Difference between revisions of "Mercenary"

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Mercenaries are [[human (monster attribute)|human]] and considered part of the [[Yendorian Army]]. The <code>M2_MERC</code> flag is involved in both the [[monster starting inventory|starting weapons and armor]] of mercenaries (which is actually directly handled by the macro '''is_mercenary''') and their ability to be [[bribe]]d.
 
Mercenaries are [[human (monster attribute)|human]] and considered part of the [[Yendorian Army]]. The <code>M2_MERC</code> flag is involved in both the [[monster starting inventory|starting weapons and armor]] of mercenaries (which is actually directly handled by the macro '''is_mercenary''') and their ability to be [[bribe]]d.
  
All Yendorian Army members are [[chaotic]] and cannot be [[polymorph]]ed into; as humans they do not respect [[Elbereth]], and they can [[follow]] the player to other levels. They have low [[monster magic resistance]], and possess at least one weapon attack per turn; lieutenants and captains are capable of two per turn.
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All mercenaries are [[chaotic]], and are not valid [[polymorph]] forms. As fighters, they only have one weapon attack and lack [[monster magic resistance]], though the higher-ranked mercenaries have a slightly higher resistance stat and are capable of two weapon attacks per turn. Mercenaries will [[follow]] the player to other levels, even if they are currently peaceful; like all humans, they do not respect [[Elbereth]].
  
 
===Starting inventory===
 
===Starting inventory===
 
Mercenaries start with weaponry varying from [[short sword]]s to [[silver saber]]s, and armor varying from [[leather armor]] to [[crystal plate mail]]; most can also be generated with [[gloves]], [[boots]], [[helmet]]s, [[shield]]s, and [[wand]]s. In addition, Yendorian army foot soldiers (i.e. those that are randomly generated) may also receive [[C-ration|C-]] or [[K-ration]]s. The exact contents of each trooper's inventory is dependent on their experience and rank.
 
Mercenaries start with weaponry varying from [[short sword]]s to [[silver saber]]s, and armor varying from [[leather armor]] to [[crystal plate mail]]; most can also be generated with [[gloves]], [[boots]], [[helmet]]s, [[shield]]s, and [[wand]]s. In addition, Yendorian army foot soldiers (i.e. those that are randomly generated) may also receive [[C-ration|C-]] or [[K-ration]]s. The exact contents of each trooper's inventory is dependent on their experience and rank.
  
All mercenaries are eligible to be given a random [[offensive item]].
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All mercenaries are eligible for a random [[offensive item]].
  
 
===Weapons===
 
===Weapons===
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|}
 
|}
  
The game uses a complicated procedure to outfit each soldier with a selection of armor giving roughly the target AC. If the soldier is unlucky, they might be given less armor; if they are lucky, they might be given enchanted armor that takes them beyond the target.
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The game uses a complicated procedure to outfit each mercenary with a selection of armor giving roughly the target AC. If the soldier is unlucky, they might be given less armor; if they are lucky, they might be given enchanted armor that takes them beyond the target. Each mercenary is generated with one suit of body armor, and will always receive [[leather armor]] at bare minimum. All ranks are eligible for [[ring mail]] or [[studded leather armor]]; sergeants and above, including guards, are eligible for [[splint mail]] or [[banded mail]]; and lieutenants and captains, including watch captains, are eligible for [[plate mail]] or [[crystal plate mail]]. In addition, mercenaries of all ranks may be randomly generated with any of the items from the following list:
 
 
Each soldier is generated with one suit of body armor, and will always receive [[leather armor]] at bare minimum. All ranks are eligible for [[ring mail]] or [[studded leather armor]]; sergeants and above, including guards, are eligible for [[splint mail]] or [[banded mail]]; and lieutenants and captains, including watch captains, are eligible for [[plate mail]] or [[crystal plate mail]]. In addition, mercenaries of all ranks may be randomly generated with any of the items from the following list:
 
  
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
 
*[[helmet]]
 
*[[helmet]]
 
*[[dented pot]]
 
*[[dented pot]]
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*[[leather gloves]]
 
*[[leather gloves]]
 
*[[leather cloak]]
 
*[[leather cloak]]
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</div>
  
There is no guarantee that any particular non-body armor slot will be filled; soldiers can be given multiple items for any slot.
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There is no guarantee that any particular non-body armor slot will be filled, and they can be given multiple items for any slot.
  
 
===Other equipment===
 
===Other equipment===
Mercenaries of all ranks have a {{frac|3}} chance of being generated with a K-ration, and an independent {{frac|2}} chance of being generated with a C-ration. Sergeants and above also have a {{frac|3}} chance of being generated with a [[bugle]].{{refsrc|makemon.c|549}}
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Yendorian army fighters that are randomly generated have a {{frac|3}} chance of being generated with a K-ration, and an independent {{frac|2}} chance of being generated with a C-ration. Sergeants and above also have a {{frac|3}} chance of being generated with a [[bugle]].{{refsrc|makemon.c|549}} Unlike all other monster types, low-ranking mercenaries have only a {{frac|1|13}} chance to be generated with random [[defensive item]]s, [[miscellaneous item]]s, and [[gold]];{{refsrc|makemon.c|653}} other mercenaries have the same chance as normal.
Unlike all other monster types, low-ranking mercenaries have a {{frac|12|13}} chance of missing all of the rolls for being generated with random [[defensive item]]s, [[miscellaneous item]]s, and [[gold]];{{refsrc|makemon.c|653}} other ranks are unaffected.
 
  
 
==Bribery==
 
==Bribery==

Revision as of 03:38, 8 March 2020

A mercenary is any monster designated by the M2_MERC flag:

Common traits

Mercenaries are human and considered part of the Yendorian Army. The M2_MERC flag is involved in both the starting weapons and armor of mercenaries (which is actually directly handled by the macro is_mercenary) and their ability to be bribed.

All mercenaries are chaotic, and are not valid polymorph forms. As fighters, they only have one weapon attack and lack monster magic resistance, though the higher-ranked mercenaries have a slightly higher resistance stat and are capable of two weapon attacks per turn. Mercenaries will follow the player to other levels, even if they are currently peaceful; like all humans, they do not respect Elbereth.

Starting inventory

Mercenaries start with weaponry varying from short swords to silver sabers, and armor varying from leather armor to crystal plate mail; most can also be generated with gloves, boots, helmets, shields, and wands. In addition, Yendorian army foot soldiers (i.e. those that are randomly generated) may also receive C- or K-rations. The exact contents of each trooper's inventory is dependent on their experience and rank.

All mercenaries are eligible for a random offensive item.

Weapons

As lower-ranking mercenaries, soldiers and watchmen have a 13 chance of being generated with a random weapon from the set of all polearms, plus lances and mattocks; if this is the case, they will always get either a knife or a dagger as a secondary weapon, with equal probability.[1] Otherwise, their primary weapon will have be either an ordinary spear or an ordinary short sword with equal probability; these mercenaries have a 34 chance of taking a knife as a secondary weapon.

Higher-ranked mercenaries randomly take one of two primary weapons with equal probability, and also have a 34 chance of taking a knife as a secondary weapon. Sergeants choose either a flail or a mace; lieutenants choose either an ordinary broadsword or a long sword; and captains (including watch captains) choose either a long sword or a silver saber.

Armor

Each rank of soldier has a particular target AC as follows:

Rank Target AC
soldier or watchman 3
sergeant 0
guard −1
lieutenant −2
watch captain −2
captain −3

The game uses a complicated procedure to outfit each mercenary with a selection of armor giving roughly the target AC. If the soldier is unlucky, they might be given less armor; if they are lucky, they might be given enchanted armor that takes them beyond the target. Each mercenary is generated with one suit of body armor, and will always receive leather armor at bare minimum. All ranks are eligible for ring mail or studded leather armor; sergeants and above, including guards, are eligible for splint mail or banded mail; and lieutenants and captains, including watch captains, are eligible for plate mail or crystal plate mail. In addition, mercenaries of all ranks may be randomly generated with any of the items from the following list:

There is no guarantee that any particular non-body armor slot will be filled, and they can be given multiple items for any slot.

Other equipment

Yendorian army fighters that are randomly generated have a 13 chance of being generated with a K-ration, and an independent 12 chance of being generated with a C-ration. Sergeants and above also have a 13 chance of being generated with a bugle.[2] Unlike all other monster types, low-ranking mercenaries have only a 113 chance to be generated with random defensive items, miscellaneous items, and gold;[3] other mercenaries have the same chance as normal.

Bribery

All mercenaries can be bribed by throwing gold at them, which will turn them peaceful if successful. The amount of gold necessary for this is as follows:


x + \frac{G + 1d5 \times {\mathit XL}}{{\mathit Cha}}

G is the total gold in your open inventory and x varies depending on the exact type of monster: 150 for soldiers, 250 for sergeants, 500 for lieutenants, and 750 for captains. They only have a two in three chance of accepting the offer.[4]

References