Difference between revisions of "Gug"

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(Start formatting for variants)
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In SLASH'EM and its variants, the '''gug''', {{monsym|gug}}, is a member of the [[zombie]] [[monster class]].
 
In SLASH'EM and its variants, the '''gug''', {{monsym|gug}}, is a member of the [[zombie]] [[monster class]].
  
Gugs are non-[[mindless]] humanoid undead that possess two claw attacks and a [[paralyzing]] bite, and have the typical resistances to [[cold resistance|cold]], [[sleep resistance|sleep]], [[posion resistance|poison]], and [[drain resistance|draining magic]]. They are capable of tunneling with a [[pick-axe]], and can [[follow]] you to other levels if they are close enough. A [[tame]] gug has a chance of turning [[traitor]].
+
Gugs are non-[[mindless]] humanoid undead that possess two claw attacks and a [[paralyzing]] bite, and have the typical resistances to [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[drain resistance|draining magic]]. They will pick up weapons, food and magical items, are capable of tunneling with a [[pick-axe]], and can [[follow]] you to other levels if they are close enough. A [[tame]] gug has a chance of turning [[traitor]].
  
 
===Generation===
 
===Generation===
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===Strategy===
 
===Strategy===
Gugs move at a [[speed]] of 18, making gug swarms incredibly dangerous in the mid-game even for fast characters - being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. [[Free action]] can neutralize the paralyzing bites, while [[MC]]3 can significantly reduce its threat.
+
Gugs are decently hard-hitting and move at a [[speed]] of 18, making gug swarms incredibly dangerous in the mid-game even for fast characters - being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. [[Free action]] can neutralize the paralyzing bites, while [[MC]]3 can significantly reduce its threat.
  
 
Since gugs are not mindless, [[telepathy]] can and should be used to scan for them when possible: a {{black|Z}} that shows up via telepathy can either be a gug, a [[ghoul mage]] or a [[ghoul queen]], the latter two of which are quite dangerous in their own right.
 
Since gugs are not mindless, [[telepathy]] can and should be used to scan for them when possible: a {{black|Z}} that shows up via telepathy can either be a gug, a [[ghoul mage]] or a [[ghoul queen]], the latter two of which are quite dangerous in their own right.
 
|-|
 
|-|
dNetHack|
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dNetHack|{{monster
 +
|name=gug
 +
|symbol={{magenta|Y}}
 +
|tile=
 +
|difficulty=21
 +
|level=15
 +
|experience=542
 +
|speed=18
 +
|AC=5
 +
|MR=15
 +
|align=-4
 +
|frequency=1
 +
|genocidable=Yes
 +
|attacks=Weapon 2d6 physical, Claw 1d6 physical, Claw 1d6 physical, Bearhug 1d12 physical, Bite 3d6 [[paralysis]], Claw 1d6 [[steal item]]
 +
|weight=4800
 +
|nutr=1000
 +
|size=huge
 +
|resistances=[[cold]]
 +
|resistances conveyed=[[cold]]
 +
|attributes={{attributes|A gug=|tunnel=1|needpick=1|humanoid=1|thick=1|carnivore=1|giant=1|hostile=1|wander=1|stalk=1|nasty=1|strong=1|collect=1|magic=1|infravision=1|sgroup=1|traitor=1}}
 +
|reference=
 +
}}
 +
 
 +
In dNetHack, the '''gug''', {{magenta|Y}}, is instead a form of [[apelike creature]]. It possesses many of the same traits as the gugs of SLASH'EM, though it only has cold resistance, and it has six hit dice as opposed to their four - gugs have one weapon attack, two claw attacks, a [[grabbing attack]], a [[paralyzing]] bite, and a third claw attack that can steal items.
 
|-|
 
|-|
SlashTHEM|
+
SlashTHEM|{{ monster
 +
|name=gug
 +
|difficulty=18
 +
|level=15
 +
|experience=369
 +
|speed=18
 +
|AC=5
 +
|MR=15
 +
|align=-4
 +
|frequency=1
 +
|genocidable=Yes
 +
|attacks=Claw 2d6, Claw 2d6, Bite 3d6 [[paralysis]]
 +
|resistances conveyed=None
 +
|resistances=cold, sleep, poison, level drain
 +
|attributes={{attributes|A gug|humanoid=1|pois=1|tunnel=1|needpick=1|thick=1|carnivore=1|undead=1|wander=1|hostile=1|strong=1|stalk=1|collect=1|magic=1|infravision=1|traitor=1|nocorpse=1|lgroup=1}}
 +
|size=Medium
 +
|nutr=150
 +
|weight=1800
 +
|reference=
 +
}}
 +
 
 +
In SlashTHEM, gugs are considered to be part of the same race as [[ghoul]]s.
 
|-|
 
|-|
Hack'EM|
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Hack'EM|{{ monster
 +
|name=gug
 +
|difficulty=18
 +
|level=15
 +
|experience=369
 +
|speed=18
 +
|AC=5
 +
|MR=15
 +
|align=-4
 +
|frequency=1
 +
|genocidable=Yes
 +
|attacks=Claw 2d6, Claw 2d6, Bite 3d6 [[paralysis]]
 +
|resistances conveyed=None
 +
|resistances=cold, sleep, poison, level drain
 +
|attributes={{attributes|A gug|humanoid=1|pois=1|tunnel=1|needpick=1|thick=1|carnivore=1|undead=1|wander=1|hostile=1|strong=1|stalk=1|collect=1|magic=1|infravision=1|traitor=1|nocorpse=1|lgroup=1}}
 +
|size=Medium
 +
|nutr=150
 +
|weight=1800
 +
|reference=
 +
}}
 +
 
 +
In Hack'EM, gugs are additionally vulnerable to [[fire]] damage.
 
</simpletabs>
 
</simpletabs>
 +
{{clear}}
 +
 +
==Origin==
 +
{{wikipedia|The Dream-Quest of Unknown Kadath}}
 +
Gugs are man-eating creatures that originate from ''The Dream-Quest of Unknown Kadath'', a novella by [[H.P. Lovecraft]] that he completed a draft of in 1927; the draft unrevised and unpublished in his lifetime, and was first published posthumously by Arkham House in 1943. It is both the longest of the stories in his [[wikipedia:Dream Cycle|''Dream Cycle'' series]], and the longest Lovecraft work to feature Randolph Carter, a recurring protagonist within his stories.
  
== Encyclopedia entry ==
+
==Encyclopedia entry==
 
===SLASH'EM, SlashTHEM and Hack'EM===
 
===SLASH'EM, SlashTHEM and Hack'EM===
 
{{encyclopedia|
 
{{encyclopedia|

Revision as of 18:43, 29 May 2023

A gug is a type of monster that appears in SLASH'EM, dNetHack, SlashTHEM, and Hack'EM.

Description

The gug has several differences in attributes and even monster class between its appearance in dNetHack and its appearances in SLASH'EM and related variants.

In SLASH'EM and its variants, the gug, Z, is a member of the zombie monster class.

Gugs are non-mindless humanoid undead that possess two claw attacks and a paralyzing bite, and have the typical resistances to cold, sleep, poison, and draining magic. They will pick up weapons, food and magical items, are capable of tunneling with a pick-axe, and can follow you to other levels if they are close enough. A tame gug has a chance of turning traitor.

Generation

Randomly generated gugs often appear in large groups. A gug will never leave a corpse upon death.

Strategy

Gugs are decently hard-hitting and move at a speed of 18, making gug swarms incredibly dangerous in the mid-game even for fast characters - being paralyzed and then surrounded by a group of gugs is a painful source of potential deaths. Free action can neutralize the paralyzing bites, while MC3 can significantly reduce its threat.

Since gugs are not mindless, telepathy can and should be used to scan for them when possible: a Z that shows up via telepathy can either be a gug, a ghoul mage or a ghoul queen, the latter two of which are quite dangerous in their own right.
In dNetHack, the gug, Y, is instead a form of apelike creature. It possesses many of the same traits as the gugs of SLASH'EM, though it only has cold resistance, and it has six hit dice as opposed to their four - gugs have one weapon attack, two claw attacks, a grabbing attack, a paralyzing bite, and a third claw attack that can steal items.
In SlashTHEM, gugs are considered to be part of the same race as ghouls.

In Hack'EM, gugs are additionally vulnerable to fire damage.

Origin

Gugs are man-eating creatures that originate from The Dream-Quest of Unknown Kadath, a novella by H.P. Lovecraft that he completed a draft of in 1927; the draft unrevised and unpublished in his lifetime, and was first published posthumously by Arkham House in 1943. It is both the longest of the stories in his Dream Cycle series, and the longest Lovecraft work to feature Randolph Carter, a recurring protagonist within his stories.

Encyclopedia entry

SLASH'EM, SlashTHEM and Hack'EM

These foul creatures dwell in the endless darkness of the
Gulf of N'Kai, scavenging the bones of whatever luckless
intruders have stumbled into it.  It is suspected that they
may be some warped form of ghoul, but few have survived
seeing them so information is scarce.

dNetHack

It was a paw, fully two feet and a half across, and equipped
with formidable talons. Alter it came another paw, and after
that a great black-furred arm to which both of the paws were
attached by short forearms. Then two pink eyes shone, and the
head of the awakened Gug sentry, large as a barrel, wabbled
into view. The eyes jutted two inches from each side, shaded
by bony protuberances overgrown with coarse hairs. But the
head was chiefly terrible because of the mouth. That mouth
had great yellow fangs and ran from the top to the bottom of
the head, opening vertically instead of horizontally.
[ The Dream Quest of Unknown Kadath, by H.P. Lovecraft ]