Difference between revisions of "Center of All"

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  |resistances=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]], [[acid]], [[petrification]], [[magic resistance|magic]], [[reflection]]
 
  |resistances=[[fire]], [[cold]], [[sleep]], [[shock]], [[poison]], [[acid]], [[petrification]], [[magic resistance|magic]], [[reflection]]
 
  |resistances conveyed=
 
  |resistances conveyed=
  |attributes={{attributes
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  |attributes={{attributes|Center of All|amphibious=1|breathless=1|mindless=1|humanoid=1|thick=1|pois=1|nopoly=1|neuter=1|hostile=1|strong=1|collect=1|nocorpse=1|death=1|notame=1|noregen=1}}
|Center of All|=
 
|amphibious=1
 
|breathless=1
 
|mindless=1
 
|humanoid=1
 
|thick=1
 
|pois=1
 
|nopoly=1
 
|neuter=1
 
|hostile=1
 
|strong=1
 
|collect=1
 
|nocorpse=1
 
|death=1
 
|notame=1
 
|noregen=1
 
}}
 
 
}}
 
}}
  
'''Center of All''' is a monster from the [[dNetHack]] variant, a powerful [[unique monster|unique]] neutral outsider that guards the First Key of Neutrality.
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The '''Center of All''', {{magenta|"}}, is a [[monster]] that appears in [[dNetHack]]. It is a powerful [[unique monster|unique]] [[neutral outsider]] that guards the [[First Key of Neutrality]].
  
Center of All is generated randomly as part of normal monster generation, rather than in a guaranteed lair. If the player has not entered Sum of All (the final level of the neutral quest outlands, where the argentum golems primarily reside) when he is generated, he will be peaceful to you, and levelport away after enough time. Once you've entered Sum of All, he'll become hostile, wherever he is, and will no longer levelport away (but he won't levelport to you either).  
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The Center of All is permanently [[invisible]], and has every form of elemental resistance available alongside [[magic resistance]] and reflection; like an [[iron golem]], it is slowed by [[lightning]] and healed by [[fire]] attacks. Center of All has three weapon attacks, can cast from the same pool of [[monster spell]]s as the [[Aurumach Rilmani]], and can throw [[cursed]] [[loadstone]]s that deal [[D notation|d30]] damage and have a {{frac|3}} chance to add that loadstone to the target's inventory instead of it dropping to the floor.
  
Center of All is permanently [[invisible]] and can easily surprise players who do not have the ability to [[see invisible]]. He'll also cast from the [[Rilmani#Aurumach Rilmani|Aurumach Rilmani]] spell list, which can be quite lethal for characters without their resistances. Note that like an Aurumach, he is generated with a good weapon and some armor. He always +4 large concordant gear, including a golden bardiche, along with leather armor, golden war hat, low boots, leather gloves, and robe. The concordant property doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.
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==Generation==
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The Center of All is generated randomly as part of normal monster generation:
  
Besides dealing serious damage in melee, Center of All is able to throw [[cursed]] [[loadstone]]s at his opponents. These thrown loadstones deal [[D notation|1d30]] damage and have a {{frac|3}} chance of adding themselves to the target's inventory instead of dropping to the floor. In this way, Center of All can quickly weigh down and immobilize his opponents.
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* If the player has not entered the [[User:Chris/dNetHack/dNethack Outlands|the Sum of All]] when the Center of All is generated, it will be peaceful towards you and [[level teleport]] away after enough time.
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* Once you enter the Sum of All, the Center of All will become hostile regardless of its location and will no longer level teleport away, though it will not level teleport(but he won't levelport to you either).
  
Like an [[iron golem]], Center of All is slowed by [[lightning]] and healed by [[fire]] attacks.
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The Center of All is generated with armor and weapons similar to those of Aurumach Rilmani: +4 large concordant gear, including a [[Gold (material)|golden]] [[bardiche]], along with [[leather armor]], a golden [[war hat]], a [[pair of low boots]], [[leather gloves]], and a [[robe]].
  
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==Strategy==
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Center of All can easily surprise players who do not have the ability to [[see invisible]], and its access to the Aurumach Rilmani spell list can be quite lethal for characters without the proper resistances. The concordant property on the Center of All's armor doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.
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Though the Center of all is slow, it can still deal serious damage in melee and with its thrown loadstones, which can quickly weigh down and immobilize you.
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Compass all the planes,
 
Compass all the planes,
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[ riff on a Planescape Haiku, originally by Ecco-Mono ]
 
[ riff on a Planescape Haiku, originally by Ecco-Mono ]
 
}}
 
}}
 
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{{variant-343}}
 
[[Category:DNetHack monsters]]
 
[[Category:DNetHack monsters]]
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[[Category:DNetHack Neutral Quest]]

Revision as of 14:21, 16 June 2023

The Center of All, ", is a monster that appears in dNetHack. It is a powerful unique neutral outsider that guards the First Key of Neutrality.

The Center of All is permanently invisible, and has every form of elemental resistance available alongside magic resistance and reflection; like an iron golem, it is slowed by lightning and healed by fire attacks. Center of All has three weapon attacks, can cast from the same pool of monster spells as the Aurumach Rilmani, and can throw cursed loadstones that deal d30 damage and have a 13 chance to add that loadstone to the target's inventory instead of it dropping to the floor.

Generation

The Center of All is generated randomly as part of normal monster generation:

  • If the player has not entered the the Sum of All when the Center of All is generated, it will be peaceful towards you and level teleport away after enough time.
  • Once you enter the Sum of All, the Center of All will become hostile regardless of its location and will no longer level teleport away, though it will not level teleport(but he won't levelport to you either).

The Center of All is generated with armor and weapons similar to those of Aurumach Rilmani: +4 large concordant gear, including a golden bardiche, along with leather armor, a golden war hat, a pair of low boots, leather gloves, and a robe.

Strategy

Center of All can easily surprise players who do not have the ability to see invisible, and its access to the Aurumach Rilmani spell list can be quite lethal for characters without the proper resistances. The concordant property on the Center of All's armor doubles that item's DR when hit by a non-neutral monster, but halves DR versus neutral monsters.

Though the Center of all is slow, it can still deal serious damage in melee and with its thrown loadstones, which can quickly weigh down and immobilize you.

Encyclopedia entry

Compass all the planes,
and yet you will never find
creation's heart
[ riff on a Planescape Haiku, originally by Ecco-Mono ]