Difference between revisions of "Potion of healing"

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{{potion|name=healing|cost=100|muse=def}}
 
{{potion|name=healing|cost=100|muse=def}}
  
As the name suggests, a '''potion of healing''' can heal you.
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A '''potion of healing''' is a type of potion that appears in ''[[NetHack]]''.
  
== Generation ==
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==Generation==
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All [[Healer]]s start the game with 4 non-cursed potions of healing, and all [[Monk]]s start the game with 3 non-cursed potions of healing.
  
Intelligent monsters know how to use these, and may get one as a [[defensive item]]. [[Shopkeeper]]s have a separate chance to get one when they are generated.
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[[Intelligent]] monsters may [[Monster starting inventory|generate with]] a potion of healing as a [[defensive item]]. [[Shopkeeper]]s have a separate {{frac|3|4}} chance to be generated with one.{{refsrc|src/makemon.c|684|version=NetHack 3.6.6}}
  
[[Healer]]s and [[Monk]]s are guaranteed to start with some potions of healing.
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The inventory of health food [[shop]]s has a small chance to contain potions of healing.
  
== Description ==
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==Description==
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[[Quaff]]ing the potion will [[healing|heal]] you and [[exercise]] [[constitution]], with the amount healed dependent on [[beatitude]]: a blessed potion of healing will heal you for 8d4 [[HP]], an uncursed one for 6d4, and a cursed one for 4d4. If quaffing a non-cursed potion would restore your HP above maximum, your maximum HP is also increase by 1. Non-cursed potions cure [[blindness]], and blessed ones also cure [[sickness]]. Monsters can also quaff the potion to heal for the same amount, though it can only additionally cure blindness (if blessed); monsters hit by the potion are fully healed and, if the potion was blessed, are also unblinded. Pestilence is damaged by the potion, but the effects will always be completely resisted unless Pestilence is severely [[level drain]]ed first.{{refsrc|src/potion.c|1429|version=NetHack 3.6.6|comment=Healing potions do [[potion of sickness]] effects to Pestilence, subject to Pestilence's 100 [[monster magic resistance]]. This means that Pestilence needs to be drained below level 6 for the potions to have a few percent chance of affecting Pestilence.}}
  
When [[quaff]]ed, a blessed potion of healing will heal you for 8d4 [[HP]], uncursed for 6d4, and cursed for 4d4. When quaffing a blessed or uncursed potion, if you would gain more HP than your maximum, your maximum HP will increase by 1. Quaffing this potion [[exercise]]s [[constitution]]. If blessed, it will also cure [[sickness]]. Both blessed and uncursed potions will cure [[blindness]].
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Inhaling [[vapors]] from a potion of healing of any [[beatitude]] will heal 1 HP, cure blindness and [[deaf]]ness if it was blessed, and exercise constitution; if you are [[polymorph]]ed, the health of your base form is adjusted as well.{{refsrc|potion.c|1667|version=NetHack 3.6.6}}
  
Inhaling [[vapors]] (of potion of any [[beatitude]]) will heal you 1 HP, up to your maximum, and exercise constitution. If you're [[polymorph]]ed, the health of your base form is adjusted as well. <ref>Source:NetHack_3.4.3/src/potion.c#line1221</ref>
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You can use a potion of healing in [[alchemy]] by dipping (or dipping into) potions of {{! of|gain level|or=1|gain energy}} to get a [[potion of extra healing]]. Dipping a [[poison]]ed weapon into a potion of healing will remove the poison and use up the potion.
  
In [[alchemy]] a potion of healing can be combined with [[potion of gain level|gain level]], [[potion of gain energy|gain energy]] or [[potion of speed]] to get [[potion of extra healing|extra healing]].
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==Strategy==
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The potion of healing is a decent resource for starting and early character; spellcasters are typically better off using the {{spell of|healing}} spell in most situations unless they are aiming to conserve power or reduce the weight of their inventory. Later in the game, when the potion's healing is less effective, you should consider alchemizing them into potions of extra healing, and then to {{! of|full healing}} if possible. If saving {{! of|speed}} potions for use in the late stages of the game, and/or reserving your other alchemy components for full healing potions, you can instead [[wield]] or [[throw]] healing potions at your pets, which always restores them to full health (although this is still considered [[abuse]]).
  
Dipping a poisoned weapon into healing will remove the poison.
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==History==
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The potion of healing has been present in the game since Hack 1.21, a variant of [[Jay Fenlason's Hack]]. Hack121 also had the potion of extra hit points, which was excluded from later versions; its functions are effectively folded into the various healing potions.
  
You can throw or hit this potion at [[Pestilence]] to deal damage to him.
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==Messages==
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{{message|[[You feel]] better.|You quaffed a potion of healing.}}
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{{message|<[[Foo]]> looks better.|A monster quaffed a potion of healing.}}
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{{message|<Foo> looks sound and hale again.|A monster was hit with a potion of healing.}}
  
== Strategy ==
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]] and its variants, two potions of healing can be found in the outside area of [[Grund's Stronghold]].
  
Using the potion of healing to heal yourself in an emergency is useful in the early game. However, spellcasters are better off using the [[spellbook of healing|healing spell]] in such situations.
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Making a potion of healing using a [[chemistry set]] takes two charges.
  
Later in the game, the potion of healing does not provide enough HP to be useful. They should be [[alchemy|alchemically]] converted into [[potion of extra healing|potions of extra healing]] (and then to [[potion of full healing|potions of full healing]]) whenever possible.
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===NetHack Fourk==
 
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In [[NetHack Fourk]], all non-Healer [[Sylph (starting race)|slyphs]] start with a potion of healing; slyph Healers are given a [[magic harp]] in place of the extra potion.
== References ==
 
<references />
 
  
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==References==
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<references/>
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{{nethack-366}}
 
[[Category:Potions|Healing]]
 
[[Category:Potions|Healing]]
{{nethack-343}}
 

Revision as of 01:11, 28 March 2022

! Pink potion.png
Name healing
Appearance random
Base price 100 zm
Weight 20
Monster use May be used defensively by monsters.

A potion of healing is a type of potion that appears in NetHack.

Generation

All Healers start the game with 4 non-cursed potions of healing, and all Monks start the game with 3 non-cursed potions of healing.

Intelligent monsters may generate with a potion of healing as a defensive item. Shopkeepers have a separate 34 chance to be generated with one.[1]

The inventory of health food shops has a small chance to contain potions of healing.

Description

Quaffing the potion will heal you and exercise constitution, with the amount healed dependent on beatitude: a blessed potion of healing will heal you for 8d4 HP, an uncursed one for 6d4, and a cursed one for 4d4. If quaffing a non-cursed potion would restore your HP above maximum, your maximum HP is also increase by 1. Non-cursed potions cure blindness, and blessed ones also cure sickness. Monsters can also quaff the potion to heal for the same amount, though it can only additionally cure blindness (if blessed); monsters hit by the potion are fully healed and, if the potion was blessed, are also unblinded. Pestilence is damaged by the potion, but the effects will always be completely resisted unless Pestilence is severely level drained first.[2]

Inhaling vapors from a potion of healing of any beatitude will heal 1 HP, cure blindness and deafness if it was blessed, and exercise constitution; if you are polymorphed, the health of your base form is adjusted as well.[3]

You can use a potion of healing in alchemy by dipping (or dipping into) potions of gain level or gain energy to get a potion of extra healing. Dipping a poisoned weapon into a potion of healing will remove the poison and use up the potion.

Strategy

The potion of healing is a decent resource for starting and early character; spellcasters are typically better off using the healing spell in most situations unless they are aiming to conserve power or reduce the weight of their inventory. Later in the game, when the potion's healing is less effective, you should consider alchemizing them into potions of extra healing, and then to full healing if possible. If saving speed potions for use in the late stages of the game, and/or reserving your other alchemy components for full healing potions, you can instead wield or throw healing potions at your pets, which always restores them to full health (although this is still considered abuse).

History

The potion of healing has been present in the game since Hack 1.21, a variant of Jay Fenlason's Hack. Hack121 also had the potion of extra hit points, which was excluded from later versions; its functions are effectively folded into the various healing potions.

Messages

You feel better.
You quaffed a potion of healing.
<Foo> looks better.
A monster quaffed a potion of healing.
<Foo> looks sound and hale again.
A monster was hit with a potion of healing.

Variants

SLASH'EM

In SLASH'EM and its variants, two potions of healing can be found in the outside area of Grund's Stronghold.

Making a potion of healing using a chemistry set takes two charges.

=NetHack Fourk

In NetHack Fourk, all non-Healer slyphs start with a potion of healing; slyph Healers are given a magic harp in place of the extra potion.

References

  1. src/makemon.c in NetHack 3.6.6, line 684
  2. src/potion.c in NetHack 3.6.6, line 1429: Healing potions do potion of sickness effects to Pestilence, subject to Pestilence's 100 monster magic resistance. This means that Pestilence needs to be drained below level 6 for the potions to have a few percent chance of affecting Pestilence.
  3. potion.c in NetHack 3.6.6, line 1667