Difference between revisions of "Ghost (monster class)"
m (→dNetHack: forgot...) |
(→Variants: ace + forgot THEM's glyph change + etc.) |
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==Variants== | ==Variants== | ||
− | Some variants of ''NetHack'' change the glyph | + | Some variants of ''NetHack'' change the glyph used by ghosts for better visibility. |
===SLASH'EM=== | ===SLASH'EM=== | ||
Line 16: | Line 16: | ||
* {{monsymlink|shadow}} | * {{monsymlink|shadow}} | ||
+ | |||
+ | ===AceHack=== | ||
+ | In [[AceHack]], this monster class is merged into the [[Wraith (monster class)|wraith monster class]] to make them more visible to players. This is also applicable to [[Nethack 4]], [[NetHack Fourk]] and [[FIQhack]]. | ||
===dNetHack=== | ===dNetHack=== | ||
Line 28: | Line 31: | ||
===xNetHack=== | ===xNetHack=== | ||
− | In [[xNetHack]], this monster class is merged into the | + | In [[xNetHack]], this monster class is merged into the wraith monster class to avoid using punctuation for monster glyphs and make them more visible. |
===SpliceHack=== | ===SpliceHack=== | ||
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* {{black| }} [[spectre]] | * {{black| }} [[spectre]] | ||
− | + | Regular ghosts can [[grow up]] into spectres. | |
===EvilHack=== | ===EvilHack=== | ||
Line 43: | Line 46: | ||
In [[SlashTHEM]], the ghost monster class now uses the {{white|8}} glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters: | In [[SlashTHEM]], the ghost monster class now uses the {{white|8}} glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters: | ||
− | * {{ | + | * {{black|8}} [[shadow]] |
− | * {{brightblue| | + | * {{brightblue|8}} [[spectre]] |
− | * {{yellow| | + | * {{yellow|8}} [[poltergeist]] |
− | * {{magenta| | + | * {{magenta|8}} [[Blackbeard's Ghost]] |
− | * {{magenta| | + | * {{magenta|8}} [[Elvis Presley]] |
{{nethack-367}} | {{nethack-367}} | ||
[[Category:Monster classes]] | [[Category:Monster classes]] |
Revision as of 10:43, 29 October 2023
The ghost is a monster class in NetHack represented by a blank space ( ). The class contains two monsters:
It is common for players use the SYMBOLS option to give ghosts and shades a different appearance, such as X or 8.
Contents
Common traits
All ghosts are humanoid, human size undead monsters that are unsolid and breathless. They are capable of flight and phasing through walls, and will follow a nearby player to other levels. They cannot be genocided, and are always generated hostile.
Variants
Some variants of NetHack change the glyph used by ghosts for better visibility.
SLASH'EM
SLASH'EM adds one new monster to the ghost monster class:
AceHack
In AceHack, this monster class is merged into the wraith monster class to make them more visible to players. This is also applicable to Nethack 4, NetHack Fourk and FIQhack.
dNetHack
In dNetHack, the ghost monster class instead uses the dot, ., as a glyph. dNetHack also moves the shade to its own monster class and adds new monsters to the ghost monster class:
- . garo
- . being of Ib
- . priest of Ib
- . garo master
- . Maanzecorian
- . Blackbeard's Ghost
xNetHack
In xNetHack, this monster class is merged into the wraith monster class to avoid using punctuation for monster glyphs and make them more visible.
SpliceHack
SpliceHack adds a new monster to the ghost monster class:
Regular ghosts can grow up into spectres.
EvilHack
EvilHack also adds spectres to the ghost monster class.
SlashTHEM
In SlashTHEM, the ghost monster class now uses the 8 glyph. SlashTHEM retains the previous monsters in the class from SLASH'EM and adds new monsters:
- 8 shadow
- 8 spectre
- 8 poltergeist
- 8 Blackbeard's Ghost
- 8 Elvis Presley