Difference between revisions of "Noble"

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m (First Gift: Rod of Lordly Might: Rod is a 2x damage weapon, not a 3x damage weapon.)
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==Artifacts==
 
==Artifacts==
 
===First Gift: Rod of Lordly Might===
 
===First Gift: Rod of Lordly Might===
The Rod grants +1d3 to-hit, 3x damage, and can be invoked for a variety of effects.
+
The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.
 
*'''At will''': The Rod can be ordered to assume a different form as often as desired.
 
*'''At will''': The Rod can be ordered to assume a different form as often as desired.
 
**Become Mace
 
**Become Mace

Revision as of 07:22, 14 May 2014

Noble Role
Author Chris
Download [first part,second part link]
NetHack PatchDB unknown

The Noble is a role added in the Pirate Role patch, which was implemented for dnethack. It is also a playable role in Slash'EM Extended.

Nobles are a melee-focused role that specializes in one-handed weapons. They can engage in some spellcasting if their ability scores are good enough. Their starting pet is a saddled pony.

In Slash'EM Extended, they can be of any race, gender and alignment, and also reach expert firearms skill. Their artifacts are less powerful in that variant though.

Skills

Pirate skills
Max Skills
Basic
Skilled
Expert

Starting Equipment

Artifacts

First Gift: Rod of Lordly Might

The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

  • At will: The Rod can be ordered to assume a different form as often as desired.
    • Become Mace
    • Become Axe
    • Become Rapier
    • Become Spear
    • Become Lance
    • Fast engraving: the Rod engraves as an athame.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Prior to gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.

Quest Artifact (non-vampire): Mantle of Heaven

The Mantle of Heaven is an artifact ornamental cope that grants cold resistance when carried. When worn, it also grants shock resistance , half spell damage, and double the AC bonus of a non-artifact ornamental cope. As an ornamental cope, its base item type varies from game to game. If found in a bones file, it will be lawful

Quest Artifact (vampire): Vestment of Hell

The Vestment of Hell is an artifact opera cloak that grants fire resistance when carried. When worn, it also grants acid resistance, half physical damage, and double the AC bonus of a non-artifact opera cloak. As an opera cloak, its base item type varies from game to game. If found in a bones file, it will be chaotic.

Quest

The Noble quest sees the Noble returning to their ancestral keep to put down a peasant revolt, by recovering their stolen quest artifact.