Difference between revisions of "Skeleton"

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A '''skeleton''' is a magically animated undead creature that appears in [[Nethack]].
 
A '''skeleton''' is a magically animated undead creature that appears in [[Nethack]].
  
Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton (even a tame one) will [[paralysis|paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}}
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Skeletons have a [[slowing attack]] that can remove intrinsic speed; [[chat]]ting with a skeleton, even a [[tame]] one, will [[paralyze]] you for a few turns.{{refsrc|sounds.c|718|nethack=3.6.1}} They have immunities to [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[stoning]].
  
 
== Generation ==
 
== Generation ==
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Skeletons are only randomly generated in [[Orcus Town]], and they are valid targets for [[polymorph trap]]s and the [[summon nasties]] spell. [[Polypiling]] multiple objects made of [[bone]], such as [[unicorn horn]]s, may also create a skeleton.
  
[[Orcus Town]] is the only place where skeletons are normally generated; [[polypiling]] multiple objects of material [[bone]] (such as [[unicorn horn]]s) may also create a skeleton, and they are valid targets for [[polymorph trap]]s and the [[summon nasties]] spell. They have a chance of [[Monster starting inventory|getting]] a leather armor (25%), a knife (8%) or a short sword (16%), but no random [[offensive item]].
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Each skeleton has a chance of [[Monster starting inventory|getting]] a [[leather armor]] (25%), a [[knife]] (8%) or a [[short sword]] (16%), but no random [[offensive item]].
  
 
== Strategy ==
 
== Strategy ==
  
While skeletons are not a great threat at the point they are encountered, especially given the presence of [[shade]]s, their ability to nullify speed still means they should not be overlooked.
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While skeletons are not a great threat at the point they are encountered, especially given the presence of [[shade]]s, their ability to nullify speed still means they should not be overlooked. Their stoning resistance means that they can wield [[footrice]] [[corpses]], so be careful leaving them around Orcus Town.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 15:25, 3 March 2020

A skeleton is a magically animated undead creature that appears in Nethack.

Skeletons have a slowing attack that can remove intrinsic speed; chatting with a skeleton, even a tame one, will paralyze you for a few turns.[1] They have immunities to cold, sleep, poison, and stoning.

Generation

Skeletons are only randomly generated in Orcus Town, and they are valid targets for polymorph traps and the summon nasties spell. Polypiling multiple objects made of bone, such as unicorn horns, may also create a skeleton.

Each skeleton has a chance of getting a leather armor (25%), a knife (8%) or a short sword (16%), but no random offensive item.

Strategy

While skeletons are not a great threat at the point they are encountered, especially given the presence of shades, their ability to nullify speed still means they should not be overlooked. Their stoning resistance means that they can wield footrice corpses, so be careful leaving them around Orcus Town.

Encyclopedia entry

A skeleton is a magically animated undead creature. Unlike
shades, only a humanoid creature can be used to create a
skeleton. No one knows why this is true, but it has become
an accepted fact amongst the practitioners of the black arts.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.