Difference between revisions of "Death drop"

From NetHackWiki
Jump to navigation Jump to search
m (mistakenly removed version instead of updating)
(Remove different dungeon probabilities because they are redundant and omitted 0% object classes; link to the full table instead)
Line 1: Line 1:
When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster is neither a [[Kop]] nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.{{refsrc|mon.c|2200|version=NetHack 3.6.0}} The type of item is dependent on what portion of the dungeon you are in.{{refsrc|mkobj.c|26|version=NetHack 3.6.0}} There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.
+
When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster is neither a [[Kop]] nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.{{refsrc|mon.c|2200|version=NetHack 3.6.0}}  
  
==Normal dungeon==
+
Death drops use the normal object generation mechanism, so the object class of the dropped item depends on which level the monster was killed in. {{refsrc|mkobj.c|26|version=NetHack 3.6.0}} See [[Object#Item generation]] for a table of object class probabilities.
This table applies to anything except [[Gehennom]], the Rogue Level, and contents of containers.
 
{|class="prettytable"
 
! Item class !! Probability
 
|-
 
| [[Food]] || 20%
 
|-
 
| [[Potions]] || 16%
 
|-
 
| [[Scrolls]] || 16%
 
|-
 
| [[Weapons]] || 10%
 
|-
 
| [[Armor]] || 10%
 
|-
 
| [[Tools]] || 8%
 
|-
 
| [[Gems]] || 8%
 
|-
 
| [[Spellbooks]] || 4%
 
|-
 
| [[Wands]] || 4%
 
|-
 
| [[Rings]] || 3%
 
|-
 
| [[Amulets]] || 1%
 
|}
 
  
==Rogue Level==
+
There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.
There are no death drops on the [[rogue level]]. {{refsrc|mon.c|32|version=NetHack 3.6.0}}
 
<!--{|class="prettytable"
 
! Item class !! Probability
 
|-
 
| Food || 22%
 
|-
 
| Potions || 22%
 
|-
 
| Scrolls || 22%
 
|-
 
| Weapons || 12%
 
|-
 
| Armor || 12%
 
|-
 
| Wands || 5%
 
|-
 
| Rings || 5%
 
|}-->
 
==Gehennom==
 
{|class="prettytable"
 
! Item class !! Probability
 
|-
 
| Weapons || 20%
 
|-
 
| Armor || 20%
 
|-
 
| Food || 16%
 
|-
 
| Tools || 12%
 
|-
 
| Gems || 10%
 
|-
 
| Wands || 8%
 
|-
 
| Rings || 8%
 
|-
 
| Amulets || 4%
 
|-
 
| Potions || 1%
 
|-
 
| Scrolls || 1%
 
|}
 
  
 
==Special Drops==
 
==Special Drops==
Line 103: Line 35:
  
 
==See also==
 
==See also==
* [[Container#Generation]] for items inside chests and large boxes
 
 
*[[Monster starting inventory]]
 
*[[Monster starting inventory]]
 
*[[offensive item]]
 
*[[offensive item]]

Revision as of 16:33, 1 February 2018

When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster is neither a Kop nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.[1]

Death drops use the normal object generation mechanism, so the object class of the dropped item depends on which level the monster was killed in. [2] See Object#Item generation for a table of object class probabilities.

There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.

Special Drops

Some monsters additionally always leave behind certain non-random body parts:

Monster Item
dragon dragon scales (1/3 chance, 1/20 if revived)
unicorn unicorn horn (1/20 chance if revived)
long worm worm tooth
iron golem 2d6 iron chains
glass golem worthless pieces of glass
clay golem 50 + 1d20 (avg. 60.5) rocks
stone golem statue of a stone golem
wood golem 2d4 quarterstaffs
leather golem 2d4 leather armors
gold golem gold
paper golem 1d4 blank scrolls

See also

References

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.