Difference between revisions of "Monk"

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===No weapon===
 
===No weapon===
 
There is no actual penalty for using weapons; however, this can still be considered a restriction because Monks can attain proficiency in very few weapon skills, but can train up to Grand Master in martial arts. As a result, they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless [[conduct]] is very popular for a monk.
 
There is no actual penalty for using weapons; however, this can still be considered a restriction because Monks can attain proficiency in very few weapon skills, but can train up to Grand Master in martial arts. As a result, they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless [[conduct]] is very popular for a monk.
 
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of the embryo and fetus, through to childbirth. It often includes topics
 
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such as sexually transmitted infections (STIs) and how to avoid them,
 
as well as birth control methods.
 
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Although some form of sex education is part of the curriculum at many
 
schools, it remains a controversial issue in several countries,
 
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particularly with regard to the age at which children should start
 
receiving such education, the amount of detail that is revealed,
 
and topics dealing with human sexuality and behavior (eg. safe sex
 
practices
 

Revision as of 06:34, 1 September 2007

The monk is one of the player roles in NetHack. Monk are always human, lawful, neutral or chaotic. He is a martial-artist suiting to the "Shaolin Monk stereotype".

The Monk is a good choice for a player who wants to practice both magic and hand-to-hand combat, but isn't interested in using weapons. It is a good class with which to achieve conducts.

Monks know all nonmagical armors from the start. Their special spell is restore ability. When crowned they get a spellbook of restore ability instead of the standard crowning sword.

Starting Equipment

Intrinsics

Monks gain intrinsics at these experience levels:[1]

Code of conduct

The things that make a monk unique are the penalties imposed for non-Monkish behavior:

Vegetarianism

Monks feel guilty about eating non-vegetarian food, and suffer a small alignment penalty for doing so. As compensation for this, they gain intrinsics rapidly as they level up. Most players of this role keep vegetarian conduct simply to avoid the penalty, although the penalty can be considered a fair price for getting otherwise tricky to find intrinsics, such as disintegration resistance.

No body armor, no shield

Monks are penalized for wearing body armor (all armors and mails; this doesn't include robes, cloaks and shirts) with a -20 to-hit penalty. For a low-level Monk it is virtually impossible to hit while wearing body armor. Some players however start using them when reaching high level, dexterity and Luck.

Wearing a shield makes a Monk incapable of dealing a "staggering blow" which reduces his abilities in martial-arts.

Magic

Monks are the only role other than Wizards that can achieve Basic skill in all magical schools. They can only attain Expert skill in the Healing school.

Skills

Monk skills
Max Skills
Basic
Skilled
Expert
Grand Master

Quest

Main article: Monk quest

Strategy

No weapon

There is no actual penalty for using weapons; however, this can still be considered a restriction because Monks can attain proficiency in very few weapon skills, but can train up to Grand Master in martial arts. As a result, they deal more damage bare-handedly than using a weapon (with an exception for some powerful artifacts). Trying for a weaponless conduct is very popular for a monk.

  1. [[1]]