Dwarvish roundshield

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Revision as of 14:28, 12 July 2023 by Umbire the Phantom (talk | contribs) (EvilHack: better detail)
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[   dwarvish roundshield   Dwarvish roundshield.png
Appearance large round shield
Slot shield
AC 2
Special (none)
Base price 10 zm
Weight 100
Material iron

A dwarvish roundshield is a type of shield that appears in NetHack. It grants 2 AC when worn, and appears as a large round shield when unidentified.

Generation

In addition to random generation, dwarves that are generated with a dwarvish short sword but not a dwarvish mattock will also generate with a dwarvish roundshield.[1].

Strategy

Main article: Shield#Strategy

The dwarvish roundshield is likely to be the first 2 AC shield that you find, especially in the Gnomish Mines. It is very heavy compared to most shields and provides no special properties, but can suffice as a means of additional AC until you can swap it for a lighter shield, such as a small shield, shield of reflection, or elven shield.

History

The dwarvish roundshield first appears in NetHack 3.0.0.

Variants

dNetHack

In dNetHack, the dwarvish roundshield grants 3 AC, 0 DR and MC1 when worn and has a default object material of iron; it also weighs 80 aum, making it lighter compared to NetHack. There is also a standard roundshield that shares its appearance with the dwarvish roundshield: both appear as "round shields" when unidentified, since items in dNetHack can now occur in various sizes corresponding to the size of monsters (e.g. a roundshield can be "large", "tiny" or "huge").

EvilHack

In EvilHack, the dwarvish roundshield gives a bonus point of AC to dwarves that wear them, including player dwarves.

A forge can be used to create a dwarvish roundshield by combining a dwarvish helm and a large shield; a dwarvish roundshield can also be combined with chain mail to create dwarvish chain mail.

Ashmar is an unaligned artifact dwarvish roundshield made of mithril that can only be created by forging the artifact weapons Ogresmasher and Trollsbane together. When worn it confers half physical damage, hungerless regeneration, acid resistance, extrinsic protection (which adds +MC1), sets the player's constitution to 25, and prevents the wearer from being knocked backwards; additionally, if Ashmar deflects an attack, it has a 14 chance of knocking the attacker back.

References