Difference between revisions of "Knight"

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(Strategy)
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===Difficulty===
 
===Difficulty===
The knight is controversial among NetHacker players, by some considered very poor role, by some as one of the most, or even the most interesting role.  It is a choice for a player thinking both about melee and magic.  One could however consider that he develops his magical skills in the late game and starts out with a great deal of metal armor, which inhibits spellcasting.  The knight is also the best [[riding|rider]] in the game.  Long-range weapons are clearly his great down-side.
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The knight is controversial among NetHack players, considered by some to be a poor role, others the most interesting.  It is a choice for a player thinking both about melee and magic.  One could however consider that he develops his magical skills in the late game and starts out with a great deal of metal armor, which inhibits spellcasting.  The knight is also the best [[riding|rider]] in the game.  Long-range weapons are clearly his great down-side.
  
 
==External links==
 
==External links==

Revision as of 06:32, 19 January 2007

The knight is one of the player roles in NetHack. Knights are always lawful humans.

Starting Equipment

Starting pet is always a pony with a saddle.

Abilities

Knights can identify all weapons and non-magical armor from the beginning. They also have a special intrinsic ability to #jump like the knight piece in chess. They are able to #turn undead, and their special spell is turn undead.

  • At Experience Level 7 knights gain intrinsic speed.

Skills

Knight skills
Max Skills
Basic
Skilled
Expert

Quest

Main article: Knight quest

The quest monster is a quasit. The quest nemesis is a dragon called Ixoth. He is rather tough opponent, although can be dealt with using E-word or paralysis. After the quest one receives the Magic Mirror of Merlin which allows them to become powerful spellcasters.

Code of conduct

There are special rules of conduct for a knight:

Honor in combat

"You caitiff!"

Knights take a -1 alignment penalty for attacking sleeping, paralysed or fleeing monsters (even if the monster continues to attack while fleeing).

Frugality in food

"You feel like a glutton!"

There is a -1 alignment penalty for eating while satiated.

Honorable Shopping

"You feel like a common thief."

There is a -1 alignment penalty for digging down in a shop.

Strategy

Difficulty

The knight is controversial among NetHack players, considered by some to be a poor role, others the most interesting. It is a choice for a player thinking both about melee and magic. One could however consider that he develops his magical skills in the late game and starts out with a great deal of metal armor, which inhibits spellcasting. The knight is also the best rider in the game. Long-range weapons are clearly his great down-side.

External links