NotdNetHack

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Revision as of 16:38, 20 October 2022 by NetSysFire (talk | contribs) (Abilities: - add the other abilities)
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notdNetHack is a variant of dNetHack, aiming to improve the shortcomings and balance of dNetHack, while also adding new content. The full changelog can be found at https://github.com/demogorgon22/notdnethack/blob/master/changelog.txt

New races

Adds Salamander, Ent and Etherealoid as playable races.

New roles

Adds the Illithanachronounbinder role.

Illithanachronounbinder

They can be humans, orcs, dwarves, elves, drows, gnomes, half-dragons, incantifiers, ents or salamanders. They always start as lawful.

You play as a mind flayer of your chosen race, having all of the abilities of your race plus the mind flayer ones.

A key mechanic is that you need to summon spirits to be able to level up. Additionally, they are always lawful and can not change their alignment in any way. Due to their god being fallen, praying and sacrificing is impossible. BUC-testing on altars still works as usual, though.

Abilities

The following abilities are gained by levelling up:

  • XL 1: ESP, tentacle attack, mind blast ability
    • The tentacle attack automatically triggers in melee, giving nutrition to the user if the target has a brain. Additionally it may kill the target by brainlessness. You can not choke or vomit by getting nutrition this way.
  • Mind blast works identically to the ability madmen have but is stronger due to the player being a mind flayer.
  • XL 4: Psionic pulse ability
    • Psionic pulse is a directional psionic attack which deals damage and is able to knock monsters back.
  • XL 7: Psionic echolocation
    • Psionic echolocation works identically to the chiropteran echolocation ability.
  • XL 10: Flying
  • XL 12: Psionic craze ability
    • Psionic craze allows you to "psionically torture" a monster, which may make it flee.
  • XL 14: Reflection
  • XL 15: Telekinesis ability
    • Telekinesis allows picking up items from a distance.
  • XL 17: Teleport control
  • XL 20: All thrown items return

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1–2: Exorcist
  • XL 3–5: Unbinder
  • XL 6–9: Vestige Vanquisher
  • XL 10–13: Spirit Killer
  • XL 14–17: Mind Flayer
  • XL 18–21: Psionaut
  • XL 22–25: Void Voider
  • XL 26–29: Telekinetic
  • XL 30: Keeper of the Gate

Spirit drops

When spirits are vanquished, they will drop useful things.

  • Ahazu drops 5 food rations.
  • Amon drops a mithril or gold frost horn.
  • Andrealphus drops a sensor pack and a can of grease.
  • Andromalius drops some daggers.
  • Astaroth drops 2-3 upgrade kits.
  • Berith drops the Crown Of Berith.

Quest

The Ulitharid sees you fighting Menzoberranzan for the Elder Cerebral Fluid.

Dungeon changes

The village

Dungeon level 4 is guaranteed to be a village of friendlies of your own race. It contains a couple of houses, a fountain and the travelling wizard.

The fountain will be replaced with a magic portal after talking with the wizard.

Chatting with the peaceful inhabitants of the village will give you hints about what is waiting in the adventure branches.

Adventure branches

The stairs to the Gnomish Mines are replaced with a magic portal to a branch the player chose while taking to the travelling wizard. Each of the branches contains a unique reward, a different set of enemies and obstacles.

The chosen branch will affect how the base level of the windowless tower and minetown will look.

Ice Caves

Enemies: Mainly cold-themed, including White naga hatchlings, white nagas, brown molds, chill bugs, baby white dragons, ice vortices

Minetown: Shopkeepers are frost giants or ice trolls instead of humans. The altar is being watched over by two hostile ice devils and fenced in with iron bars. The corner of said cage are trees. A river is flowing through the town.

Boss: Abominable Snowman

Reward: The Abominable Veil: a Cloak of displacement conveying cold resistance.

Windowless tower: Trees replaced with walls, the floor is ice.

Black Forest

Boss: Tulip Poplar

Reward: Quarterstaff with 2d6 extra damage.

Gnomish Mines

Unchanged from the original.

Dismal Swamp

Enemies: Snakes, kobolds, some orcs and birds (mostly parrots and ravens).

Minetown: Swampy, has two shops and a large stone structure on the northern part of the level, housing both a temple and the stairs down.

Boss: Kroo the Kobold King

Reward: Ring of alacrity conveying poison resistance.

Windowless tower: Swampy, but mostly traversible.

Archipelago

Enemies: Snakes, parrots, monkeys

Minetown: Very small. The whole area will flood if any of the outer walls are damaged, swallowing loot and monsters alike.

Boss: Archipelago Ancient

Reward: The Gillystone, an emerald which conveys magical breathing and swimming when carried.

Windowless tower: Sand and lots of water.