Difference between revisions of "Sting"

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{{wikipedia|Sting (Middle-earth)}}
 
 
{{artifact weapon
 
{{artifact weapon
 
   |color=wood color
 
   |color=wood color
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==Generation==
 
==Generation==
Sting may be granted as a [[sacrifice gift]] to [[chaotic]] non-[[orc (starting race)|orcish]] players.{{refsrc|artifact.c|140}}
+
Sting may appear as a [[sacrifice gift]] for [[chaotic]], non-[[orc (starting race)|orcish]] players.{{refsrc|artifact.c|140}}
  
 
[[Name|Naming]] any single elven dagger "Sting" will turn it into the artifact if it has not been generated yet.
 
[[Name|Naming]] any single elven dagger "Sting" will turn it into the artifact if it has not been generated yet.
  
 
==Effects==
 
==Effects==
Sting has +[[d notation|d5]] to hit and deals double damage to [[orc (monster attribute)|orc]]s. While [[wield]]ing Sting, you can [[Warned of monster type|detect the location of any orc]] on the level, with a blue glow signifying their presence - additionally, if you're not strong enough to tear through a [[web]] you are trapped in, you'll escape it in at most one move.
+
Sting has +[[d notation|d5]] to hit and deals double damage to [[orc (monster attribute)|orc]]s. While [[wield]]ing Sting, you can [[Warned of monster type|detect the location of any orc]] on the level, with a blue glow signifying their presence - additionally, if you are wielding it while trapped in a [[web]], you will escape it in at most one move if you could not do so otherwise.
  
Sting will never [[artifact blast|blast]] non-orcs, regardless of their [[alignment]] or [[alignment record]]. This is based on your [[polyself|current form]], not your base race.
+
Sting will only [[artifact blast|blast]] you if you are [[polyself|currently]] an orc, and will not do so otherwise regardless of [[alignment]] or [[alignment record]].
  
 
==Strategy==
 
==Strategy==
Because all you need to make Sting is an elven dagger, it becomes available very early in the game. [[Elf (starting race)|Elf]] [[Ranger]]s start with an elven dagger that they can turn into Sting as early as their first turn, if they wish. Other characters can create Sting as soon as they find an elven dagger. [[Hobbit]]s are a common source of elven daggers in the early game.
+
Sting is available as soon as you find an elven dagger, which is generally very early in the game (e.g., from a [[hobbit]]) - [[Elf (starting race)|elven]] [[Ranger]]s start with an elven dagger that they can turn into Sting as early as their first turn, if they wish. [[Wizard]]s may also consider creating Sting to train the dagger [[skill]] with, while chaotic [[Monk]]s and [[Priest]]s that plan to unrestrict the skill should avoid doing so. In some few cases where you are attempting a [[protection racket]], Sting may be worth creating to sell to a shop.
  
Advantages of creating Sting early are:
+
Sting is not of much use as a weapon to most players, as a competent player can easily learn how to handle groups of orcs, and  Naming Sting is most often pertinent for forcing an early [[Stormbringer]] via [[sacrifice]]], as characters without a first sacrifice gift will always receive a coaligned artifact - naming Sting and [[Orcrist]] removes them from the pool, leaving Stormbringer and [[Grimtooth]] as possible gifts, and elven players will never receive Grimtooth as a sacrifice gift.
*You will not receive it from your [[god]] as a [[sacrifice gift]], possibly receiving something more useful instead; this is only useful for chaotic characters as others will not receive Sting anyway.
 
*You can use it to #[[force]] open locks on [[Container|chests and large boxes]]; an artifact weapon is 1/100 as likely to break as a non-artifact{{refsrc|lock.c|149}} and Sting is an artifact that you can 'afford' to break.
 
*Sting will sell for more gold in a shop than a regular elven dagger. The difference is trivial in most situations, but could be useful for a character attempting the [[protection racket]].
 
  
Disadvantages stem mainly from the fact that the number of artifacts that have already been generated in the game affects your chances of acquiring more artifacts:
+
Creating Sting reduces the chance of you receiving any sacrifice gift after the first, regardless of alignment, and naturally decreases the chances of reliably [[wish]]ing for an artifact. You may also inadvertently preclude all sacrifice gifts if Stormbringer already exists in a game - this is only an issue in some corner cases where you are a chaotic elf trying to force Stormbringer.
*Sting is only useful against orcs, and many players can already kill orcs without too much trouble.
 
*The existence of Sting reduces the chance of receiving any sacrifice gift after the first for all alignments: if two or more artifacts exist in the game, you cannot reliably [[wish]] for an artifact, either.
 
*Chaotic [[monk]]s and [[priest]]s cannot unrestrict the dagger [[skill]] by receiving Sting as a gift.
 
*You could preclude all sacrifice gifts in some corner cases: If all eligible co-aligned, non-race-hating sacrifice gifts have already been created, no first sacrifice gift can be granted, and you will never receive any artifacts at all. This is usually only an issue for chaotic elves who name Sting and [[Orcrist]] to guarantee [[Stormbringer]] if the latter has already been created. As Stormbringer can only otherwise appear via a wish, crowning, or bones, players will almost invariably know if it exists.
 
  
Therefore, you should generally only create Sting if you are [[chaotic]] and/or a [[wizard]].
+
If acquiring Sting in the mid to late-game, this artifact is the easiest available for [[Scroll of enchant weapon#Overenchanting|overenchanting]]. Stacks of elven daggers can all be enchanted together, making it simple to enchant a stack of 20+ elven daggers together to +7, then enchant them individually until you can reach +9 on one of them without vaporizing it - you can then anme a lightweight [[artifact weapon]] that still does reasonable damage. Creating Sting in the late-game can easily be done after you've already [[wish]]ed for all your artifacts.
  
If acquiring Sting in the mid to late-game, this artifact is the easiest available for [[Scroll of enchant weapon#Overenchanting|overenchanting]]. Stacks of [[elven dagger]]s can all be enchanted together, making it simple to enchant a stack of 20+ elven daggers together to +7, then enchant them individually until you can reach +9 on one of them without vaporizing it. You then have an [[artifact weapon]] with all of the basic advantages those have (e.g. extra score), which is also very low-weight, and still does reasonable damage. Creating Sting in the late-game can easily be done after you've already [[wish]]ed for all your artifacts.
+
===Average damage calculation===
 
 
==Average damage calculation==
 
 
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
 
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
  
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While the base damage is quite low, the extra +2 nudges it up to be slightly more damage-competitive, comparable to the 11.5/13.5 average damage of a +7 [[long sword]], but at 1/4 the weight.
 
While the base damage is quite low, the extra +2 nudges it up to be slightly more damage-competitive, comparable to the 11.5/13.5 average damage of a +7 [[long sword]], but at 1/4 the weight.
 +
 +
==Origin==
 +
{{wikipedia|Sting (Middle-earth)}}
 +
"[[wikipedia:Sting (Middle-earth)|Sting]]" is the name of an Elven dagger from [[J. R. R. Tolkien]]'s novels, such as the  ''[[wikipedia:The Hobbit|The Hobbit]]'' and ''[[wikipedia:The Lord of the Rings|The Lord of the Rings]]'' trilogy - it was the usual weapon of the [[hobbit]] Bilbo Baggins, who found it along with [[Orcrist]] and Glamdring in a troll's hoard. In ''The Lord of the Rings'', Bilbo gave the dagger to his nephew Frodo Baggins.
 +
 +
It was also famously wielded by hobbit Samwise 'Sam' Gamgee in his fight against the spider-like Shelob - shortly before, Frodo used it to cut through Shelob's web, which was preventing their passage. The blade got its name after the giant spiders of Mirkwood Forest referred to it as Bilbo's "sting".
 +
 +
Elven blades in the novels radiated a blue glow whenever orcs were near, which inspired Sting's function in ''Nethack''.
  
 
==Variants==
 
==Variants==
 
 
===dNetHack===
 
===dNetHack===
 
In [[dNetHack]], Sting also grants warning of [[arachnid]]s (any {{white|s}}), in addition to the standard double damage.
 
In [[dNetHack]], Sting also grants warning of [[arachnid]]s (any {{white|s}}), in addition to the standard double damage.
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===FIQHack===
 
===FIQHack===
 
In [[FIQHack]], your god will never grant you a nameable artifact (Sting or [[Orcrist]]).<ref>https://github.com/FredrIQ/fiqhack/blob/33e95f977761f66186a1f9aea1ca5e5d262912a2/libnethack/src/artifact.c#L160</ref>
 
In [[FIQHack]], your god will never grant you a nameable artifact (Sting or [[Orcrist]]).<ref>https://github.com/FredrIQ/fiqhack/blob/33e95f977761f66186a1f9aea1ca5e5d262912a2/libnethack/src/artifact.c#L160</ref>
 +
 +
==Dudley's dungeon==
 +
In the [[Dudley's dungeon]] strip of [http://www.nicolaas.net/dudley/index.php?f=20040618 18 June 2004], Sting will glow blue when Dudley inserts batteries, but batteries have not been invented yet.
 +
 +
Years later, in the strip of [http://alt.org/nethack/dudley/?129 8 March 2009], Dudley builds a battery and uses it to power Sting.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
There was the usual dim grey light of the forest-day about
 
There was the usual dim grey light of the forest-day about
Line 90: Line 91:
 
|[ The Hobbit, by J.R.R. Tolkien ]
 
|[ The Hobbit, by J.R.R. Tolkien ]
 
}}
 
}}
 
== Origin ==
 
"[[wikipedia:Sting (Middle-earth)|Sting]]" is the name of an Elven dagger from J.R.R. Tolkien's novel ''[[wikipedia:The Hobbit|The Hobbit]]'' and novel trilogy ''[[wikipedia:The Lord of the Rings|The Lord of the Rings]]''. Sting was the usual weapon of the [[hobbit]] Bilbo Baggins, when he found it, along with [[Orcrist]] and Glamdring, in a troll's hoard. In ''The Lord of the Rings'', Bilbo gave the dagger to his nephew Frodo Baggins. It was also famously wielded by hobbit Samwise 'Sam' Gamgee in his fight against the spider-like Shelob. Shortly before, Frodo used it to cut through Shelob's web, which was preventing their passage.
 
 
The blade was first dubbed "Sting" after the giant spiders of Mirkwood Forest referred to it as Bilbo's "sting".
 
 
Sting radiated a blue glow whenever orcs were near; this was a feature of many elven blades made at the same time as Sting, which inspired its function in ''Nethack''.
 
 
== Dudley's dungeon ==
 
In the [[Dudley's dungeon]] strip of [http://www.nicolaas.net/dudley/index.php?f=20040618 18 June 2004], Sting will glow blue when Dudley inserts batteries, but batteries have not been invented yet.
 
 
Years later, in the strip of [http://alt.org/nethack/dudley/?129 8 March 2009], Dudley builds a battery and uses it to power Sting.
 
  
 
==References==
 
==References==
 
 
<references/>
 
<references/>
  
 
{{nethack-362}}
 
{{nethack-362}}
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]

Revision as of 13:32, 4 July 2021

)   Sting   Elven dagger.png
Base item elven dagger
Damage vs. small 1d5 x2
Damage vs. large 1d3 x2
To-hit bonus +1d5
Bonus versus orcs
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 800 zm
Weight 10
Material wood

Sting is an artifact weapon that appears in NetHack. Its base item is an elven dagger.

Generation

Sting may appear as a sacrifice gift for chaotic, non-orcish players.[1]

Naming any single elven dagger "Sting" will turn it into the artifact if it has not been generated yet.

Effects

Sting has +d5 to hit and deals double damage to orcs. While wielding Sting, you can detect the location of any orc on the level, with a blue glow signifying their presence - additionally, if you are wielding it while trapped in a web, you will escape it in at most one move if you could not do so otherwise.

Sting will only blast you if you are currently an orc, and will not do so otherwise regardless of alignment or alignment record.

Strategy

Sting is available as soon as you find an elven dagger, which is generally very early in the game (e.g., from a hobbit) - elven Rangers start with an elven dagger that they can turn into Sting as early as their first turn, if they wish. Wizards may also consider creating Sting to train the dagger skill with, while chaotic Monks and Priests that plan to unrestrict the skill should avoid doing so. In some few cases where you are attempting a protection racket, Sting may be worth creating to sell to a shop.

Sting is not of much use as a weapon to most players, as a competent player can easily learn how to handle groups of orcs, and Naming Sting is most often pertinent for forcing an early Stormbringer via sacrifice], as characters without a first sacrifice gift will always receive a coaligned artifact - naming Sting and Orcrist removes them from the pool, leaving Stormbringer and Grimtooth as possible gifts, and elven players will never receive Grimtooth as a sacrifice gift.

Creating Sting reduces the chance of you receiving any sacrifice gift after the first, regardless of alignment, and naturally decreases the chances of reliably wishing for an artifact. You may also inadvertently preclude all sacrifice gifts if Stormbringer already exists in a game - this is only an issue in some corner cases where you are a chaotic elf trying to force Stormbringer.

If acquiring Sting in the mid to late-game, this artifact is the easiest available for overenchanting. Stacks of elven daggers can all be enchanted together, making it simple to enchant a stack of 20+ elven daggers together to +7, then enchant them individually until you can reach +9 on one of them without vaporizing it - you can then anme a lightweight artifact weapon that still does reasonable damage. Creating Sting in the late-game can easily be done after you've already wished for all your artifacts.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monster Large monster
+0 Sting \frac{1+5}{2}=\bold{3} \frac{1+3}{2}=\bold{2}
+7 Sting \frac{1+5}{2}+7=\bold{10} \frac{1+3}{2}+7=\bold{9}
+9 Sting \frac{1+5}{2}+9=\bold{12} \frac{1+3}{2}+9=\bold{11}

While the base damage is quite low, the extra +2 nudges it up to be slightly more damage-competitive, comparable to the 11.5/13.5 average damage of a +7 long sword, but at 1/4 the weight.

Origin

"Sting" is the name of an Elven dagger from J. R. R. Tolkien's novels, such as the The Hobbit and The Lord of the Rings trilogy - it was the usual weapon of the hobbit Bilbo Baggins, who found it along with Orcrist and Glamdring in a troll's hoard. In The Lord of the Rings, Bilbo gave the dagger to his nephew Frodo Baggins.

It was also famously wielded by hobbit Samwise 'Sam' Gamgee in his fight against the spider-like Shelob - shortly before, Frodo used it to cut through Shelob's web, which was preventing their passage. The blade got its name after the giant spiders of Mirkwood Forest referred to it as Bilbo's "sting".

Elven blades in the novels radiated a blue glow whenever orcs were near, which inspired Sting's function in Nethack.

Variants

dNetHack

In dNetHack, Sting also grants warning of arachnids (any s), in addition to the standard double damage.

SLASH'EM

Sting is lawful in SLASH'EM, and has a full +5 to-hit instead of +1d5.

FIQHack

In FIQHack, your god will never grant you a nameable artifact (Sting or Orcrist).[2]

Dudley's dungeon

In the Dudley's dungeon strip of 18 June 2004, Sting will glow blue when Dudley inserts batteries, but batteries have not been invented yet.

Years later, in the strip of 8 March 2009, Dudley builds a battery and uses it to power Sting.

Encyclopedia entry

There was the usual dim grey light of the forest-day about
him when he came to his senses. The spider lay dead beside
him, and his sword-blade was stained black. Somehow the
killing of the giant spider, all alone and by himself in the
dark without the help of the wizard or the dwarves or of
anyone else, made a great difference to Mr. Baggins. He felt
a different person, and much fiercer and bolder in spite of
an empty stomach, as he wiped his sword on the grass and put
it back into its sheath.
"I will give you a name," he said to it, "and I shall call
you Sting."

[ The Hobbit, by J.R.R. Tolkien ]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.2. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-362}} tag to the current version's tag or {{noversion}} as appropriate.