +
In [[SlashTHEM]], in addition to SLASH'EM details, the [[Geek quest]] locate level places an amulet of life saving at one of six locations.
  
Surviving is usually an indicator that the player was lucky or skillful enough not to die during a particular game. In particular, survivor can add prestige to a [[foodless]] ascension, because it removes one of the game's alternative sources of [[nutrition]]. Exploiting the [[polyself bug]] to raise [[maximum hit points]] is incompatible with surviving.
+
[[Duri]] generates with an amulet of life saving.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-343}}
 
 
[[Category:Amulets|Life saving]]
 
[[Category:Amulets|Life saving]]

Latest revision as of 19:05, 22 April 2024

" Circular amulet.png
Name amulet of life saving
Appearance random
Base price 150 zm
Weight 20

An amulet of life saving is a type of amulet that appears in NetHack.

Generation

7.5% of randomly generated amulets will be an amulet of life saving. The amulet will generate as uncursed 910 of the time, blessed 120 of the time, and cursed 120 of the time.[1]

An amulet of life saving is generated inside a chest within a niche on the middle floor of Vlad's Tower during normal level creation.[2]

Description

Main article: Life saving

A character or monster that dies while wearing the amulet will have their life saved by the amulet, which restores them to full hit points and disintegrates - the amulet will auto-identify itself if its effect is seen. Specifically, the following occurs for a character whose life is saved by the amulet:[3][4]

  • They lose a point of constitution.[5]
  • Their hit points are restored to the maximum - if said maximum is lower than either 10 or twice the character's experience level, then it is raised to the higher value of the two.
  • Their nutrition is set to a minimum of 500 unless they died of choking, in which case it is set to 900 and they vomit.
  • Sickness that would kill the character immediately after they revive is cured.
  • A character trapped in lava additionally becomes untrapped.
  • A character that is totally digested will additionally be regurgitated.[6]
  • A character killed by a drowning attack will additionally be released from the grip of the monster that drowned them upon reviving.[7]
  • A character killed by sliming will be revived as a green slime, which is treated as a temporary polymorph rather than an irreversible tranformation and wears off as normal.

Life saving will not successfully resurrect a character in the following circumstances:

  • Trickery forfeits the game rather than killing the character, so it ignores life saving entirely and does not generate bones - in wizard mode, the game will print a message acknowledging the trickery and delete the offending level files, allowing play to continue.
  • Death by self-genocide or brainlessness will cause the character to die again immediately. A player in explore mode or wizard mode can choose not to die:
    • If a character in either mode chooses not to die from genocide, all other genocided monsters will still be wiped out.
    • If a character in either mode chooses not to die from brainlessness, their intelligence is set to 5 before applying attribute loss from the successful brain-eating attack.
  • Level teleporting to a negative dungeon level causes the game to end regardless of life saving, though a character whose life is saved in this case will escape the dungeon rather than dying.[8][9]
    • Level teleporting to level 0 does not count, as 0 is a non-negative level: the character will cease to exist instead, which life saving can reverse as normal.[10]
  • Offering the Amulet of Yendor to Moloch on the high altar in his Sanctum causes the game to end regardless of life saving: Moloch retains dominion over your god and kills you, and then reduces you to dust if life saving occurs[11] - in explore mode or wizard mode, declining to die will force the character to escape the dungeon and end the game.[12]

Having a character's life saved breaks the survivor semi-conduct.

Monsters will wear the amulet of life saving unless they are nonliving, and it has no effect on nonliving monsters - the amulet of life saving is the only other amulet that monsters will actively use besides the amulet of reflection. The amulet does not protect a monster wearing it from genocide, though it will still activate and be destroyed before the monster dies again; it can save a monster wearing one from death by intelligence drain attacks, which only deals bonus damage to non-mindless targets when used against monsters. Monsters that have their life saved by the amulet do not award experience, but a character "killing" one this way still breaks pacifist conduct.

Eating an amulet of life saving will have no effect.[13]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 09cf4648, the amulet of life saving only restores up to 50+10*⌊constitution/2⌋ hit points, which comes up to 60 HP at 3 constitution, and 170 HP at 25 constitution.

Strategy

Some players consider the amulet of life saving an essential part of the ascension kit, but others call it the "amulet versus YASD" and point out that another amulet is much more useful with various armor combinations. It also increases the level of risk a character can afford, which lowers resource consumption (particularly in the Endgame). For an early character, an amulet of reflection may be a better choice since it can save a character's life many times over - being life saved after a winter wolf cub's frost blast, for example, is little consolation if the winter wolf is still around.

Since the amulet works regardless of beatitude, the most common reason for one not working is forgetting to put it on.

Retrieving amulets of life saving

It can be extremely aggravating having an amulet of life saving stolen, usually by a nymph, or else noticing that a monster has picked one up: this makes it near-impossible to retrieve, since the monster will usually put it on as soon as you are anywhere in their vicinity. Thankfully, it is possible to retrieve an amulet before it is put on, and in some cases even after it is worn:

  • Kill or tame the offending monster: monsters drop any unused inventory items on taming, and this should include the amulet if it is not yet worn. Nymphs in particular do not wear items immediately after stealing them, putting it on the next time they pick any item up - this also occurs or if she polymorphs, assuming the new form can put amulets on. Killing the nymph before either occurs allows the amulet to be retrieved.
  • Polymorph into a nymph and steal it back: This has the added advantage of preventing nymphs stealing items from a character in that form.
  • Polymorph the offending monster into a form that cannot wear or use the amulet, e.g. an undead creature, a golem, a vortex, or a manes: this is done easiest by using a nearby polymorph trap after taming the monster, since the other means of polymorph risk killing them by system shock and using up the amulet.

History

The amulet of life saving first appears in NetHack 3.0.0.

Messages

But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust!
You died but were resurrected and the amulet is used up.
But wait... Your medallion feels warm! You feel much better! The medallion crumbles to dust!
As above, while blind.
Unfortunately your brain is still gone.
You died and were resurrected, and then die from brainlessness.
Unfortunately you are still genocided...
You died and were resurrected, and then die from genocide.
An energized cloud of dust begins to coalesce. Your body rematerializes, and you gather up all your possessions.
You were resurrected after teleporting to dungeon level 0.[14][15]
Your life will be saved.
You have life saving as viewed via enlightenment.
But wait... <monster>'s medallion begins to glow! <monster> looks much better! The medallion crumbles to dust!
A monster died wearing the amulet. The amulet is identified.
But wait... <monster>'s medallion begins to glow! <monster> reconstitutes! The medallion crumbles to dust!
A monster exploded wearing the amulet. The amulet is identified.
Unfortunately <monster> is still genocided...
A monster died and was resurrected, and then dies from genocide.

Variants

SLASH'EM

In SLASH'EM, the black market shopkeeper One-Eyed Sam generates with an amulet of life saving.

SporkHack

In SporkHack, a cursed amulet of life saving only works 12 of the time, and otherwise the character dies as normal, except that their cause of death is logged as "killed by a cursed amulet of life saving".

Messages

The chain on your medallion breaks, and you hear a faint giggling!
Your medallion suddenly falls off!
It doesn't look like you're going to make it after all...
A cursed amulet of life saving did not save your life in SporkHack.

UnNetHack

In UnNetHack, a cursed amulet of life saving only works 34 of the time, and otherwise the character dies as normal similar to SporkHack.

The Sokoban prize amulet has a 13 chance of being a non-cursed amulet of life saving.

The black market shopkeeper One-Eyed Sam generates with an amulet of life saving, as in SLASH'EM.

Messages

But ... the chain on your medallion breaks and it falls to the <floor>! You hear homeric laughter!
A cursed amulet of life saving did not save your life in UnNetHack.

dNetHack

In dNetHack, there are multiple sources of life saving available besides the amulet.

An amulet of life saving is generated inside a chest within a niche on the middle floor of the Windowless Tower during normal level creation.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent has a 15 chance of generating with an amulet of life saving if they represent a character that does not have an amulet.

SpliceHack

In SpliceHack, the black market shopkeeper One-Eyed Sam generates with an amulet of life saving, as in SLASH'EM and UnNetHack.

notdNetHack

In notdNetHack, in addition to dNetHack details, The Talisman of Buer is an artifact amulet of life saving that grants regeneration and sustain ability while worn, and can be invoked to heal the wearer: it restores an amount of HP equal to half the character's maximum while curing sickness, blindness and sliming, much like The Staff of Aesculapius or Release from Care.

EvilHack

In EvilHack, an amulet of life saving will not work if cursed.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, the Geek quest locate level places an amulet of life saving at one of six locations.

Duri generates with an amulet of life saving.

References