Difference between revisions of "Demon"

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(Wumpi, long worms, giant eels, non-unique demons tend to start asleep if generated along with the level.)
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All major demons resist [[fire]], [[poison]], [[level drain]], and [[death ray]]s, although they are still considered living creatures. Major demons cannot be tamed unless [[you]] are polymorphed into a demon yourself.
 
All major demons resist [[fire]], [[poison]], [[level drain]], and [[death ray]]s, although they are still considered living creatures. Major demons cannot be tamed unless [[you]] are polymorphed into a demon yourself.
  
80% of [[wumpus]]es, [[long worm]]s, [[giant eel]]s, and non-unique major demons generated at the same time as a level will be generated asleep, unless you have the [[Amulet of Yendor]] in which case they will be generated awake. This does NOT apply to other monsters created later, e.g. by random generation, only those present when the level is first created.<ref>{{sourcecode|makemon.c|1035}}</ref>
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Non-unique major demons generated at the time of level creation have an 80% chance to start out asleep, unless you possess the [[Amulet of Yendor]] in which case they will always be awake.<ref>{{sourcecode|makemon.c|1035}}</ref> This does not apply to those generated after level creation.
  
 
== Types of demons ==
 
== Types of demons ==

Revision as of 02:54, 15 December 2011

A user has suggested improving this page or section as follows:

"When "demon" behaviour is referred to, this usually means the monster attribute M2_DEMON (this is what the is_demon() macro checks for example). "demon" could also refer to the classes "imp or minor demon" (S_IMP) or "major demon" (S_DEMON). This page needs to disambiguate these cases. The demon gating spoiler has 404'd. The link has been replaced with an archived copy, but could still be incorporated into the article."

Demons are a class of monster mostly found in Gehennom. The class is not synonymous with the monsters represented by the & symbol: the riders and djinn are not demons (although NetHack itself is inconsistent on this point; asking for information on a rider will identify it as a "Major Demon"), and the i class is comprised of minor demons. The mail daemon is technically a member of this class, but is not generally viewed as an actual monster.

Characteristics of demons

Although minor demons are not a significant threat, major demons are quite strong opponents, and can summon other major demons and demon lords. (Foocubi and balrogs cannot summon, but other demons can summon them.) Sacrificing your own race can summon a demon lord, as can angering a chaotic god when on an altar (by praying with negative alignment, converting a chaotic altar, amongst other effects).

All major demons resist fire, poison, level drain, and death rays, although they are still considered living creatures. Major demons cannot be tamed unless you are polymorphed into a demon yourself.

Non-unique major demons generated at the time of level creation have an 80% chance to start out asleep, unless you possess the Amulet of Yendor in which case they will always be awake.[1] This does not apply to those generated after level creation.

Types of demons

The minor demons are

SLASH'EM adds these minor demons

The ordinary major demons are

SLASH'EM adds these major demons

Unique demons

The named demons are divided into two ranks: the lower demon lords, and the higher demon princes.

The demon lords are

The demon princes are

Of these, Juiblex, Orcus, Baalzebub and Asmodeus have lairs within Gehennom, and are guaranteed to appear in every game (SLASH'EM gives every unique demon a lair). The others must be summoned, and will not necessarily appear in a given game.

Nemesis demons

There are two quest nemesis demons. They cannot be summoned by other demons. They can cast summon nasties, but since they are outside of Gehennom, will probably not summon other demons.

Demon summoning

Every major demon has a 1/13 chance of summoning another major demon for each attack hitting you. The difference between demons, demon lords, and demon princes lies in which other demons they can summon, and how often. See the Demon summoning spoiler for details.[2] The flag "generated only in Gehennom" is ignored. Demons will never summon demons while attacking other monsters, therefore tame demons will not normally summon other demons (which would be hostile, anyway).

Per the previously mentioned demon summoning spoiler, the following table shows the chance of a given & gating in another & of specific type

Summoner Chance for Demon Chance for Demon Lord Chance for Demon Prince
Demons 95% 5% 0%
Demon Lords
Juiblex, Yeenoghu
93.1% 4.9% 2%
Demon Princes
Asmodeus, Baalzebub, Dispater,
Geryon, Demogrogon, Orcus
71.75% 23.75% 5%


Summoned demons will always be the same alignment as the summoner. An exception is the Wizard of Yendor via summon nasties (remote or in person): all demons can be created.

Summoning while polymorphed

If you are polymorphed into a major demon that can summon, and you hit a monster with bare or gloved hands, there is a 1 in 13 chance of summoning a tame demon at your side, announced with the message "Some hell-p has arrived!"[3]. This is done on a per-attack basis, so demons with many attacks, such as a marilith will be more likely to summon a demon. You will never summon a demon lord.

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.