Difference between revisions of "Potion of blood"

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The '''potion of blood''' and '''potion of vampire blood''' are items added to [[SLASH'EM]] and [[UnNetHack]]. They are primarily of interest to [[Vampire (starting race)|Vampire players]]. [[Dipping]] a [[unicorn horn]] into a potion of (vampire) blood will turn it into water, which is typically the only use for non-vampires. Despite being potions, drinking either potion will break vegetarian conduct<ref>[[source:SLASH'EM 0.0.7E7F2/potion.c#1040]]</ref>. A thrown potion of (vampire) blood that lands on a non-chaotic [[altar]] will convert the altar to chaotic and abuse your wisdom, even if you are chaotic. This will anger an attendant priest, but has no other effects<ref>[[source:SLASH'EM 0.0.7E7F2/potion.c#1830]]</ref>.
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The '''potion of blood''' is an item that appears in some variants of ''[[NetHack]]''. They are primarily of interest to [[Vampire (starting race)|vampire players]], and always appear as a '''blood-red potion''' when unidentified. Quaffing the potion breaks [[vegetarian]] [[conduct]].<ref>[[source:SLASH'EM 0.0.7E7F2/potion.c#1040]]</ref>
  
== Potion of Blood ==
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In [[SLASH'EM]], [[SlashTHEM]] and [[UnNetHack]], '''potions of vampire blood''' can also be found, and are generally far more beneficial to player vampires as well - they have slightly different effects on non-vampires in each variant.
{{potion|name=blood|appearance=blood-red|tile=[[File:Blood-red potion.png]]|color=red|cost=50}}
 
A vampire can drink a potion of blood to gain 30 nutrition if blessed or 20 if uncursed, halved if the potion is diluted. Cursed blood has congealed and will give 0 nutrition. Non vampires that drink the potion will vomit for 10d8 (more) turns.
 
  
{{clear}}
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The potion of blood also appears in [[dNetHack]], where [[Potion of blood (dNetHack)|it functions much differently]] compared to other variants.
== Potion of Vampire Blood ==
 
{{potion|name=vampire blood|appearance=blood-red|tile=[[File:Blood-red potion.png]]|color=red|cost=350}}
 
A vampire player can drink a noncursed potion of vampire blood to gain 400 nutrition points. If the potion is blessed, your HP and max HP will be increased by the same amount as from a level gain. Vampire monsters can make use of this potion to heal themselves for d8 + d2 hit points if not cursed ("''Monster'' looks full of life.")<ref>[[source:SLASH'EM 0.0.7E7F2/muse.c#963]]</ref>. If the potion is cursed there is no effect ("''Monster'' discards the congealed blood in disgust."). This will identify the potion if it is seen. If a non-vampire player drinks the potion, they will [[polymorph]] into a vampire and abuse their constitution. Note that the resulting polymorph is semi-permanent -- it has no timeout, but you will revert back to your normal form if your HP are drained to zero. Neutral characters will suffer a -3 alignment penalty, while lawful characters and monks will suffer a -15 alignment penalty and anger their god.
 
  
{{clear}}
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==Description==
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<simpletabs>
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Potion of blood|{{potion
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|name=blood
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|appearance=blood-red
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|tile=[[File:Blood-red potion.png]]
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|color=red
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|cost=50}}
  
== Generation ==
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===Generation===
Neither potion is randomly generated. Vampire players playing as a role that normally starts with food will receive potions of vampire blood instead. Potions of vampire blood can be created by a player vampire using the [[draw blood]] technique if the player also has a [[medical kit]] with phials. Finally, vampires, vampire lords, and vampire mages have a 50% chance of being generated with a potion of either blood or vampire blood; there is a <level> in 30 chance that the potion will be vampire blood, otherwise it is regular blood<ref>[[source:SLASH'EM 0.0.7E7F2/makemon.c#1164]]</ref>. Because enemy vampires will drink potions of vampire blood to heal themselves, it is important for player vampires to kill them quickly to avoid losing the potion. [[Fire vampire]]s and [[star vampire]]s do not start with potions of blood, but can make use of any they find on the ground.
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Undead [[vampire]]s, [[vampire lord]]s and [[vampire]] mages have a 50% chance of generating with a potion of blood, with a ''(level)''/30 chance that the potion will instead be vampire blood.{{refsrc|makemon.c|1164|version=SLASH'EM 0.0.7E7F2|name="bloodgen"}} Potions of blood can be made via [[alchemy]] by dipping blood into potions of fruit juice.
  
== UnNetHack ==
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In UnNetHack, you may very rarely generate a potion of blood by [[apply]]ing a [[horn of plenty]].
In [[UnNetHack]] potions of vampire blood behave a bit differently. When blessed, they polymorph the player into a [[Vampire lord]]. When uncursed, they polymorph the player into a [[Vampire]] just like in SLASH'EM. Cursed potions of vampire blood polymorph the player into a [[Vampire bat]].
 
  
A potion of blood or a potion of vampire blood may be obtained from a [[horn of plenty]], but this is a very rare event.
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===Effects===
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The potion of blood is roughly equivalent to a [[potion of fruit juice]] for vampires - a player vampire that quaffs one will gain 30 nutrition for a blessed ptoion or 20 for an uncursed potion, with a diluted potion giving half of the appropriate value. The contents of a cursed potion of blood have congealed, and will give 0 nutrition. Non-vampire players that drink any potion of blood will instead become [[nauseous]] and vomit for 10d8 (more) turns.
  
In addition, lucky vampires can randomly get the effects of a potion of vampire blood when drinking from a [[sink]], as can unlucky non-vampires.
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[[Dipping]] a [[unicorn horn]] into a potion of blood will turn it into water, which is typically the only use for non-vampires. A thrown potion of blood that lands on a non-chaotic [[altar]] will convert the altar to [[chaotic]], abuse your [[wisdom]] regardless of alignment and angers any attendant [[aligned priest|priest]].{{refsrc|dothrow.c|1830|version=SLASH'EM 0.0.7E7F2|name="altarblood"}}
  
See the Unnethack section of the sink article for more information.
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|-|
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Potion of vampire blood|{{potion
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|name=vampire blood
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|appearance=blood-red
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|tile=[[File:Blood-red potion.png]]
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|color=red
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|cost=350}}
  
== References ==
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===Generation===
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All players vampires that would normally start with food items will receive potions of vampire blood instead - they can also create a potion using the [[draw blood]] technique if they have a [[medical kit]] with usable phials and a level to spare. Undead [[vampire]]s, [[vampire lord]]s and [[vampire mage]]s have a 50% chance of generating with a potion of blood, with a ''(level)''/30 chance that the potion will instead be vampire blood.<ref name="bloodgen"/> Potions of vampire blood can be made via alchemy by dipping vampire blood into potions of fruit juice.
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In UnNetHack, you may very rarely generate a potion of vampire blood by applying a horn of plenty, and you can get the effect of a potion of vampire blood if you quaff from [[Sink#UnNetHack|sinks in UnNetHack]].
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===Effects===
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Player vampires that drink a noncursed potion of vampire blood gain 800 nutrition points (400 if diluted). Additionally, a blessed potion increases your HP and max HP by the same amount as from a level gain. Non-player [[Vampire (monster class)|vampires]] (including [[fire vampire]]s and [[star vampire]]s) will drink the potion to heal themselves, restoring 2-10 HP if it is non-cursed and none if it is cursed.{{refsrc|muse.c|963|version=SLASH'EM 0.0.7E7F2}}
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Non-vampire players that quaff the potion will instead be subjected to mostly-adverse effects that vary depending on the variant:
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* In SLASH'EM, a potion of any beatitude will polymorph you into a vampire, abusing your [[constitution]]; neutral characters will suffer a &minus;3 alignment penalty, while lawful characters and Monks will suffer a &minus;15 alignment penalty and anger their god.
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* In UnNetHack, the potion's beatitude determines the vampiric creature you polymorph into: a blessed potion will turn you into a vampire lord, an uncursed one polymorphs the player into a vampire as in SLASH'EM, and a cursed potion changes the player into a [[vampire bat]].
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Polymorphing induced by a potion of vampire blood is "semi-permanent" &mdash;you will revert back to your normal form if your HP is drained to zero, but there is no timeout for the form otherwise.
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As with regular blood, dipping a unicorn horn into a potion of vampire blood will turn it into water. A thrown potion of vampire blood that lands on a non-chaotic altar will convert the altar to chaotic, abuses your [[wisdom]] regardless of alignment and angers any attendant [[aligned priest|priest]].<ref name="altarblood"/>
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===Strategy===
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Player vampires that encounter enemy vampires should kill them quickly to avoid losing any possible potions of vampire blood. Other players that are not chaotic and unwilling to risk their alignment or their god's wrath are better off converting the potions to water.
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</simpletabs>
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==References==
 
<references />
 
<references />
 
[[Category:SLASH'EM items]]
 
[[Category:SLASH'EM items]]
 
[[Category:Potions|Blood]]
 
[[Category:Potions|Blood]]
[[Category:UnNetHack]]
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[[Category:UnNetHack items]]

Latest revision as of 15:35, 28 October 2023

The potion of blood is an item that appears in some variants of NetHack. They are primarily of interest to vampire players, and always appear as a blood-red potion when unidentified. Quaffing the potion breaks vegetarian conduct.[1]

In SLASH'EM, SlashTHEM and UnNetHack, potions of vampire blood can also be found, and are generally far more beneficial to player vampires as well - they have slightly different effects on non-vampires in each variant.

The potion of blood also appears in dNetHack, where it functions much differently compared to other variants.

Description

! Blood-red potion.png
Name blood
Appearance blood-red
Base price 50 zm
Weight 20
Monster use Will not be used by monsters.

Generation

Undead vampires, vampire lords and vampire mages have a 50% chance of generating with a potion of blood, with a (level)/30 chance that the potion will instead be vampire blood.[2] Potions of blood can be made via alchemy by dipping blood into potions of fruit juice.

In UnNetHack, you may very rarely generate a potion of blood by applying a horn of plenty.

Effects

The potion of blood is roughly equivalent to a potion of fruit juice for vampires - a player vampire that quaffs one will gain 30 nutrition for a blessed ptoion or 20 for an uncursed potion, with a diluted potion giving half of the appropriate value. The contents of a cursed potion of blood have congealed, and will give 0 nutrition. Non-vampire players that drink any potion of blood will instead become nauseous and vomit for 10d8 (more) turns.

Dipping a unicorn horn into a potion of blood will turn it into water, which is typically the only use for non-vampires. A thrown potion of blood that lands on a non-chaotic altar will convert the altar to chaotic, abuse your wisdom regardless of alignment and angers any attendant priest.[3]

! Blood-red potion.png
Name vampire blood
Appearance blood-red
Base price 350 zm
Weight 20
Monster use Will not be used by monsters.

Generation

All players vampires that would normally start with food items will receive potions of vampire blood instead - they can also create a potion using the draw blood technique if they have a medical kit with usable phials and a level to spare. Undead vampires, vampire lords and vampire mages have a 50% chance of generating with a potion of blood, with a (level)/30 chance that the potion will instead be vampire blood.[2] Potions of vampire blood can be made via alchemy by dipping vampire blood into potions of fruit juice.

In UnNetHack, you may very rarely generate a potion of vampire blood by applying a horn of plenty, and you can get the effect of a potion of vampire blood if you quaff from sinks in UnNetHack.

Effects

Player vampires that drink a noncursed potion of vampire blood gain 800 nutrition points (400 if diluted). Additionally, a blessed potion increases your HP and max HP by the same amount as from a level gain. Non-player vampires (including fire vampires and star vampires) will drink the potion to heal themselves, restoring 2-10 HP if it is non-cursed and none if it is cursed.[4]

Non-vampire players that quaff the potion will instead be subjected to mostly-adverse effects that vary depending on the variant:

  • In SLASH'EM, a potion of any beatitude will polymorph you into a vampire, abusing your constitution; neutral characters will suffer a −3 alignment penalty, while lawful characters and Monks will suffer a −15 alignment penalty and anger their god.
  • In UnNetHack, the potion's beatitude determines the vampiric creature you polymorph into: a blessed potion will turn you into a vampire lord, an uncursed one polymorphs the player into a vampire as in SLASH'EM, and a cursed potion changes the player into a vampire bat.

Polymorphing induced by a potion of vampire blood is "semi-permanent" —you will revert back to your normal form if your HP is drained to zero, but there is no timeout for the form otherwise.

As with regular blood, dipping a unicorn horn into a potion of vampire blood will turn it into water. A thrown potion of vampire blood that lands on a non-chaotic altar will convert the altar to chaotic, abuses your wisdom regardless of alignment and angers any attendant priest.[3]

Strategy

Player vampires that encounter enemy vampires should kill them quickly to avoid losing any possible potions of vampire blood. Other players that are not chaotic and unwilling to risk their alignment or their god's wrath are better off converting the potions to water.

References