Difference between revisions of "Club"

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m (Fix references html tag)
(Always struck me as weird - they can grasp the basics of medieval longsword *and* broadsword combat, but hitting things with a piece of wood is beyond them)
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The club and the [[aklys]] both use the club skill. There are no [[artifact weapon|artifact]] clubs.
 
The club and the [[aklys]] both use the club skill. There are no [[artifact weapon|artifact]] clubs.
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Notably, it is the only weapon skill that [[Tourist]]s cannot reach basic proficiency in.
  
 
==Generation==
 
==Generation==

Revision as of 21:48, 14 July 2023

) Club.png
Name club
Appearance club
Damage vs. small 1d6
Damage vs. large 1d3
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 3 zm
(+10/positive
enchant)
Weight 30
Material wood

A club is a kind of weapon. Clubs are made of wood and therefore will not be rusted by rust monsters or wetting; however, most iron weapons do more damage.

Club skill

Club
Max Role
Basic
Skilled
Expert

The club and the aklys both use the club skill. There are no artifact clubs.

Notably, it is the only weapon skill that Tourists cannot reach basic proficiency in.

Generation

Clubs make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).

In addition, ogres,[1] ettins,[2] and Keystone Kops of all ranks[3] may be generated with a club.

Cavepeople start with a +1 club.[4]

SLASH'EM

SLASH'EM added two new items that use the club skill: the baseball bat and the torch. The first sacrifice gift for Rogues is the Bat from Hell, a chaotic baseball bat. The first sacrifice gift for Cavemen is Skullcrusher, a lawful club.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.