Difference between revisions of "Couatl"

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A '''couatl''', {{monsym|couatl}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It has the lowest [[monster level]] and [[difficulty]] among [[angelic being]]s, making them likely to be the first monsters of that type [[you]] will encounter.
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A '''couatl''', {{monsym|couatl}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It has the lowest [[monster level]] and [[difficulty]] among [[angelic being]]s, making them likely to be the first monsters of that type a [[player]] character will encounter. A couatl is a [[strong]] and [[slithy]] serpentine angelic being: it has [[infravision]] and can be seen via infravision, is capable of [[flight]], and can [[follow]] a player character to other levels if it is adjacent. Couatls ignore [[Elbereth]] like other angelic beings, and can also be [[saddle]]d for [[riding]].
  
The coautl is a serpent with a pair of bite attacks, the first being stronger and [[poison]]ous, followed by a holding attack that acts as a [[drowning attack]] if the coautl is over a [[moat]]. It is capable of [[flight]] and has [[poison resistance]], and like other angelic beings it ignores [[Elbereth]]. It can also be [[saddle]]d for [[riding]].
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A couatl has a [[poison]]ous bite attack, a normal bite attack, and a holding attack that acts as a [[drowning attack]] if the coautl is over a [[moat]]. Couatls possess [[poison resistance]].
  
 
==Generation==
 
==Generation==
Randomly generated couatls may appear in small [[group]]s of 2 to 4, and are peaceful towards [[lawful]] player characters. They will never generate randomly in [[Gehennom]], though they can generate in external branches such as [[Vlad's Tower]]. A couatl is generated on the [[Plane of Air]] at level creation.
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Randomly generated couatls may appear in small [[group]]s of 2 to 4, and are peaceful towards [[lawful]] player characters. They will never generate randomly in [[Gehennom]], though they can generate in external branches such as [[Vlad's Tower]]. Hostile couatls can be created via the [[summon nasties]] [[monster spell]] used by a lawful spellcasting monster.  
  
Couatls serve as [[minion]]s for lawful [[god]]s, who may send hostile couatls after you if you [[anger]] them (e.g. with excessive [[prayer]]) or rarely when you convert one of their [[altar]]s through [[sacrifice]]. Hostile couatls can also be created via the [[summon nasties]] [[monster spell]] used by a lawful spellcasting monster. Couatls cannot be targeted for [[genocide]].
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A couatl is generated on the [[Plane of Air]] at level creation.
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A hostile couatl can be generated as the [[minion]] of a lawful [[god]].
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Couatls cannot be targeted for [[genocide]].
  
 
==Strategy==
 
==Strategy==
Couatl are somewhat slow at 10 speed, but remain something of a danger for mid-game characters: their holding attack and tendency to generate in groups may result in you being surrounded unless you are careful, and encountering them near moats introduces the risk of [[instadeath]] by drowning.
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Couatl are somewhat slow at 10 [[speed]], but remain something of a danger for mid-game characters: their holding attack and tendency to generate in groups may result in you being surrounded unless you are careful, and encountering them near moats introduces the risk of [[instadeath]] by drowning.
  
Though couatls are among the weaker lawful monsters that can be generated by a summon nasties spell, they cannot be driven off by Elbereth outside Gehennom like many other nasties - their [[Magic resistance (monster)|MR score]] of 30 also makes them significantly harder to scare into releasing you compared to [[eel]]s and [[kraken]]. Despite this, an observant and prepared player can take advantage of their poor 5 [[AC]] and make short work of them with relative ease.  
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Though couatls are among the weaker lawful monsters that can be generated by a summon nasties spell, they cannot be driven off by Elbereth outside Gehennom like many other nasties - their [[Magic resistance (monster)|MR score]] of 30 also makes them somewhat harder to scare into releasing you, compared to [[eel]]s and [[kraken]]. Despite this, an observant and prepared player can take advantage of their poor 5 [[AC]] and make short work of them with relative ease.  
  
 
As a steed, a couatl is not especially remarkable: among the mounts capable of flight, the couatl is only faster than a [[dragon]], which has better [[AC]] alongside a breath attack and is generally much stronger.
 
As a steed, a couatl is not especially remarkable: among the mounts capable of flight, the couatl is only faster than a [[dragon]], which has better [[AC]] alongside a breath attack and is generally much stronger.
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===dNetHack===
 
===dNetHack===
In [[dNetHack]], couatls deal extra damage to holy-hating creatures (such as [[major demon]]s, [[undead]] and [[Vampire (monster class)|vampires]]) with their physical attacks, and have a spellcasting attack that chooses randomly between arcane, clerical, and psionic spells.
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In [[dNetHack]], couatls deal extra damage to holy-hating creatures (such as [[M2_DEMON|demons]], [[undead]] and [[Vampire (monster class)|vampires]]) with their physical attacks, and have a spellcasting attack that chooses randomly between arcane, clerical, and psionic spells.
  
 
===EvilHack===
 
===EvilHack===
In [[EvilHack]], couatl have [[sleep resistance]] and [[shock resistance]], making them somewhat harder to fend off or slow down; minions are also dispatched much more often when altars are converted, making it more likely that couatls will be seen early in the game. Additionally, a couatl is capable of drowning you in lava as well as water.
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In [[EvilHack]], couatl have [[sleep resistance]] and [[shock resistance]], making them somewhat harder to fend off or slow down - minions are also dispatched much more often when altars are converted, making it more likely that couatls will be seen early in the game. Additionally, a couatl is capable of drowning a character in lava as well as water.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 08:10, 14 February 2024

A couatl, A, is a type of monster that appears in NetHack. It has the lowest monster level and difficulty among angelic beings, making them likely to be the first monsters of that type a player character will encounter. A couatl is a strong and slithy serpentine angelic being: it has infravision and can be seen via infravision, is capable of flight, and can follow a player character to other levels if it is adjacent. Couatls ignore Elbereth like other angelic beings, and can also be saddled for riding.

A couatl has a poisonous bite attack, a normal bite attack, and a holding attack that acts as a drowning attack if the coautl is over a moat. Couatls possess poison resistance.

Generation

Randomly generated couatls may appear in small groups of 2 to 4, and are peaceful towards lawful player characters. They will never generate randomly in Gehennom, though they can generate in external branches such as Vlad's Tower. Hostile couatls can be created via the summon nasties monster spell used by a lawful spellcasting monster.

A couatl is generated on the Plane of Air at level creation.

A hostile couatl can be generated as the minion of a lawful god.

Couatls cannot be targeted for genocide.

Strategy

Couatl are somewhat slow at 10 speed, but remain something of a danger for mid-game characters: their holding attack and tendency to generate in groups may result in you being surrounded unless you are careful, and encountering them near moats introduces the risk of instadeath by drowning.

Though couatls are among the weaker lawful monsters that can be generated by a summon nasties spell, they cannot be driven off by Elbereth outside Gehennom like many other nasties - their MR score of 30 also makes them somewhat harder to scare into releasing you, compared to eels and kraken. Despite this, an observant and prepared player can take advantage of their poor 5 AC and make short work of them with relative ease.

As a steed, a couatl is not especially remarkable: among the mounts capable of flight, the couatl is only faster than a dragon, which has better AC alongside a breath attack and is generally much stronger.

History

The couatl is introduced alongside the other angelic beings in NetHack 3.1.0.

From NetHack 3.4.1 to NetHack 3.4.3, including many variants based on these versions, couatls were able to wear amulets, boots, shields, and gloves despite being non-humanoid - this was bug C341-18, and also affected the much stronger ki-rin.

Origin

The word couatl, more commonly spelled as coatl (plural cocoah) comes from the classical and Central Nahuatl languages and means "serpent" or "twin". The name of the Aztec god Quetzalcoatl is derived form this word and translates literally to "Precious Serpent" or "Quetzal-feathered Serpent": Quetzalcoatl is said to appear in the form of a feathered, rainbow-winged serpent, and feathered serpent deities occurred in the iconography and worship of many Mesoamerican cultures.

The couatl of NetHack comes from Dungeons & Dragons, where it debuts in Supplement III: Eldritch Wizardry (1976) for the first edition of the game. In Dungeons & Dragons, a couatl (which is sometimes pluralized as "couatls" there and in NetHack) is a feathered serpent with a pair of rainbow-colored wings that originated from ancient clans of creator-race reptilians known as saurians (or sarrukh). More than 35,000 years before the present age, these sarrukh clans once controlled a mighty empire; as the empire fell, these clans became nomadic and migrated from plane to plane, slowly embracing their darker natures. Some of their kindred despaired at this, and chose to pray to Jazirian - a deity and fragment of the World Serpent - who aided them by transforming them into the first couatls.

In the present age of the various Dungeons & Dragons settings, couatls are rarely seen and tend to avoid interfering in mortal affairs, but are highly intelligent and powerful creatures, and inhabit warm, jungle-like regions; some of them are considered gods, and they are regarded with awe by the inhabitants of their homelands.

Variants

SLASH'EM

In SLASH'EM, the couatl's difficulty is raised to 14. It resists damage from weapons below +2 and has the implicit ability to hit as a +2 weapon, but is otherwise unchanged. The couatl's encyclopedia entry is also expanded.

Tame couatl can be given as minions to lawful players at experience level 7 or lower via sacrifice or prayer, though minions cannot be saddled or ridden. Couatl make for a decently strong pet through the early game when obtained this way, especially given their +2 enchantment hit/resistance - their lower speed and lack of resistances outside of poison can still hamper them once tougher monsters begin appearing.

dNetHack

In dNetHack, couatls deal extra damage to holy-hating creatures (such as demons, undead and vampires) with their physical attacks, and have a spellcasting attack that chooses randomly between arcane, clerical, and psionic spells.

EvilHack

In EvilHack, couatl have sleep resistance and shock resistance, making them somewhat harder to fend off or slow down - minions are also dispatched much more often when altars are converted, making it more likely that couatls will be seen early in the game. Additionally, a couatl is capable of drowning a character in lava as well as water.

Encyclopedia entry

A mythical feathered serpent. The couatl are very rare.

SLASH'EM

A mythical feathered serpent. The couatl are very rare. The couatl are feathered serpents of myth and lore. It is believed that they are distant relatives of dragons, though this remains unproven. So rare as to be considered legendary, the couatl are some of the most beautiful creatures in existence. A couatl has the body of a long serpent and feathered wings the colour of the rainbow. Occasionally sent as messengers from the gods to their erring servants, a couatl will always seek to punish those who deserve it.
[ 2nd ed. Monstrous Compendium, by TSR, Inc. ]