Difference between revisions of "Magic harp"

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===dNetHack===
 
===dNetHack===
 
In dNetHack, the [[Troubadour]] role starts with knowledge of the magic harp and all other musical instruments. Their [[quest artifact]], [[The Lyre of Orpheus]], is an neutral [[artifact]] magic harp that can be used to play any song via the musicalize spell [[skill]]; it grants [[magic resistance]] when carried, causes all pets on the level to follow you between levels, and can be applied or [[invoked]] for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.
 
In dNetHack, the [[Troubadour]] role starts with knowledge of the magic harp and all other musical instruments. Their [[quest artifact]], [[The Lyre of Orpheus]], is an neutral [[artifact]] magic harp that can be used to play any song via the musicalize spell [[skill]]; it grants [[magic resistance]] when carried, causes all pets on the level to follow you between levels, and can be applied or [[invoked]] for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.
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===DynaHack===
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In [[DynaHack]], applying a magic harp will formally [[identify]] it.
  
 
===NetHack Fourk===
 
===NetHack Fourk===

Revision as of 09:11, 10 June 2023

( Harp.png
Name magic harp
Appearance harp
Base price 50 zm
Weight 30
Material wood
Monster use Will not be used by monsters.

A magic harp is a type of magical musical instrument that appears in NetHack. It is tonal and made of wood, and appears as just a harp when unidentified.

Generation

Magic harps are created with 1–8 charges.[1]

Description

Applying a magic harp with charges tames monsters around you and exercises your dexterity.[2] Applying a magic harp with no charges left produces the same effects as a normal wooden harp, exercising dexterity and pacifying nearby nymphs with a dexterity-based chance.[3][4] The radius of effect for a charged magic harp depends on your experience level:

.........
...858...
..23032..
.8341438.
.501@105.
.8341438.
..23032..
...858...
.........

Mouse over to see the minimum experience level required for the effect of a magic harp to affect that square. Red corresponds to levels 1-9, blue to XL 10-19, and green to XL 20-29.

The magic harp can be charged an unlimited number of times; it gains 1d4 charges with an uncursed scroll of charging, or 2d4 with a blessed scroll, and can hold a maximum of 20 charges.[5]

Strategy

The magic harp is a valuable tool for taming and pacifying monsters and operates at the same range as a non-cursed scroll of taming at experience level 4; this potentially saves magic marker ink on writing a scroll of taming. It can also be easily distinguished from a wooden harp by playing one or the other, especially near a monster. However, while it can affect monsters at a further range than the scroll of taming, it pales in comparison to reading the non-cursed scroll while confused.

As a tonal instrument, a magic harp can also be used to play the passtune to enter the Castle.

History

The magic harp first appears in NetHack 3.0.0.

Messages

For messages from playing a magic harp with no charges, see the section in the wooden harp article.
The harp produces very attractive music.
You applied a magic harp with charges and improvised with it.
You extract a strange sound from the magic harp!
As above, but you played a specific melody with the harp.
You feel very soothing vibrations.
You applied a magic harp while deaf.

Variants

In variants that import the advent calendar, the magic harp is among the various items that may appear as the Christmas present on day 24.

SLASH'EM

In SLASH'EM, a wooden harp can be upgraded into a magic harp.

dNetHack

In dNetHack, the Troubadour role starts with knowledge of the magic harp and all other musical instruments. Their quest artifact, The Lyre of Orpheus, is an neutral artifact magic harp that can be used to play any song via the musicalize spell skill; it grants magic resistance when carried, causes all pets on the level to follow you between levels, and can be applied or invoked for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.

DynaHack

In DynaHack, applying a magic harp will formally identify it.

NetHack Fourk

In NetHack Fourk, sylph Healers start the game with a magic harp.

SlashTHEM

SlashTHEM retains the ability to upgrade wooden harps into magical ones.

Musicians start each game with a magic harp among their magical instruments; their quest artifact, The Harp of Harmony, is a lawful artifact magic harp that grants drain resistance, warning, and stealth while carried, and can be applied or invoked for taming. When applied or invoked, the Harp will speak a random rumor based on its beatitude: true if blessed, false if cursed, and either if uncursed.

The Harp of Lightning, the Electric Mage quest artifact, is a neutral artifact magic harp that grants acid resistance, warning and teleport control while carried, and can be invoked to summon a tame air elemental (or sometimes a greater air elemental). The Lyre of Orpheus is present in the same role as before, but its base item is changed to an artifact wooden harp (though it can still be invoked for taming).

References