Difference between revisions of "Nymph (monster class)"

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==Common traits==
 
==Common traits==
All nymphs are almost exactly the same in terms of stats and generation, with the exception of the water nymph's ability to swim. The monster class is defined by the macro <code>S_NYMPH</code> in <code>include/monsym.h</code>.
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All nymphs are almost exactly the same in terms of stats and generation, with the exception of the water nymph's ability to [[swim]]. The monster class is defined by the macro <code>S_NYMPH</code> in <code>include/monsym.h</code>.
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 +
Nymphs will not directly attack you and have poor AC, but are nevertheless very dangerous - they can charm you into removing your [[armor]], stealing it and/or other items before attempting to [[teleport]] away. They are also capable of using said items - putting on armor and [[amulet]]s, zapping [[wand]]s and quaffing [[potion]]s.
 +
 
 +
Nymphs will teleport at random while moving, making them hard to track down - eating a nymph's corpse has a chance of giving you [[teleportitis]].
 +
 
 
==History==
 
==History==
 
The nymph is one of the monsters included in [[Hack 1.0]], being introduced in ''Hack for PDP-11'' (a [[variant]] of [[Jay Fenlason's Hack]]) - from [[Hack 1.0]] to [[NetHack 2.3e]], nymphs used the {{white|N}} glyph. The nymph was replaced with the three distinct subtypes starting in [[NetHack 3.0.0]], and they were moved to the {{white|n}} glyph.
 
The nymph is one of the monsters included in [[Hack 1.0]], being introduced in ''Hack for PDP-11'' (a [[variant]] of [[Jay Fenlason's Hack]]) - from [[Hack 1.0]] to [[NetHack 2.3e]], nymphs used the {{white|N}} glyph. The nymph was replaced with the three distinct subtypes starting in [[NetHack 3.0.0]], and they were moved to the {{white|n}} glyph.
  
 
==Variants==
 
==Variants==
Many variants add new monsters to the nymph class and expand on their common traits, taking cues from the ancient Greek folklore they originated in.
+
Many variants add new monsters to the nymph class and expand on their common traits, taking cues from the ancient Greek folklore they originated in - [[Aphrodite]] and the [[nymph level]] are also common additions.
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 +
===SLASH'EM===
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[[SLASH'EM]] adds various new monsters to the nymph monster class:
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* {{monsymlink|pixie}}
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* {{monsymlink|brownie}}
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* {{monsymlink|quickling}}
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* {{monsymlink|Aphrodite}}
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 +
===UnNetHack===
 +
[[UnNetHack]] includes Aphrodite and the nymph level a swell.
 +
 
 +
===SlashTHEM===
 +
[[SlashTHEM]] retains most of the newly added nymphs from SLASH'EM, and adds a couple of new monsters:
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 +
* {{brown|n}} [[satyr]]
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* {{magenta|n}} [[nymph queen]]
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SlashTHEM also includes a "plain" [[Nymph (SlashTHEM)|nymph]] to represent the [[Nymph (starting race)|nymph starting race]].
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 +
===EvilHack===
 +
[[EvilHack]] contains Aphrodite and the nymph level, and also adds the [[ice nymph]], which only appears in the [[Ice Queen's Realm]].
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 +
===dNetHack===
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[[dNetHack]] uses an entirely different set of monsters for the nymph monster class:
 +
 
 +
* {{brightblue|n}} [[quickling]]
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* {{green|n}} [[dryad]]
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* {{blue|n}} [[naiad]]
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* {{brown|n}} [[oread]]
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* {{magenta|n}} [[swamp nymph]]
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* {{brightcyan|n}} [[yuki-onna]]
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* {{white|n}} [[deminymph]]
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* {{red|n}} [[neverwas]]
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* {{yellow|n}} [[thriae]]
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* {{brown|n}} [[selkie]]
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* {{blue|n}} [[oceanid]]
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* {{brightmagenta|n}} [[intoner]]
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* Unique monsters
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** {{magenta|n}} [[Aglaope]]
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** {{magenta|n}} [[Nimune]]
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* Unused nymphs:
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** {{brightgreen}} [[Echo]]
  
{{stub}}
 
 
{{nethack-366}}
 
{{nethack-366}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 10:02, 8 September 2021

The nymph is a monster class in NetHack represented by a lowercase n (n). The class contains three nymph species:

  • n water nymph
  • n wood nymph
  • n mountain nymph

Common traits

All nymphs are almost exactly the same in terms of stats and generation, with the exception of the water nymph's ability to swim. The monster class is defined by the macro S_NYMPH in include/monsym.h.

Nymphs will not directly attack you and have poor AC, but are nevertheless very dangerous - they can charm you into removing your armor, stealing it and/or other items before attempting to teleport away. They are also capable of using said items - putting on armor and amulets, zapping wands and quaffing potions.

Nymphs will teleport at random while moving, making them hard to track down - eating a nymph's corpse has a chance of giving you teleportitis.

History

The nymph is one of the monsters included in Hack 1.0, being introduced in Hack for PDP-11 (a variant of Jay Fenlason's Hack) - from Hack 1.0 to NetHack 2.3e, nymphs used the N glyph. The nymph was replaced with the three distinct subtypes starting in NetHack 3.0.0, and they were moved to the n glyph.

Variants

Many variants add new monsters to the nymph class and expand on their common traits, taking cues from the ancient Greek folklore they originated in - Aphrodite and the nymph level are also common additions.

SLASH'EM

SLASH'EM adds various new monsters to the nymph monster class:

UnNetHack

UnNetHack includes Aphrodite and the nymph level a swell.

SlashTHEM

SlashTHEM retains most of the newly added nymphs from SLASH'EM, and adds a couple of new monsters:

SlashTHEM also includes a "plain" nymph to represent the nymph starting race.

EvilHack

EvilHack contains Aphrodite and the nymph level, and also adds the ice nymph, which only appears in the Ice Queen's Realm.

dNetHack

dNetHack uses an entirely different set of monsters for the nymph monster class: