Difference between revisions of "Biodiversity patch/Priest quest"

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The [[Biodiversity patch]] contains alternate home levels for the Priest quest, depending on the origin of the [[pantheon]] the Priest serves (e.g. Mesoamerican for the Archeologist, Celtic for the Knight, etc.)
 +
 +
There are alternate home levels for all of the pantheons except the [[Barbarian]] (whose pantheon comes from the [[Wikipedia:Conan the Barbarian|''Conan'']] series by [[Wikipedia:Robert E. Howard|Robert E. Howard]]), [[Monk]] (from [[Wikipedia:Chinese mythology|Chinese mythology]]), [[Rogue]] (from [[Wikipedia:Fafhrd and the Gray Mouser|''Fafhrd and the Gray Mouser'']] by [[Wikipedia:Fritz Leiber|Fritz Leiber]]) and the [[Samurai]] (from [[Wikipedia:Shinto|Shinto]]).
 +
 
==Jungle Temple (Aztec/Archeologist pantheon)==
 
==Jungle Temple (Aztec/Archeologist pantheon)==
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
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TTTTTT...TTTT........................TTTTT...TTTTT.T..TTTTT}}}TT}...T.T..TTT
 
TTTTTT...TTTT........................TTTTT...TTTTT.T..TTTTT}}}TT}...T.T..TTT
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
 +
This level includes an opened [[drawbridge]] over the river on the right side of the map.  There are two [[dart trap]]s inside the temple and four random traps throughout the level.
 +
 +
Each tree has a 50% chance of being a looted [[banana]] tree, a 5% chance of being a banana tree that has not been looted (i.e. will produce [[fruit]] or [[killer bee|bees]] if [[kick]]ed), and a 2% chance of being an [[orange]] tree that has not been looted.
 +
 +
In addition to the standard twelve [[human zombie]]s, the jungle includes three hostile [[jaguar]]s.
  
 
==Babylonian Ziggurat (Babylonian/Caveman pantheon)==
 
==Babylonian Ziggurat (Babylonian/Caveman pantheon)==
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
==Pantheon (Greek/Healer pantheon)==
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Because the [[Caveman]] pantheon is taken from Babylonian religion, the Caveman pantheon home level represents a [[Wikipedia:Ziggurat|ziggurat]], a layered structure built for Mesopotamian temple complexes.
 +
 
 +
Each tree in the temple has a 33% chance of being an [[orange]] tree and a 25% chance of being a [[pear]] tree, and may or may not have been looted.  All other trees will be nonspecific and will have been looted.
 +
 
 +
The temple includes [[statue]]s of a [[Wikipedia:Sirrush|sirrush]] ([[black dragon]]), a [[rothe]], and two lions.  Because the patch does not include lions as monsters, the last two are simply destroyed if [[stone to flesh]] is cast on them.
 +
 
 +
The gap at the lower end of the outer wall of the temple contains a [[boulder]] beside a [[pit]].  There are two [[dart trap]]s inside the temple, in addition to four random traps throughout the level.
 +
 
 +
==Pantheon (Greco-Roman/Healer pantheon)==
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
<div class="ttyscreen"><replacecharsblock rules="ttymap">
 
PPPPP.......PPPPP....PPPPPPPPPPPPPPPPPPPP...............................     
 
PPPPP.......PPPPP....PPPPPPPPPPPPPPPPPPPP...............................     
Line 71: Line 89:
 
PPP...............PPPPPPPPPPP...........PP............................     
 
PPP...............PPPPPPPPPPP...........PP............................     
 
</replacecharsblock></div>  
 
</replacecharsblock></div>  
 +
 +
This map is also used for the [[Ranger]] pantheon, which is drawn from Roman mythology.  A comment in the source indicates that this level represents a "pantheon" in a different sense of the word (i.e. a temple with images of multiple&mdash;not necessarily all&mdash;gods, like the [[Wikipedia:Pantheon, Rome|Pantheon in Rome]]). 
 +
 +
The level map is a modified version of the home level of the [[Healer quest]] (the floor plan of the temple, in particular, is the same as that of the Temple of Epidaurus).
 +
 +
There are four [[dart trap]]s inside the temple, in addition to six random traps throughout the level.
  
 
==Druid-Type (Celtic/Knight pantheon)==
 
==Druid-Type (Celtic/Knight pantheon)==
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}}}}}}}}}}}}PPPPPPP}}}}}}}.....T..}}}}}}}}}}}}}PPP.CCCCC.PPPPTCCC}}}|.....|}
 
}}}}}}}}}}}}PPPPPPP}}}}}}}.....T..}}}}}}}}}}}}}PPP.CCCCC.PPPPTCCC}}}|.....|}
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
 +
The [[portal]] to the main dungeon will be located in the upper left corner of the map.
 +
 +
The river around the temple in the center of the map poses an obstacle for the Priest trying to reach the [[Arch Priest]], but a resourceful player should not have difficulty finding a way across&mdash;[[levitation]], [[jumping]], [[boots of water walking|water walking]], a [[wand of fire]] or [[wand of cold|cold]], a [[scroll of earth]], etc.  The center of the map has eight [[boulder]]s, which can be used to bridge the water once the Priest gets inside.
 +
 +
Note that some of the water tiles on this map are [[pool]]s and some are [[moat]]s.  Those below the temple are largely moats, with pools around the edges, while those above the temple and on either side are mostly pools.  [[Moat#Pool vs. moat vs. water|The main difference]] is that pools can be boiled away with [[ray]]s or [[explosion]]s of [[fire]], while moats can't.
 +
 +
Each tree has a 50% chance of being a looted [[apple]] tree and a 25% chance of being an oak tree that may or may not have been looted (for acorns).
 +
 +
The level is considered a [[swamp]].  Four [[Biodiversity patch#Bestiary|will o' wisps]] will be randomly located throughout the level.
 +
 +
The map contains a [[bear trap]] and eight random traps.
  
 
==Discworld? (Discworld/Tourist pantheon)==
 
==Discworld? (Discworld/Tourist pantheon)==
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............................................................................
 
............................................................................
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
 +
The map for the Discworld pantheon home level is blank and lacks code for generating [[monster]]s&mdash;including the [[quest leader]] and [[quest guardian]]s.
  
 
==Norse (Norse/Valkyrie pantheon)==
 
==Norse (Norse/Valkyrie pantheon)==
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............................................................................
 
............................................................................
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
 +
A comment in the code indicates that the temple here includes references to each of the [[Wikipedia:Norse cosmology|nine worlds]] of Norse mythology.
 +
 +
The temple contains [[statue]]s of the [[Norn]], a lindworm ([[white dragon]]) named [[Wikipedia:Nidhogg|Nidhogg]], [[Wikipedia:Freyr|Freyr]], a [[storm giant]] named [[Wikipedia:Thyrm|Thyrm]], [[Wikipedia:Nerthus|Nerthus]], a [[dwarf king]] named [[Wikipedia:Modsognir|Modsognir]], [[Lord Surtur]], an [[ogre]] named [[Wikipedia:Hel|Hel]], and a leviathan ([[blue dragon]]) named [[Wikipedia:Jormungandr|Jormungand]].  Of these, Freyr and Nerthus do not correspond to creatures in the game; their statues will be destroyed if [[stone to flesh]] is cast on them.
  
 
==Egyptian (Egyptian/Wizard pantheon)==
 
==Egyptian (Egyptian/Wizard pantheon)==
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
 +
The [[portal]] to the main dungeon will be located near the right side of the map.
 +
 +
There are two [[statue]]s of [[Biodiversity patch#Bestiary|sphinxes]] at the entrance to the temple.
 +
 +
Instead of the usual twelve [[human zombie]]s, the temple is being besieged by eleven [[human mummies]] and three zombies.  There will also be two random {{white|S}} and three randomly located [[scorpion]]s.
  
 
==See Also==
 
==See Also==
 
http://web.archive.org/web/20041224115132/http://cec.wustl.edu/~naw1/nh/biodiversity_v12a.diff
 
http://web.archive.org/web/20041224115132/http://cec.wustl.edu/~naw1/nh/biodiversity_v12a.diff

Revision as of 15:07, 14 August 2015

The Biodiversity patch contains alternate home levels for the Priest quest, depending on the origin of the pantheon the Priest serves (e.g. Mesoamerican for the Archeologist, Celtic for the Knight, etc.)

There are alternate home levels for all of the pantheons except the Barbarian (whose pantheon comes from the Conan series by Robert E. Howard), Monk (from Chinese mythology), Rogue (from Fafhrd and the Gray Mouser by Fritz Leiber) and the Samurai (from Shinto).

Jungle Temple (Aztec/Archeologist pantheon)


#.....#.##.............................##...........###...##.#####}}###.##.#
...#..###.#..------------------------...##.##.......#.#..#.#...###}}}.....##
.##..##......|......................|..............###...........##}..#....#
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.......#.....|.|.----------------.|.|....##....#...#..#....#....#.}}.....#..
#.....#......|.|.|..............|.|.|........##.........#..........}|.......
##.#.........|.|.|.------------.|.|.|.......##.#.##.........#..#...}}.......
##.#......#..|.|.|.|..|....|..|.|.|.|.......#.##..##............##..}}......
#..#..#......|.|.|.|..|....|..|.|.|.+.........#.#........#.......#...}......
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##...........|.|.|.....|..|.....|.|.|....#................#....##..}}.#.....
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#..#...#.#...|.|.......|..|.......|.|....#..#..#...##......##....}}}}#..#...
#..##..#.....|.---------..---------.|...#..#....................}}#.}....#..
#...#.....#..|.........|..|.........|.....#..#...#......#.....}}}.##.#.....#
#....#...#...------------------------..........#....#.....##.}}.}.....#...##
###........#...........................##....###...#..#####.#}##.}..#.#..###
######...####........................#####...#####.#..#####}}}##}...#.#..###

This level includes an opened drawbridge over the river on the right side of the map. There are two dart traps inside the temple and four random traps throughout the level.

Each tree has a 50% chance of being a looted banana tree, a 5% chance of being a banana tree that has not been looted (i.e. will produce fruit or bees if kicked), and a 2% chance of being an orange tree that has not been looted.

In addition to the standard twelve human zombies, the jungle includes three hostile jaguars.

Babylonian Ziggurat (Babylonian/Caveman pantheon)


...........................................|................................
...........................................|................................
...........................................|....---------------------.......
...........................................|....|...................|.......
...........................................|....|.#...----+----...{.|.......
..........................................--....|.....|..S.S..|.#...|.......
..........................................||....|...#-----.-----....|.......
..........................................||....|.---|.........|---.|.......
..........................................--....|.|..|..--+--..|..|.|.......
..........................................+.....+.|..|.-|...|-.|..|.|.......
..........................................+.....+.+..|.-|...|-.|..|.|.......
..........................................--....|.|..|..-----..|..|.|.......
..........................................||....|.---|.........|S--.|.......
..........................................||....|....-----.-----....|.......
..........................................--....|.##..|..+.+..S..#..|.......
...........................................|....|.{...---------.....|.......
...........................................|....|.................#.|.......
................................................---------------------.......
............................................................................
...........................................|................................

Because the Caveman pantheon is taken from Babylonian religion, the Caveman pantheon home level represents a ziggurat, a layered structure built for Mesopotamian temple complexes.

Each tree in the temple has a 33% chance of being an orange tree and a 25% chance of being a pear tree, and may or may not have been looted. All other trees will be nonspecific and will have been looted.

The temple includes statues of a sirrush (black dragon), a rothe, and two lions. Because the patch does not include lions as monsters, the last two are simply destroyed if stone to flesh is cast on them.

The gap at the lower end of the outer wall of the temple contains a boulder beside a pit. There are two dart traps inside the temple, in addition to four random traps throughout the level.

Pantheon (Greco-Roman/Healer pantheon)


}}}}}.......}}}}}....}}}}}}}}}}}}}}}}}}}}...............................    
}}}..........}}.......}}}}}}}}}........................................     
}}..}.........}}......}}}................................................   
}}}}...........}}.......................................................    
}..}...........}}}}}}...............................................        
}...........}}}}}}}}..............................................      ..  
}}}.............}.........-----------------------.................   ...... 
}}......................--|.|......S..........S.|--...............  ....... 
}}}...........}}}.......|.S.|......-----------|S|.|............... .......  
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}.......}}..............|.|S|-----------......|.S.|....................     
}......}}}...}}.........--|.S..........S......|.|--.....................    
}}}.....}}}}}}}}..........-----------------------........................   
}}........................................................................  
}}...............}}}....................................................... 
}.................}}}}..................................................... 
}}.................}}}}...................................................  
}}}...............}}}}}}}}}}}...........}}............................     

This map is also used for the Ranger pantheon, which is drawn from Roman mythology. A comment in the source indicates that this level represents a "pantheon" in a different sense of the word (i.e. a temple with images of multiple—not necessarily all—gods, like the Pantheon in Rome).

The level map is a modified version of the home level of the Healer quest (the floor plan of the temple, in particular, is the same as that of the Temple of Epidaurus).

There are four dart traps inside the temple, in addition to six random traps throughout the level.

Druid-Type (Celtic/Knight pantheon)


}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.....}}}.###########..}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}....}}}}}}}}.###...}}}}.........}}.#######..###..}}}}}}}}.......#..}
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}}}}}}}}}}}}}..#.}}}}}}}}}}}}....}}}}}}}.}}}}}}}}}....##...}}..##}}-|.....|-
}}}}}}}}}}}}}}}}}}}}}}}}}}.....#..}}}}}}}}}}}}}}}}.#####.}}}}####}}}|.....|}

The portal to the main dungeon will be located in the upper left corner of the map.

The river around the temple in the center of the map poses an obstacle for the Priest trying to reach the Arch Priest, but a resourceful player should not have difficulty finding a way across—levitation, jumping, water walking, a wand of fire or cold, a scroll of earth, etc. The center of the map has eight boulders, which can be used to bridge the water once the Priest gets inside.

Note that some of the water tiles on this map are pools and some are moats. Those below the temple are largely moats, with pools around the edges, while those above the temple and on either side are mostly pools. The main difference is that pools can be boiled away with rays or explosions of fire, while moats can't.

Each tree has a 50% chance of being a looted apple tree and a 25% chance of being an oak tree that may or may not have been looted (for acorns).

The level is considered a swamp. Four will o' wisps will be randomly located throughout the level.

The map contains a bear trap and eight random traps.

Discworld? (Discworld/Tourist pantheon)


............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................
............................................................................

The map for the Discworld pantheon home level is blank and lacks code for generating monsters—including the quest leader and quest guardians.

Norse (Norse/Valkyrie pantheon)


..................................................}}}}}}}}..................
.............-------.................................}}}}...................
............--.....--.......................................................
..........---.......---.....................................................
..........|.........S.|.....................................................
........---S---------.---...................................................
........|..#|......S....|...................................................
........|##.|......|....|...................................................
........|#..---S--------|...................................................
........|...|........+..+...................................................
........|-S-|........+..+...................................................
........|...------------|...................................................
........|...|......|..}}|...................................................
........|...S......S..}.|...................................................
........---.---------.---...................................................
..........|.|.......S.|.....................................................
..........---.......|--.....................................................
............--.....--.......................................................
.............-------........................................................
............................................................................

A comment in the code indicates that the temple here includes references to each of the nine worlds of Norse mythology.

The temple contains statues of the Norn, a lindworm (white dragon) named Nidhogg, Freyr, a storm giant named Thyrm, Nerthus, a dwarf king named Modsognir, Lord Surtur, an ogre named Hel, and a leviathan (blue dragon) named Jormungand. Of these, Freyr and Nerthus do not correspond to creatures in the game; their statues will be destroyed if stone to flesh is cast on them.

Egyptian (Egyptian/Wizard pantheon)


.......................................................|||||----------------
.......................................................||||-----------------
.......................................................|||------------------
.......................................................||-------------------
.......-----------------------------...................|--------------------
.......|...|...|...................|........................................
.......|...|+--|. . . . . . . . . .|--......................................
.......|.....|.S...................|--......................................
.......|-+-----|. . . . . . . . . .|........................................
.......|..|....|...................+........................................
.......|..|....+...................+........................................
.......|..S....|. . . . . . . . . .|........................................
.......|+----S-|...................|--......................................
.......|...|...|. . . . . . . . . .|--......................................
.......|...|...|...................|........................................
.......-----------------------------........................................
............................................................................
............................................................................
............................................................................
............................................................................

The portal to the main dungeon will be located near the right side of the map.

There are two statues of sphinxes at the entrance to the temple.

Instead of the usual twelve human zombies, the temple is being besieged by eleven human mummies and three zombies. There will also be two random S and three randomly located scorpions.

See Also

http://web.archive.org/web/20041224115132/http://cec.wustl.edu/~naw1/nh/biodiversity_v12a.diff