Difference between revisions of "See invisible"

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'''See invisible''' is an [[intrinsic]] which enables you to spot [[invisibility|invisible]] monsters and [[you]]rself, if you are invisible. It is very useful to possess as high level spellcasting monsters can render themselves invisible, and some monsters (notably [[stalker]]s) are intrinsically invisible.
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'''See invisible''' is a [[property]] in ''[[NetHack]]'' that enables [[you]] or a [[monster]] with the property to see [[invisible]] monsters (including yourself if you are invisible).
  
Invisible monsters can also be seen with telepathy, barring the possibility of a mindless creature getting zapped with a [[Wands|wand of invisibility]]
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==Description==
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As indicated by the name, the property allows you to see monsters that are invisible. While you possess the property, tame and peaceful monsters that have a means of becoming invisible will apply it: monsters with potions of invisibility will quaff them, monsters that can cast [[disappear]] will do so, and monsters with a [[wand of make invisible]] will zap it at themselves. This occurs regardless of whether you have the property temporarily or otherwise.
  
The ability to see invisible can be acquired in the following ways:
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Monsters that can see invisible will not misdirect their attacks towards you or another invisible monster and are not subject to the -2 [[to-hit]] penalty against invisible targets, though they can still be affected by any [[displacement]] that the target has.
* Drink a [[potion of see invisible]] (if non-blessed, will be temporary).
 
* Eat a stalker while invisible (note that this also gives permanent invisibility).
 
* Be [[crowning|crowned]] by your god.
 
* Sit on a [[throne]] (a small chance).
 
* Drink from a [[fountain]] (a small chance, and can also have bad effects).
 
* Wear a [[ring of see invisible]].
 
* Be a [[Monk]] or a 15th-level [[Ranger]].
 
* Polymorph into a monster with intrinsic see invisible.
 
  
One possible negative side-effect of only seeing invisible temporarily is that peaceful monsters might make themselves invisible (since you can then still see them), but once you can't see them anymore (e.g., by removing the [[ring of see invisible]]), they stay invisible. Running into them will then anger them, which might end in a quick death.
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==Sources==
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The see invisible property can be acquired through the following methods:
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* Drink a [[potion of see invisible]] (permanently if blessed, and temporary otherwise).
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* Eat a [[stalker]] [[corpse]] or [[tin]] while already invisible; note that this also gives permanent invisibility.
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* Be [[crowned]] by your [[god]].
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* One possible effect of [[sitting]] on a [[throne]] with positive [[Luck]], if you do not have the property as an intrinsic.
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* One possible effect of [[quaffing]] from a non-magic [[fountain]].
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* Wear a [[ring of see invisible]], or [[Eating jewelry|eat the ring]] (which has a {{frac|3}} chance of conveying the intrinsic).
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* Be a [[Monk]] of any [[experience level]] or a [[Ranger]] at experience level 15.
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* [[Polymorph]] into a monster with intrinsic see invisible.
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==Monsters with see invisible==
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The following monsters possess see invisible as an intrinsic:
  
==Monsters with intrinsic see invisible==
 
 
* {{monsymlink|mind flayer}}
 
* {{monsymlink|mind flayer}}
 
* {{monsymlink|master mind flayer}}
 
* {{monsymlink|master mind flayer}}
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* {{monsymlink|ki-rin}}
 
* {{monsymlink|ki-rin}}
 
* {{monsymlink|Archon}}
 
* {{monsymlink|Archon}}
* All [[dragon|dragons]]
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* all {{monclass|D}}s
 
* {{monsymlink|stalker}}
 
* {{monsymlink|stalker}}
 
* {{monsymlink|sasquatch}}
 
* {{monsymlink|sasquatch}}
* All non-undead [[Elf (monster attribute)#Monsters|elves]]
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* All non-undead [[Elf (monster attribute)|elves]]
 
* {{monsymlink|high priest}}
 
* {{monsymlink|high priest}}
 
* {{monsymlink|Wizard of Yendor}}
 
* {{monsymlink|Wizard of Yendor}}
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* {{monsymlink|pit fiend}}
 
* {{monsymlink|pit fiend}}
 
* {{monsymlink|balrog}}
 
* {{monsymlink|balrog}}
* All [[Demon#Unique demons|demon lords and demon princes]]
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* All [[demon lords and princes]]
* The [[riders]]
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* The [[Riders]]
* {{monsymlink|Minion of Huhetotl}}
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* [[Quest]] monsters
* {{monsymlink|Chromatic Dragon}}
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** Quest leaders
* {{monsymlink|Ixoth}}
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*** {{monsymlink|Grand Master}}
* {{monsymlink|Master Kaen}}
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*** {{monsymlink|Arch Priest}}
* {{monsymlink|Nalzok}}
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*** {{monsymlink|Orion}}
<!--and also various quest friendlies and leaders-->
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** Quest nemeses
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*** {{monsymlink|Minion of Huhetotl}}
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*** {{monsymlink|Chromatic Dragon}}
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*** {{monsymlink|Ixoth}}
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*** {{monsymlink|Master Kaen}}
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*** {{monsymlink|Nalzok}}
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** Defunct and deferred monsters
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*** {{monsymlink|Charon}}
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*** {{monsymlink|Earendil}} and Elwing
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*** {{monsymlink|high-elf}}
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==Strategy==
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For roles besides the Monk (who starts with the intrinsic), see invisible is fairly trivial to obtain on a permanent basis compared to most properties: quaffing a single blessed potion of see invisible, crowning, or eating stalker meat while invisible will give you the intrinsic permanently, rendering most other sources of the property redundant and easily saving a ring slot. A tin of stalker meat or a blessed potion of see invisible can still be worth carrying around as a backup in case you lose the intrinsic, usually as a result of a [[gremlin]] attack.
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One negative side-effect of having temporary see invisible (or else losing the ring or permanent intrinsic) is that you risk bumping into peaceful monsters that have made themselves invisible - this will then anger them, which might result in unwanted penalties to [[alignment record]] or [[YAAD|a quick death]] at worst.
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See invisible becomes most useful during the mid-game stages, where you will start encountering stalkers as well as spellcasting monsters that can render themselves invisible. Most invisible monsters can also be seen with [[telepathy]], with the exception of mindless creatures zapped with a wand of make invisible; while having see invisible will save you the admittedly-short time it takes to blind yourself and utilize intrinsic telepathy, this is much less of a factor if you have an [[artifact]] source of extrinsic telepathy.
  
==SLASH'EM==
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Towards the mid- and late game, most monsters will be able to see invisible, making invisibility less effective against them in comparison to the early game; displacement becomes proportionately more viable as a result, though neither are truly necessary to complete the game.
See invisible is especially important in SLASH'EM. [[Pixie]]s are the (even more) annoying equivalent of nymphs, because they are always invisible. Therefore they can strip you naked, without you having a chance to fight back.
 
  
Invisible items are exceedingly rare, but importantly, even invisible non-artifact weapons are good, since [[invisible item (SLASH'EM)|they]] give +3 to-hit versus monsters which cannot see invisible. Finally, imagine the (exceedingly unlikely) annoyance if you skip a randomly generated [[Grayswandir]] on Dlvl 1 because you couldn't see it.
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], there are various new monsters that can see invisible, and the property itself becomes somewhat more important: [[pixie]]s are a form of [[Nymph (monster class)|nymph]] that appear in the early game, always generate as invisible and can rob you blind before you get your bearings; they are also capable of seeing invisible themselves, meaning that you cannot fool them by turning invisible yourself.
  
{{stub}}
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SLASH'EM also has [[Invisible item (SLASH'EM)|invisible items]], which can only be seen with the see invisible property; invisible weapons give +3 to-hit versus monsters which cannot see invisible. While invisible items are generated very infrequently, pack rats and other loot-scavenging players will want see invisible in order to make their treasure hunting somewhat easier.
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{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]
{{nethack-343}}
 

Latest revision as of 09:56, 29 October 2023

See invisible is a property in NetHack that enables you or a monster with the property to see invisible monsters (including yourself if you are invisible).

Description

As indicated by the name, the property allows you to see monsters that are invisible. While you possess the property, tame and peaceful monsters that have a means of becoming invisible will apply it: monsters with potions of invisibility will quaff them, monsters that can cast disappear will do so, and monsters with a wand of make invisible will zap it at themselves. This occurs regardless of whether you have the property temporarily or otherwise.

Monsters that can see invisible will not misdirect their attacks towards you or another invisible monster and are not subject to the -2 to-hit penalty against invisible targets, though they can still be affected by any displacement that the target has.

Sources

The see invisible property can be acquired through the following methods:

Monsters with see invisible

The following monsters possess see invisible as an intrinsic:

Strategy

For roles besides the Monk (who starts with the intrinsic), see invisible is fairly trivial to obtain on a permanent basis compared to most properties: quaffing a single blessed potion of see invisible, crowning, or eating stalker meat while invisible will give you the intrinsic permanently, rendering most other sources of the property redundant and easily saving a ring slot. A tin of stalker meat or a blessed potion of see invisible can still be worth carrying around as a backup in case you lose the intrinsic, usually as a result of a gremlin attack.

One negative side-effect of having temporary see invisible (or else losing the ring or permanent intrinsic) is that you risk bumping into peaceful monsters that have made themselves invisible - this will then anger them, which might result in unwanted penalties to alignment record or a quick death at worst.

See invisible becomes most useful during the mid-game stages, where you will start encountering stalkers as well as spellcasting monsters that can render themselves invisible. Most invisible monsters can also be seen with telepathy, with the exception of mindless creatures zapped with a wand of make invisible; while having see invisible will save you the admittedly-short time it takes to blind yourself and utilize intrinsic telepathy, this is much less of a factor if you have an artifact source of extrinsic telepathy.

Towards the mid- and late game, most monsters will be able to see invisible, making invisibility less effective against them in comparison to the early game; displacement becomes proportionately more viable as a result, though neither are truly necessary to complete the game.

Variants

SLASH'EM

In SLASH'EM, there are various new monsters that can see invisible, and the property itself becomes somewhat more important: pixies are a form of nymph that appear in the early game, always generate as invisible and can rob you blind before you get your bearings; they are also capable of seeing invisible themselves, meaning that you cannot fool them by turning invisible yourself.

SLASH'EM also has invisible items, which can only be seen with the see invisible property; invisible weapons give +3 to-hit versus monsters which cannot see invisible. While invisible items are generated very infrequently, pack rats and other loot-scavenging players will want see invisible in order to make their treasure hunting somewhat easier.