Difference between revisions of "Ring of free action"
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==Description== | ==Description== | ||
− | When worn, the ring confers the [[free action]] [[property]], which protects you from most forms of [[paralysis]] | + | When worn, the ring confers the [[free action]] [[property]], which protects you from most forms of [[paralysis]]; this includes: |
* Paralayzing [[container trap]]s{{refsrc|src/trap.c|4945|version=NetHack 3.6.7}} | * Paralayzing [[container trap]]s{{refsrc|src/trap.c|4945|version=NetHack 3.6.7}} | ||
− | * [[Thrown]] or [[quaff]]ed [[potion]]s of {{! of|paralysis|or=1|sleeping}} | + | * [[Thrown]] or [[quaff]]ed [[potion]]s of {{! of|paralysis|or=1|sleeping}} and their [[vapor]]s{{refsrc|src/potion.c|792|version=NetHack 3.6.7}}{{refsrc|src/potion.c|807|version=NetHack 3.6.7}}{{refsrc|src/potion.c|1716|version=NetHack 3.6.7}}{{refsrc|src/potion.c|1727|version=NetHack 3.6.7}} |
* The [[Paralyze (monster spell)|paralyze]] and [[Stun (monster spell)|stun]] [[monster spell]]s{{refsrc|src/mcastu.c|475|version=NetHack 3.6.7}}{{refsrc|src/mcastu.c|671|version=NetHack 3.6.7}} | * The [[Paralyze (monster spell)|paralyze]] and [[Stun (monster spell)|stun]] [[monster spell]]s{{refsrc|src/mcastu.c|475|version=NetHack 3.6.7}}{{refsrc|src/mcastu.c|671|version=NetHack 3.6.7}} | ||
− | * Paralyzing attacks | + | * Paralyzing monster attacks, especially the passive gaze of a [[floating eye]]{{refsrc|src/mhitu.c|1181|version=NetHack 3.6.7}}{{refsrc|src/uhitm.c|2893|version=NetHack 3.6.7|name="hiteye"}}{{refsrc|src/polyself.c|1429|version=NetHack 3.6.7|name="polyeye"|comment=Using a gaze attack against a floating eye while polymorphed}} |
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The ring does ''not'' protect you from: | The ring does ''not'' protect you from: | ||
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==Strategy== | ==Strategy== | ||
− | A ring of free action is often considered essential for endgame areas such as [[Moloch's Sanctum]] and the [[Astral Plane]], which are always full of hostile [[aligned priest]]s that can end your run with a single ill-timed paralyze spell - a thrown potion of paralysis is also not uncommon, and depending on the location can also easily result in your death if one hits you. Some players will [[wish]] or [[polypile]] for one if they have not found it | + | A ring of free action is often considered essential for endgame areas such as [[Moloch's Sanctum]] and the [[Astral Plane]], which are always full of hostile [[aligned priest]]s that can end your run with a single ill-timed paralyze spell - a thrown potion of paralysis is also not uncommon, and depending on the location can also easily result in your death if one hits you. Some players will [[wish]] or [[polypile]] for one if they have not found it by the time they are ready to retrieve the [[Book of the Dead]] for the [[Invocation]]. |
− | If you elect to enter the Sanctum or the Astral Plane without the ring of free action, avoid being surrounded if at all possible and have an [[amulet of life saving]] and/or some potions of {{! of|full healing}} ready to use at a moment's notice. | + | Even so, it is more than possible to do without the ring by taking other precautions: [[conflict]] in particular is useful to prevent paralyzing monsters from engaging you at melee range, and a powerful ranged option can kill most paralyzing monsters before they can reach you, leaving thrown potions to contend with. If you elect to enter the Sanctum or the Astral Plane without the ring of free action, avoid being surrounded if at all possible and have an [[amulet of life saving]] and/or some potions of {{! of|full healing}} ready to use at a moment's notice. |
Players will often combine a ring of free action with a wielded potion of paralysis to immobilize and dispose of difficult (and usually [[covetous]]) monsters such as the [[quest nemeses]], [[Vlad the Impaler]], and [[demon lords and princes]] with much less risk to themselves. | Players will often combine a ring of free action with a wielded potion of paralysis to immobilize and dispose of difficult (and usually [[covetous]]) monsters such as the [[quest nemeses]], [[Vlad the Impaler]], and [[demon lords and princes]] with much less risk to themselves. |
Revision as of 17:32, 23 April 2023
A ring of free action is a type of ring that appears in NetHack. The default randomized appearance associated with it is "a twisted ring".[1]
Contents
Description
When worn, the ring confers the free action property, which protects you from most forms of paralysis; this includes:
- Paralayzing container traps[2]
- Thrown or quaffed potions of paralysis or sleeping and their vapors[3][4][5][6]
- The paralyze and stun monster spells[7][8]
- Paralyzing monster attacks, especially the passive gaze of a floating eye[9][10][11]
The ring does not protect you from:
- Being "paralyzed" by fear, e.g. when an enormous ghost appears in a deserted temple, or when you chat to a skeleton
- Incapacitation by lightning in clouds on the Plane of Air
- Immobility induced by various other items, properties and elements (e.g., fumbling or using the #turn extended command)
Eating the ring and successfully absorbing its magic will grant intrinsic sleep resistance.[12] Monsters will not wear this ring.
Strategy
A ring of free action is often considered essential for endgame areas such as Moloch's Sanctum and the Astral Plane, which are always full of hostile aligned priests that can end your run with a single ill-timed paralyze spell - a thrown potion of paralysis is also not uncommon, and depending on the location can also easily result in your death if one hits you. Some players will wish or polypile for one if they have not found it by the time they are ready to retrieve the Book of the Dead for the Invocation.
Even so, it is more than possible to do without the ring by taking other precautions: conflict in particular is useful to prevent paralyzing monsters from engaging you at melee range, and a powerful ranged option can kill most paralyzing monsters before they can reach you, leaving thrown potions to contend with. If you elect to enter the Sanctum or the Astral Plane without the ring of free action, avoid being surrounded if at all possible and have an amulet of life saving and/or some potions of full healing ready to use at a moment's notice.
Players will often combine a ring of free action with a wielded potion of paralysis to immobilize and dispose of difficult (and usually covetous) monsters such as the quest nemeses, Vlad the Impaler, and demon lords and princes with much less risk to themselves.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Orange dragon scales and orange-scaled mail grant free action when worn, making the property more accessible without the ring.Identification
Informally identifying a ring of free action without a sink can be difficult, since most forms of paralysis can result in a helpless player's demise. For the paranoid player, one of the safest methods is to lock yourself in a closet and quaff a potion of paralysis while standing on a semi-permanent Elbereth engraving or a scroll of scare monster. Paralysis from a gelatinous cube lasts for a much shorter duration compared to other forms, making it relatively safe to test a ring with, and especially cautious players can use this to set up similar circumstances for testing a ring - keep in mind that attacking any creature while on an Elbereth engraving will cause it to fade away.
In terms of price identification, free action is among the 200zm rings - the ring of levitation is the only 200zm ring that will auto-identify when worn, and the effects of some others (e.g. fire resistance or slow digestion) may not be immediately obvious.
History
The ring of free action first appears in NetHack 3.3.0.
Messages
- You momentarily stiffen.
- The ring of free action prevented a paralyzing attack or a chest trap from paralyzing you.
- You stiffen momentarily.
- The ring prevented a potion of paralysis or its vapors from paralyzing you.
- You momentarily stiffen under <monster>'s gaze!
- The ring prevented a floating eye's passive gaze from paralyzing you.[10]
- You stiffen momentarily under <monster>'s gaze.
- As above, while you are polymorphed into a monster with a gaze attack that you used on the floating eye.[11]
- You stiffen momentarily under your gaze.
- As above, but you were polymorphed into a floating eye and applied a mirror on yourself.[13]
- You stiffen briefly.
- Free action prevented the paralyze monster spell from paralyzing you.
- You see the ring slide right down the drain!
- You dropped a ring of free action onto a sink.
Variants
SLASH'EM
In SLASH'EM, the ring additionally protects against grabbing attacks, including those of both drowning monsters and mind flayers, with a chance dependent on your Luck - 50% at 0 Luck, 90% when maxed out. It gives the message "<foo> grabs you, but you quickly free yourself!"
EvilHack
In EvilHack, the Barbarian quest artifact is changed to The Ring of P'hul, an artifact ring of free action that confers immunity to sickness when carried and gives magic resistance when worn.
References
- ↑ src/objects.c in NetHack 3.6.7, line 584
- ↑ src/trap.c in NetHack 3.6.7, line 4945
- ↑ src/potion.c in NetHack 3.6.7, line 792
- ↑ src/potion.c in NetHack 3.6.7, line 807
- ↑ src/potion.c in NetHack 3.6.7, line 1716
- ↑ src/potion.c in NetHack 3.6.7, line 1727
- ↑ src/mcastu.c in NetHack 3.6.7, line 475
- ↑ src/mcastu.c in NetHack 3.6.7, line 671
- ↑ src/mhitu.c in NetHack 3.6.7, line 1181
- ↑ 10.0 10.1 src/uhitm.c in NetHack 3.6.7, line 2893
- ↑ 11.0 11.1 src/polyself.c in NetHack 3.6.7, line 1429: Using a gaze attack against a floating eye while polymorphed
- ↑ src/eat.c in NetHack 3.6.7, line 2037
- ↑ src/apply.c in NetHack 3.6.7, line 864