Difference between revisions of "Sunsword"

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(Add into from Bane page)
(Was gonna mcsl but decided to remove them instead since that essentially just lists monster classes that can be found on the already-linked undead article)
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'''Sunsword''' is an artifact [[long sword]]. It is lawful and does +''1d5'' to hit and [[double damage]] to [[undead]] monsters; [[Lich|L]], [[Mummy|M]], [[Vampire|V]], [[Wraith_(monster_class)|W]], [[Zombie|Z]], [[ghost]]s and [[shade]]s, and prevents [[blindness|blinding]] from lights. It also acts as a [[light]] source with a radius based on beautitude: 3 if blessed, 2 if uncursed, 1 if cursed. It becomes lit when wielded, and unlit when unwielded.  It also repels [[gremlin]]s and deals extra ''1d8'' damage to them when lit.{{refsrc|src/weapon.c|328|nethack=3.6.2}}
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'''Sunsword''' is an artifact [[long sword]]. It is lawful and does +''1d5'' to hit and [[double damage]] to [[undead]], and prevents [[blindness|blinding]] from lights. It also acts as a [[light]] source with a radius based on beautitude: 3 if blessed, 2 if uncursed, 1 if cursed. It becomes lit when wielded, and unlit when unwielded; the light repels [[gremlin]]s and deals extra ''1d8'' damage to them when lit.{{refsrc|src/weapon.c|328|nethack=3.6.2}}
  
== Generation ==
 
 
It has a 50% chance of being generated in the initial inventory of an [[Archon]], and a 5% chance of being generated with an [[Angel]] or [[Aleax]].
 
 
==Light radius==
 
 
Sunsword provides light around the character (or monster) it's being wielded by. The radius depends on BUC; it is 3 if blessed, 2 if uncursed, and 1 if cursed.{{refsrc|src/light.c|676|version=NetHack 3.6.1}}
 
Sunsword provides light around the character (or monster) it's being wielded by. The radius depends on BUC; it is 3 if blessed, 2 if uncursed, and 1 if cursed.{{refsrc|src/light.c|676|version=NetHack 3.6.1}}
 
{{lightradius|r=3}} {{lightradius|r=2}} {{lightradius|r=1}}
 
{{lightradius|r=3}} {{lightradius|r=2}} {{lightradius|r=1}}
 
{{yellow|x}} represents the squares lit by Sunsword.
 
{{yellow|x}} represents the squares lit by Sunsword.
  
==Messages==
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== Generation ==
{{message|Sunsword begins to shine [dimly/brightly/brilliantly]!|You wielded Sunsword, and it is now giving off light.}}
+
Sunsword has a 50% chance of being generated in the initial inventory of an [[Archon]], and a 5% chance of being generated with an [[Angel]] or [[Aleax]].
{{message|Sunsword stops shining.|You unwielded Sunsword.}}
 
{{message|Sunsword shines [brighter/less brightly].|The BUC status of Sunsword changed while being wielded.}}
 
  
 
== Strategy ==
 
== Strategy ==
 
+
Sunsword's use as a light source is generally considered more important than its damage bonus, although players attempting the genocideless conduct may find it useful against [[lich]]es. Even so, as a longsword it is still viable by virtue of its [[base item]], and proves reasonable in the absence of a better artifact; it can be a good means of training the skill for classes that either have it or else unrestrict it via [[sacrifice gift]]. The double damage versus undead may be of particular interest to [[Priests]], who face many undead on their quest, as well as anyone passing through the [[Valley of the Dead]] and into Gehennom.
Sunsword's use as a light source is generally more important than its damage bonus (although players attempting the genocideless conduct may find it useful against L). By virtue of being a longsword, its base damage numbers are good, making it a reasonable weapon choice in the absence of a better artifact, provided you can get skill in longsword. The double damage versus undead may be of interest to [[Priests]], who face many undead on their quest, and anyone passing through the [[Valley of the Dead]].
 
  
 
== History ==
 
== History ==
 +
In [[3.6.0]] and previous versions, as well as some variants based on them, the light radius does not depend on [[BUC]], and will always have a radius of 2. The additional effects on gremlins were added in [[3.6.2]].
  
The effects on gremlins were added in [[3.6.2]].
+
==Messages==
Before [[3.6.0]], the light radius did not depend on [[BUC]], always equaling 2.
+
{{message|Sunsword begins to shine [dimly/brightly/brilliantly]!|You wielded Sunsword, and it is now giving off light.}}
 +
{{message|Sunsword stops shining.|You unwielded Sunsword.}}
 +
{{message|Sunsword shines [brighter/less brightly].|The BUC status of Sunsword changed while being wielded.}}
  
 
== Variants ==
 
== Variants ==
 
=== dNetHack ===
 
=== dNetHack ===
Sunsword additionally deals double damage to demons, and it petrifies trolls and gremlins. It may also blind struck enemies. It now uses (and trains) the higher skill of short swords and long swords, which makes it effective even for roles that cannot use long swords effectively.
+
In [[dNetHack]], Sunsword additionally deals double damage to demons, [[petrifies]] [[troll]]s and gremlins, and may also [[blind]] struck enemies. It now uses (and trains) the higher skill of [[short sword]]s and long swords, which makes it effective even for roles that cannot use long swords effectively.
  
 
=== SLASH'EM ===
 
=== SLASH'EM ===
In SLASH'EM, the light radius is always 2, and will not change if blessed or cursed. The weapon is otherwise identical, but it becomes a much better option for lawfuls in SLASH'EM. There are two reasons for this. The first is that it is quite easy for most lawfuls to obtain. A high-level lawful who sacrifices at an altar will eventually obtain a minion carrying it, and the chances of obtaining minions do not decrease, as they do for sacrifice gifts. Said minion can be easily and safely disarmed with a [[bullwhip]]. Secondly, undead are far more dangerous in SLASH'EM. Spellcasting [[Vampire mage (SLASH'EM)|vampire]] and [[ghoul mage]]s, fast and hard-hitting [[gug]]s, regenerating troll mummies, and other new undead monsters make Sunsword's comparatively limited range of double damage more useful than in vanilla nethack.
+
In [[SLASH'EM]], Sunsword is a much better option for lawfuls: it is easier to obtain due to lawfuls receiving {{mcsl|A}} minions as sacrifice gifts, who are likely to be generated carrying it, and their chances to be gifted are not affected by previous gifts as with artifacts. On top of this, the minion can be easily and safely disarmed with a [[bullwhip]]. Furthermore, undead are far more dangerous in SLASH'EM with the additon of spellcasting [[Vampire mage (SLASH'EM)|vampire]] and [[ghoul mage]]s, fast and hard-hitting [[gug]]s, regenerating troll [[mummies]], and other new undead monsters that make Sunsword's comparatively limited range of double damage much more useful than in vanilla NetHack.
  
 
Note that if you [[twoweapon]] this sword, it will ''not'' provide light if wielded in your off-hand.
 
Note that if you [[twoweapon]] this sword, it will ''not'' provide light if wielded in your off-hand.
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[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
{{nethack-361}}
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{{nethack-364}}

Revision as of 06:09, 20 March 2020

)   Sunsword   Long sword.png
Base item long sword
Damage vs. small 1d8 x2
Damage vs. large 1d12 x2
To-hit bonus +1d5
Bonus versus undead
Weapon skill long sword
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 1500 zm
Weight 40
Material iron

Sunsword is an artifact long sword. It is lawful and does +1d5 to hit and double damage to undead, and prevents blinding from lights. It also acts as a light source with a radius based on beautitude: 3 if blessed, 2 if uncursed, 1 if cursed. It becomes lit when wielded, and unlit when unwielded; the light repels gremlins and deals extra 1d8 damage to them when lit.[1]

Sunsword provides light around the character (or monster) it's being wielded by. The radius depends on BUC; it is 3 if blessed, 2 if uncursed, and 1 if cursed.[2]

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....xxx....
....x@x....
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x represents the squares lit by Sunsword.

Generation

Sunsword has a 50% chance of being generated in the initial inventory of an Archon, and a 5% chance of being generated with an Angel or Aleax.

Strategy

Sunsword's use as a light source is generally considered more important than its damage bonus, although players attempting the genocideless conduct may find it useful against liches. Even so, as a longsword it is still viable by virtue of its base item, and proves reasonable in the absence of a better artifact; it can be a good means of training the skill for classes that either have it or else unrestrict it via sacrifice gift. The double damage versus undead may be of particular interest to Priests, who face many undead on their quest, as well as anyone passing through the Valley of the Dead and into Gehennom.

History

In 3.6.0 and previous versions, as well as some variants based on them, the light radius does not depend on BUC, and will always have a radius of 2. The additional effects on gremlins were added in 3.6.2.

Messages

Sunsword begins to shine [dimly/brightly/brilliantly]!
You wielded Sunsword, and it is now giving off light.
Sunsword stops shining.
You unwielded Sunsword.
Sunsword shines [brighter/less brightly].
The BUC status of Sunsword changed while being wielded.

Variants

dNetHack

In dNetHack, Sunsword additionally deals double damage to demons, petrifies trolls and gremlins, and may also blind struck enemies. It now uses (and trains) the higher skill of short swords and long swords, which makes it effective even for roles that cannot use long swords effectively.

SLASH'EM

In SLASH'EM, Sunsword is a much better option for lawfuls: it is easier to obtain due to lawfuls receiving A minions as sacrifice gifts, who are likely to be generated carrying it, and their chances to be gifted are not affected by previous gifts as with artifacts. On top of this, the minion can be easily and safely disarmed with a bullwhip. Furthermore, undead are far more dangerous in SLASH'EM with the additon of spellcasting vampire and ghoul mages, fast and hard-hitting gugs, regenerating troll mummies, and other new undead monsters that make Sunsword's comparatively limited range of double damage much more useful than in vanilla NetHack.

Note that if you twoweapon this sword, it will not provide light if wielded in your off-hand.

SLASH'EM also adds the Holy Spear of Light, which functions similarly, but also has the ability to permanently illuminate an area around the player, damaging undead in the process.

Encyclopedia entry

What you seek is a blade of light,
a weapon for vengeance.

[ Expedition to Castle Ravenloft,
by Bruce Cordell and James Wyatt ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.