Difference between revisions of "Battle-axe/zh-CN"

From NetHackWiki
Jump to navigation Jump to search
(移动分类)
m (同步英文条目更新)
 
Line 14: Line 14:
 
   |material=铁
 
   |material=铁
 
}}
 
}}
'''战斧'''(battle-axe)是一种[[近战]][[武器]],是[[斧]]的更为强大的[[双手武器]]版本。[[鉴定|未鉴定]]时,它的外观显示为“'''双头斧'''”(double-headed axe)。战斧的重量是普通斧的两倍。
+
'''战斧'''(battle-axe)是{{cnlink|NetHack}}中的一种[[武器]],它使用[[斧]]技能,由[[]]制成。未[[鉴定]]时,它的外观为'''双头斧'''(double-headed axe)。
  
 
[[撕裂者]]是一种[[神器武器|神器]]类战斧。
 
[[撕裂者]]是一种[[神器武器|神器]]类战斧。
 
和普通斧一样,战斧对[[木魔像]]会造成额外d4伤害{{refsrc|src/weapon.c|327|version=NetHack 3.6.0}},也可以用于劈砍门和树木。
 
  
 
== 生成 ==
 
== 生成 ==
 
战斧在随机生成武器中占比1%。
 
战斧在随机生成武器中占比1%。
  
[[强壮]]怪物在生成时有可能携带战斧{{refsrc|src/makemon.c|473|version=NetHack 3.6.0}}。
+
[[野蛮人]]在游戏开始时有{{frac|2}}的概率携带一把[[附魔|+0]]战斧{{refsrc|src/u_init.c|44|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|680|version=NetHack 3.6.7}}。
  
[[野蛮人]]在游戏开始时有50%概率携带战斧{{refsrc|src/u_init.c|673|version=NetHack 3.6.0}}。
+
[[食人魔(怪物类别)|食人魔]]类怪物在生成时有概率[[怪物起始物品|携带]]战斧:普通的[[食人魔]]为{{frac|12}},[[食人魔领主]]为{{frac|6}},[[食人魔王]]为{{frac|3}}{{refsrc|src/makemon.c|434|version=NetHack 3.6.7}}。
 +
 
 +
具有[[强壮]]属性,能够持握武器,拥有武器攻击能力,且没有特殊的起始物品生成规则的[[人形]]怪物在生成时都有概率携带一把战斧(在[[Rogue关卡]]中除外):该概率对于普通怪物是{{frac|14}},对于[[M2_LORD/zh-CN|领主]]或[[恶物]]是{{frac|12}},对于[[M2_PRINCE/zh-CN|王族]]或同时为领主和恶物的怪物是{{frac|10}},对于同时是王族和恶物的怪物是{{frac|8}}{{refsrc|src/makemon.c|521|version=NetHack 3.6.7}}。
 +
 
 +
所有[[玩家怪物]]在生成时有{{frac|116}}(约0.86%)的概率尝试获得一把战斧。[[野蛮人(玩家怪物)|野蛮人]]职业的玩家怪物的起始武器有{{frac|4}}的概率被替换为战斧,因此他们生成时获得战斧的总概率是25.6%{{refsrc|src/mplayer.c|171|version=NetHack 3.6.7}}。
  
 
== 策略 ==
 
== 策略 ==
 
{{main/zh-CN|双手武器}}
 
{{main/zh-CN|双手武器}}
虽然战斧在游戏早期是值得选择的强力武器,但请注意它们是双手持握的,这意味着如果你在持握战斧时它被诅咒了,你会[[双手武器#策略|无法进行特定的动作]]。如果你不幸遇到了持握的双手武器被诅咒的情况,你仍然可以使用[[倒出]]指令将容器里的物品倒到地面上,从而可以使用存放在容器里的物品解除诅咒。
+
战斧在游戏早期由于高伤害输出而非常实用,对于近战能力较弱的角色是不错的选择,虽然比起[[双手剑]]来说要弱一点,但也更轻。此外,战斧和[[斧]]一样,可以在玩家缺少[[开锁工具]]时用于破[[门]],而且破坏商店门时会收到特殊的消息并自动停下动作,可以避免意外破坏店门激怒[[店主]]。不过要注意,试图砍[[矿坑镇]]的门会立即激怒附近视野内的[[警卫员]]。
 +
 
 +
如果在持握战斧时它被诅咒了,玩家会无法进行特定的动作,因此大部分玩家在游戏中期后就很少使用战斧。如果你不幸遇到了持握的双手武器被诅咒的情况,你仍然可以使用[[倒出]]指令将[[容器]]里的物品倒到地面上,从而可以使用存放在容器里的物品解除诅咒。
 +
 
 +
== 历史 ==
 +
战斧最初于[[NetHack 3.1.0]]加入游戏。
 +
 
 +
==Variants==
 +
{{translation/zh-CN|n}}
 +
===SLASH'EM===
 +
In [[SLASH'EM]], [[upgrading]] an axe will produce a battle-axe and vice versa.
 +
 
 +
===UnNetHack===
 +
In [[UnNetHack]], the Executioner is generated with a [[rustproof]] battle-axe if Cleaver is already generated in the current game.
 +
 
 +
===dNetHack===
 +
In [[dNetHack]], the battle-axe appears as a '''double-bitted axe''' when unidentfied. [[Dwarf (starting race)|Dwarven]] [[Noble]]s start the game with a +2 battle-axe.
 +
 
 +
Cleaver is the first sacrifice gift for Barbarians that start the game with a battle-axe. There are a couple of other artifact battle-axes:
 +
 
 +
* [[dNetHack artifacts#Axe of the Dwarvish Lords|The Axe of the Dwarvish Lords]] is a lawful artifact that has +1 [[to-hit]] and deals doubled damage, and grants [[teleport control]] and [[X-ray vision]] to dwarves while wielded. The Axe of the Dwarvish Lords can be used as a [[digging tool]], and dwarven characters can also throw the artifact and have it always return to their hands.
 +
* [[dNetHack artifacts#The Heart of Shadow|The Heart of Shadow]] is a chaotic [[intelligent artifact]] that is huge and made of [[obsidian]], and is always generated with the unholy [[Object properties#dNetHack|object property]]. It has +1d20 to-hit and deals +1d10 [[fire]] damage against targets without [[fire resistance]], and grants [[magic resistance]] while carried. [[Invoking]] The Heart of Shadow creates [[darkness]] around the character.
 +
 
 +
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof +5 to +7 battle-axe if they represent a barbarian character that does not have a weapon.
 +
 
 +
===SpliceHack===
 +
In [[SpliceHack]], a battle-axe can be created at a [[furnace]] by combining two axes can be combined to create a battle-axe.
 +
 
 +
===notdNetHack===
 +
In [[notdNetHack]], in addition to dNetHack details, [[Spirits (dNetHack)#Marionette, Puppet of Screams|Marionette]] is generated with a battle-axe when summoned by an [[Illithanachronounbinder]].
 +
 
 +
===EvilHack===
 +
In [[EvilHack]], [[Tortle (starting race)|tortle]] barbarians receive a [[trident]] in lieu of the role's two-handed weapon.
 +
 
 +
A battle-axe is always generated on the first floor of the [[Ice Queen's Realm]] at level creation.
 +
 
 +
[[Champion (monster)|Aligned champions]] have a {{frac|2}} chance of generating with a battle-axe, and [[Flind (EvilHack)|flinds]] have a {{frac|2|3}} chance of generating with a battle-axe. [[Geryon (EvilHack)|Geryon]] is always generated with a cursed battle-axe that has the [[shock]] [[object property]].
 +
 
 +
A battle-axe can be created at a [[Forge (dungeon feature)|forge]] by combining an axe and a [[broadsword]]; a [[bardiche]] can be created at a forge by combining a battle-axe and a [[spear]].
 +
 
 +
===Hack'EM===
 +
In [[Hack'EM]], in addition to EvilHack forging recipes, a battle-axe can be created at a forge by combining two axes, similar to SpliceHack. EvilHack changes to starting inventories also apply.
  
 
== 引用及注释 ==
 
== 引用及注释 ==
 
<references/>
 
<references/>
{{nethack-362/zh-CN}}
+
{{nethack-367/zh-CN}}
 
[[Category:Weapons/zh-CN|ZHANFU]]
 
[[Category:Weapons/zh-CN|ZHANFU]]

Latest revision as of 09:24, 17 April 2024

NetHack 中文 Wiki 需要您的帮助!
了解如何帮助我们完善Wiki

) Battle-axe.png
名称 战斧
外观 双头斧
伤害(小型) 1d8+1d4(2~12)
伤害(大型) 1d6+2d4(3~14)
命中修正 +0
武器技能类别
规格 双手
基础价 40 zm
(+10/正数附魔等级)
重量 120
材料

战斧(battle-axe)是NetHack中的一种武器,它使用技能,由制成。未鉴定时,它的外观为双头斧(double-headed axe)。

撕裂者是一种神器类战斧。

生成

战斧在随机生成武器中占比1%。

野蛮人在游戏开始时有12的概率携带一把+0战斧[1][2]

食人魔类怪物在生成时有概率携带战斧:普通的食人魔112食人魔领主16食人魔王13[3]

具有强壮属性,能够持握武器,拥有武器攻击能力,且没有特殊的起始物品生成规则的人形怪物在生成时都有概率携带一把战斧(在Rogue关卡中除外):该概率对于普通怪物是114,对于领主恶物112,对于王族或同时为领主和恶物的怪物是110,对于同时是王族和恶物的怪物是18[4]

所有玩家怪物在生成时有1116(约0.86%)的概率尝试获得一把战斧。野蛮人职业的玩家怪物的起始武器有14的概率被替换为战斧,因此他们生成时获得战斧的总概率是25.6%[5]

策略

主条目:双手武器

战斧在游戏早期由于高伤害输出而非常实用,对于近战能力较弱的角色是不错的选择,虽然比起双手剑来说要弱一点,但也更轻。此外,战斧和一样,可以在玩家缺少开锁工具时用于破,而且破坏商店门时会收到特殊的消息并自动停下动作,可以避免意外破坏店门激怒店主。不过要注意,试图砍矿坑镇的门会立即激怒附近视野内的警卫员

如果在持握战斧时它被诅咒了,玩家会无法进行特定的动作,因此大部分玩家在游戏中期后就很少使用战斧。如果你不幸遇到了持握的双手武器被诅咒的情况,你仍然可以使用倒出指令将容器里的物品倒到地面上,从而可以使用存放在容器里的物品解除诅咒。

历史

战斧最初于NetHack 3.1.0加入游戏。

Variants

此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译

SLASH'EM

In SLASH'EM, upgrading an axe will produce a battle-axe and vice versa.

UnNetHack

In UnNetHack, the Executioner is generated with a rustproof battle-axe if Cleaver is already generated in the current game.

dNetHack

In dNetHack, the battle-axe appears as a double-bitted axe when unidentfied. Dwarven Nobles start the game with a +2 battle-axe.

Cleaver is the first sacrifice gift for Barbarians that start the game with a battle-axe. There are a couple of other artifact battle-axes:

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof +5 to +7 battle-axe if they represent a barbarian character that does not have a weapon.

SpliceHack

In SpliceHack, a battle-axe can be created at a furnace by combining two axes can be combined to create a battle-axe.

notdNetHack

In notdNetHack, in addition to dNetHack details, Marionette is generated with a battle-axe when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, tortle barbarians receive a trident in lieu of the role's two-handed weapon.

A battle-axe is always generated on the first floor of the Ice Queen's Realm at level creation.

Aligned champions have a 12 chance of generating with a battle-axe, and flinds have a 23 chance of generating with a battle-axe. Geryon is always generated with a cursed battle-axe that has the shock object property.

A battle-axe can be created at a forge by combining an axe and a broadsword; a bardiche can be created at a forge by combining a battle-axe and a spear.

Hack'EM

In Hack'EM, in addition to EvilHack forging recipes, a battle-axe can be created at a forge by combining two axes, similar to SpliceHack. EvilHack changes to starting inventories also apply.

引用及注释