Nightmare (SLASH'EM)
u Nightmare | |
---|---|
Difficulty | 17 |
Attacks |
Head butt 3d12, Kick 3d6 |
Base level | 12 |
Base experience | 386 |
Speed | 24 |
Base AC | -2 |
Base MR | 70 |
Alignment | 15 (lawful) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1500 |
Nutritional value | 300 |
Size | Large |
Resistances | poison, fire, cold, electricity |
Resistances conveyed |
None |
Nightmare:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line4568 |
- This article is about the boss in SLASH'EM. For the boss in dNetHack, see Nightmare (dNetHack).
- For other uses, see Nightmare (disambiguation).
Nightmare, u, is a unique monster that appears in SLASH'EM, SlashTHEM and Hack'EM. She is a unicorn-like monster that serves as the Lawful Quest nemesis and guards the Key of Law.
Nightmare is covetous and has a strong headbutt attack and a kick attack - she also has reflection from her unique unicorn horn, Nighthorn. Nightmare also possesses poison resistance, fire resistance, cold resistance, and shock resistance.
Generation
Nightmare does not leave a corpse upon death: if Nightmare is killed in a manner that would ordinarily leave a corpse, she will instead drop Nighthorn.
Strategy
Nightmare can be a surprisingly difficult opponent: given her high speed and damage output, she does comparable damage to a minotaur. She does respect Elbereth, but due to her speed and covetous nature she will often land multiple blows before a player can engrave it. The fact that most of her damage is concentrated in a single attack also makes AC somewhat less effective against her attacks. Finally, she has excellent defenses herself: a good AC of -2, complete elemental resistances , and high MR that makes disabling spells such as sleep unreliable against her.
An AC of -15 or better as well as a means to permanently engrave Elbereth are advised for players facing Nightmare.
Messages
- All that remains is her horn...
- Nightmare was killed and dropped Nighthorn.
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