Difference between revisions of "To-hit"
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− | When attacking a [[monster]], you must make a successful '''to-hit''' [[D_notation | roll]] to actually strike it. To do this, your to-hit bonus must exceed the roll of ''1d20''. | + | When attacking a [[monster]], you must make a successful '''to-hit''' [[D_notation | roll]] to actually strike it. To do this, your to-hit bonus must exceed the roll of ''1d20''.{{refsrc|uhitm.c|478|comment=to-hit roll}} |
== Melee == | == Melee == | ||
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=== Weapon and equipment === | === Weapon and equipment === | ||
− | * A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]]. | + | * A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]].{{refsrc|weapon.c|133|comment=enchantment bonus for weapons}} |
− | * The natural to-hit bonus of the object used to strike. | + | * The natural to-hit bonus of the object used to strike.{{refsrc|weapon.c|137|comment=item to-hit bonus}} |
− | * The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target. | + | * The artifact's to-hit bonus, if using an [[artifact weapon]] against an appropriate target.{{refsrc|weapon.c|164|comment=artifact bonus}} |
− | * A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing. | + | * A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing.{{refsrc|uhitm.c|236|comment=your to-hit bonus from rings, <code>u.uhitinc</code>}} |
− | * -20 if you are a [[Monk]] wearing [[body armor]]. | + | * -20 if you are a [[Monk]] wearing [[body armor]].{{refsrc|uhitm.c|267}} |
− | * If you are a Monk not wearing body armor or a [[shield]], and not [[wield]]ing any item, +(''experience level'' / 3)+2. | + | * If you are a Monk not wearing body armor or a [[shield]], and not [[wield]]ing any item, +(''experience level'' / 3)+2.{{refsrc|uhitm.c|267|comment=monk penalty and bonus}} |
=== Your characteristics and status === | === Your characteristics and status === | ||
− | * +1 for all melee attacks. | + | * +1 for all melee attacks.{{refsrc|uhitm.c|236|comment=base +1 for melee}} |
− | * Bonuses based on your [[strength]] and [[dexterity]] (see [[#Strength bonus|strength table]] and [[#Dexterity bonus|dexterity table]]). | + | * Bonuses based on your [[strength]] and [[dexterity]] (see [[#Strength bonus|strength table]] and [[#Dexterity bonus|dexterity table]]).{{refsrc|weapon.c|688|comment=strength and dexterity bonuses}} |
− | * A bonus equal to your [[Luck]]. | + | * A bonus equal to your [[Luck]].{{refsrc|uhitm.c|236|comment=Luck bonus}} |
* A bonus equal to your [[experience level]], if you are in your natural form. | * A bonus equal to your [[experience level]], if you are in your natural form. | ||
− | * A bonus equal to your [[monster level]] (hit dice) if you are [[polymorph]]ed. | + | * A bonus equal to your [[monster level]] (hit dice) if you are [[polymorph]]ed.{{refsrc|uhitm.c|237|comment=natural and polymorphed level bonuses}} |
− | * +1 if you are at experience level 1 or 2. | + | * +1 if you are at experience level 1 or 2.{{refsrc|weapon.c|703|comment=beginner to-hit bonus}} |
− | * -1 if you are [[encumbrance|burdened]], -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all. | + | * -1 if you are [[encumbrance|burdened]], -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.{{refsrc|uhitm.c|277|comment=weight penalty}} |
− | * -3 if you are currently [[trap]]ped. | + | * -3 if you are currently [[trap]]ped.{{refsrc|uhitm.c|278|comment=trap penalty}} |
− | * If you are [[engulfing|engulfed]], you always hit. | + | * If you are [[engulfing|engulfed]], you always hit.{{refsrc|uhitm.c|478|comment=always hit if engulfed}} |
=== Skills === | === Skills === | ||
− | * A bonus or penalty from -4 to +3 ([[#Weapon skill bonus|see table]]), depending on your [[skill]] with the wielded weapon, if you are not two-weaponing. | + | * A bonus or penalty from -4 to +3 ([[#Weapon skill bonus|see table]]), depending on your [[skill]] with the wielded weapon, if you are not two-weaponing.{{refsrc|weapon.c|1109|comment=skill bonus}} |
− | * A penalty from -9 to -3 ([[#Two weapon penalty|see table]]), depending on your [[two weapon combat]] skill (or your weapon skill, if it is lower), if you are two-weaponing. | + | * A penalty from -9 to -3 ([[#Two weapon penalty|see table]]), depending on your [[two weapon combat]] skill (or your weapon skill, if it is lower), if you are two-weaponing.{{refsrc|weapon.c|1118|comment=two weapon penalty}} |
− | * No bonus for [[bare hands]] or [[martial arts]] skill. | + | * No bonus for [[bare hands]] or [[martial arts]] skill.{{reffunc|weapon.c|weapon_hit_bonus|comment=This function is never called because {{sourcecode|uhitm.c|283}} or {{sourcecode|uhitm.c|1957}} checks if you're wielding something}} |
− | * A penalty if riding a steed: -2 if restricted or unskilled in [[riding]], -1 if basic, and no penalty if skilled or better. | + | * A penalty if riding a steed: -2 if restricted or unskilled in [[riding]], -1 if basic, and no penalty if skilled or better.{{refsrc|weapon.c|1146|comment=base riding penalty}} |
− | * An additional -2 if you engage in two weapon combat while riding a steed. | + | * An additional -2 if you engage in two weapon combat while riding a steed.{{refsrc|weapon.c|1154|comment=two weapon riding penalty}} |
=== Monster characteristics and status === | === Monster characteristics and status === | ||
− | * The target monster's [[AC]]. | + | * The target monster's [[AC]].{{refsrc|uhitm.c|236|comment=monster AC}} |
− | * +2 (cumulative) against a stunned, fleeing, or sleeping monster. | + | * +2 (cumulative) against a stunned, fleeing, or sleeping monster.{{refsrc|uhitm.c|250|comment=monster status bonuses}} |
− | * +4 against a paralysed monster. | + | * +4 against a paralysed monster.{{refsrc|uhitm.c|257|comment=paralysed monster bonus}} |
=== Monster-specific === | === Monster-specific === | ||
− | * +2 for using a [[blessed]] weapon against a [[demon]] or [[undead]]. | + | * +2 for using a [[blessed]] weapon against a [[demon]] or [[undead]].{{refsrc|weapon.c|142|comment=blessed bonus against demons/undead}} |
− | * +2 for using any [[spear]] against a "[[kebabable]]" monster: [[xorn]]s, [[naga]]s, [[dragon]]s, [[jabberwock]]s, and [[giant]]s. | + | * +2 for using any [[spear]] against a "[[kebabable]]" monster: [[xorn]]s, [[naga]]s, [[dragon]]s, [[jabberwock]]s, and [[giant]]s.{{refsrc|weapon.c|145|comment=spear versus "kebabable" monster}} |
− | * +4 for using a [[trident]] against any [[swimmer]] that is in [[water]]. | + | * +4 for using a [[trident]] against any [[swimmer]] that is in [[water]].{{refsrc|weapon.c|149|comment=trident versus swimmers}} |
− | * +2 for using a trident against any {{ | + | * +2 for using a trident against any {{monclasssym|S}} or {{monclasssym|;}} that is not in water. |
− | * +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]]. | + | * +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].{{refsrc|weapon.c|155|comment=pick versus phasing and thick-skinned}} |
− | * +1 if you are hitting any [[orc]] as an [[elf (starting race)|elven]] hero currently in natural form, or [[polymorph]]ed into an [[elf (monster attribute)|elven monster]]. | + | * +1 if you are hitting any [[orc]] as an [[elf (starting race)|elven]] hero currently in natural form, or [[polymorph]]ed into an [[elf (monster attribute)|elven monster]].{{refsrc|uhitm.c|264|comment=elves versus orcs}} |
== Ranged == | == Ranged == | ||
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These are some of the factors that might affect your chance to hit when [[throw]]ing or [[kick]]ing items, or when [[apply]]ing a [[polearm]]: | These are some of the factors that might affect your chance to hit when [[throw]]ing or [[kick]]ing items, or when [[apply]]ing a [[polearm]]: | ||
− | * -1 for all ranged attacks. | + | * -1 for all ranged attacks.{{refsrc|dothrow.c|1198|comment=base -1 for ranged}} |
− | * A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing. | + | * A bonus equal to the enchantment level(s) of any [[ring of increase accuracy|rings of increase accuracy]] you are wearing.{{refsrc|uhitm.c|236|comment=your to-hit bonus from rings, <code>u.uhitinc</code>}} |
− | * The target monster's [[AC]]. | + | * The target monster's [[AC]].{{refsrc|uhitm.c|236|comment=monster AC}} |
* A bonus based on your [[dexterity]]. | * A bonus based on your [[dexterity]]. | ||
− | * A bonus equal to your [[Luck]]. | + | * A bonus equal to your [[Luck]].{{refsrc|uhitm.c|236|comment=Luck bonus}} |
* A bonus equal to your [[experience level]], if you are in your natural form. | * A bonus equal to your [[experience level]], if you are in your natural form. | ||
− | * A bonus equal to your [[monster level]] (hit dice) if you are [[polymorph]]ed. | + | * A bonus equal to your [[monster level]] (hit dice) if you are [[polymorph]]ed.{{refsrc|uhitm.c|237|comment=natural and polymorphed level bonuses}} |
* A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4. | * A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4. | ||
* -2 if you are wielding any [[bow]] while wearing [[gauntlets of power]]. | * -2 if you are wielding any [[bow]] while wearing [[gauntlets of power]]. | ||
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* A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]]. | * A bonus (or penalty) equal to the weapon's [[enchantment]], if using a [[weapon]]. | ||
* The natural to-hit bonus of the item, if it is a weapon or [[gem]]. | * The natural to-hit bonus of the item, if it is a weapon or [[gem]]. | ||
− | * +2 for using a [[blessed]] weapon against a [[demon]] or [[undead]]. | + | * +2 for using a [[blessed]] weapon against a [[demon]] or [[undead]].{{refsrc|weapon.c|142|comment=blessed bonus against demons/undead}} |
− | * +2 for using any [[spear]] against a "kebabable" monster: [[xorn]]s, [[naga]]s, [[dragon]]s, [[jabberwock]]s, and [[giant]]s. | + | * +2 for using any [[spear]] against a "kebabable" monster: [[xorn]]s, [[naga]]s, [[dragon]]s, [[jabberwock]]s, and [[giant]]s.{{refsrc|weapon.c|145|comment=spear versus "kebabable" monster}} |
− | * +4 for using a [[trident]] against any [[swimmer]] that is in [[water]]. | + | * +4 for using a [[trident]] against any [[swimmer]] that is in [[water]].{{refsrc|weapon.c|149|comment=trident versus swimmers}} |
* +2 for using a trident against any {{white|S}} or {{white|;}} that is not in water. | * +2 for using a trident against any {{white|S}} or {{white|;}} that is not in water. | ||
− | * +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]]. | + | * +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].{{refsrc|weapon.c|155|comment=pick versus phasing and thick-skinned}} |
− | * The artifact's to-hit bonus, if using an [[artifact weapon]] (or [[The Heart of Ahriman|artifact gem]]) against an appropriate target. | + | * The artifact's to-hit bonus, if using an [[artifact weapon]] (or [[The Heart of Ahriman|artifact gem]]) against an appropriate target.{{refsrc|weapon.c|164|comment=artifact bonus}} |
− | * +1 if you are hitting any [[orc]] as an [[elf (starting race)|elven]] hero currently in natural form, or [[polymorph]]ed into an [[elf (monster attribute)|elven monster]]. | + | * +1 if you are hitting any [[orc]] as an [[elf (starting race)|elven]] hero currently in natural form, or [[polymorph]]ed into an [[elf (monster attribute)|elven monster]].{{refsrc|uhitm.c|264|comment=elves versus orcs}} |
* If you throw any gem at a [[unicorn]], it will always be caught. | * If you throw any gem at a [[unicorn]], it will always be caught. | ||
* If you throw your [[quest artifact]] at your [[quest leader]], and he/she is peaceful and not paralysed, it will be caught and returned to you. | * If you throw your [[quest artifact]] at your [[quest leader]], and he/she is peaceful and not paralysed, it will be caught and returned to you. | ||
Line 93: | Line 93: | ||
== Spells == | == Spells == | ||
− | Spells to-hit calculation is quite different. In spells, your to-hit bonus must exceed the result of 4 ''minus'' 1d20. | + | Spells to-hit calculation is quite different. In spells, your to-hit bonus must exceed the result of 4 ''minus'' 1d20. |
The calculation of the to-hit bonus is simple: | The calculation of the to-hit bonus is simple: | ||
− | * A bonus or penalty from -4 to +3 ([[#Spell skill bonus|see table]]), depending on your [[skill]] with the spell school. | + | * A bonus or penalty from -4 to +3 ([[#Spell skill bonus|see table]]), depending on your [[skill]] with the spell school.{{refsrc|zap.c|2540|comment=skill bonus}} |
− | * A bonus based on your dexterity (see [[#Dexterity bonus|dexterity table]]) | + | * A bonus based on your dexterity (see [[#Dexterity bonus|dexterity table]]).{{refsrc|zap.c|2548|comment=spell dexterity bonus}} |
* If the monster's AC is non-negative, add the monster's AC. | * If the monster's AC is non-negative, add the monster's AC. | ||
* If the monster's AC is negative add a random number between -1 and its AC. | * If the monster's AC is negative add a random number between -1 and its AC. |
Revision as of 22:53, 6 February 2013
When attacking a monster, you must make a successful to-hit roll to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]
Melee
These are some of the factors that might affect your chance to hit in melee:
Weapon and equipment
- A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.[2]
- The natural to-hit bonus of the object used to strike.[3]
- The artifact's to-hit bonus, if using an artifact weapon against an appropriate target.[4]
- A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[5]
- -20 if you are a Monk wearing body armor.[6]
- If you are a Monk not wearing body armor or a shield, and not wielding any item, +(experience level / 3)+2.[7]
Your characteristics and status
- +1 for all melee attacks.[8]
- Bonuses based on your strength and dexterity (see strength table and dexterity table).[9]
- A bonus equal to your Luck.[10]
- A bonus equal to your experience level, if you are in your natural form.
- A bonus equal to your monster level (hit dice) if you are polymorphed.[11]
- +1 if you are at experience level 1 or 2.[12]
- -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[13]
- -3 if you are currently trapped.[14]
- If you are engulfed, you always hit.[15]
Skills
- A bonus or penalty from -4 to +3 (see table), depending on your skill with the wielded weapon, if you are not two-weaponing.[16]
- A penalty from -9 to -3 (see table), depending on your two weapon combat skill (or your weapon skill, if it is lower), if you are two-weaponing.[17]
- No bonus for bare hands or martial arts skill.[18]
- A penalty if riding a steed: -2 if restricted or unskilled in riding, -1 if basic, and no penalty if skilled or better.[19]
- An additional -2 if you engage in two weapon combat while riding a steed.[20]
Monster characteristics and status
- The target monster's AC.[21]
- +2 (cumulative) against a stunned, fleeing, or sleeping monster.[22]
- +4 against a paralysed monster.[23]
Monster-specific
- +2 for using a blessed weapon against a demon or undead.[24]
- +2 for using any spear against a "kebabable" monster: xorns, nagas, dragons, jabberwocks, and giants.[25]
- +4 for using a trident against any swimmer that is in water.[26]
- +2 for using a trident against any S or ; that is not in water.
- +2 for using a pick-axe or mattock against a xorn or earth elemental.[27]
- +1 if you are hitting any orc as an elven hero currently in natural form, or polymorphed into an elven monster.[28]
Ranged
These are some of the factors that might affect your chance to hit when throwing or kicking items, or when applying a polearm:
- -1 for all ranged attacks.[29]
- A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[30]
- The target monster's AC.[31]
- A bonus based on your dexterity.
- A bonus equal to your Luck.[32]
- A bonus equal to your experience level, if you are in your natural form.
- A bonus equal to your monster level (hit dice) if you are polymorphed.[33]
- A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4.
- -2 if you are wielding any bow while wearing gauntlets of power.
- -3 if you are wielding any bow while wearing gauntlets of fumbling.
- A bonus or penalty from -2 to +5 (see table), depending on the size of the target monster.
- +2 against a sleeping monster.
- +4 against a paralysed monster.
- +2 if the item used is a heavy iron ball.
- +6 if the item used is a boulder.
- A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.
- The natural to-hit bonus of the item, if it is a weapon or gem.
- +2 for using a blessed weapon against a demon or undead.[34]
- +2 for using any spear against a "kebabable" monster: xorns, nagas, dragons, jabberwocks, and giants.[35]
- +4 for using a trident against any swimmer that is in water.[36]
- +2 for using a trident against any S or ; that is not in water.
- +2 for using a pick-axe or mattock against a xorn or earth elemental.[37]
- The artifact's to-hit bonus, if using an artifact weapon (or artifact gem) against an appropriate target.[38]
- +1 if you are hitting any orc as an elven hero currently in natural form, or polymorphed into an elven monster.[39]
- If you throw any gem at a unicorn, it will always be caught.
- If you throw your quest artifact at your quest leader, and he/she is peaceful and not paralysed, it will be caught and returned to you.
- -4 if you throw ammo without wielding the appropriate launcher.
- A bonus (or penalty) equal to the enchantment of your launcher, if firing ammo from it.
- A penalty based on the erosion of your launcher, if firing ammo from it: -1 if eroded, -2 if thoroughly eroded, or -3 if completely eroded.
- The artifact's to-hit bonus, if firing appropriate ammo from an artifact launcher, against an appropriate target.
- +1 if you are an elf or Samurai firing any arrows from any bow.
- An additional +1 if you are an elf firing elven arrows from an elven bow.
- An additional +1 if you are a Samurai firing ya from a yumi.
- +4 if throwing or kicking a boomerang.
- +2 if throwing or kicking an item that counts as a throwing weapon.
- -2 if throwing or kicking an item that is neither a throwing weapon nor ammo.
- A bonus or penalty from -4 to +3 (see table), depending on your skill with the thrown item, unless you throw ammo without wielding the appropriate launcher.
Spells
Spells to-hit calculation is quite different. In spells, your to-hit bonus must exceed the result of 4 minus 1d20.
The calculation of the to-hit bonus is simple:
- A bonus or penalty from -4 to +3 (see table), depending on your skill with the spell school.[40]
- A bonus based on your dexterity (see dexterity table).[41]
- If the monster's AC is non-negative, add the monster's AC.
- If the monster's AC is negative add a random number between -1 and its AC.
Bonus tables
Strength bonus
The strength bonus applies to melee attacks only.
Strength | Bonus |
---|---|
3 to 5 | -2 |
6 to 7 | -1 |
8 to 16 | 0 |
17 to 18/50 | +1 |
18/51 to 18/99 | +2 |
18/** to 25 | +3 |
Dexterity bonus
The dexterity bonus applies to both melee and ranged attacks.
Dexterity | Bonus |
---|---|
3 | -3 |
4 to 5 | -2 |
6 to 7 | -1 |
8 to 14 | 0 |
15 | +1 |
16 | +2 |
17 | +3 |
18 | +4 |
19 | +5 |
20 | +6 |
21 | +7 |
22 | +8 |
23 | +9 |
24 | +10 |
25 | +11 |
Weapon skill bonus
The weapon skill bonus applies to both melee and ranged attacks.
Skill | Bonus |
---|---|
Restricted or Unskilled |
-4 |
Basic | 0 |
Skilled | +2 |
Expert | +3 |
Spell skill bonus
The spell skill bonus applies only to ray and beam attacks.
Skill | Bonus |
---|---|
Restricted or Unskilled |
-4 |
Basic | 0 |
Skilled | +2 |
Expert | +3 |
Two weapon penalty
The two weapon combat penalty applies to melee attacks only. It uses the lesser of the two weapon combat skill and your primary weapon's skill.
Skill | Penalty |
---|---|
Restricted or Unskilled |
-9 |
Basic | -7 |
Skilled | -5 |
Expert | -3 |
Monster size bonus
The monster size bonus applies to ranged attacks only.
Size | Bonus |
---|---|
Tiny | -2 |
Small | -1 |
Medium | 0 |
Large | +1 |
Huge | +2 |
Gigantic | +5 |
Variants
SporkHack does grant to-hit bonues for bare-hands or martial arts skill when hitting in melee without any wielded item. Monks and Samurai get the martial arts bonus; other roles get the bare hands bonus.
Skill | Bare hands bonus |
Martial arts bonus |
---|---|---|
Unskilled | +1 | (n/a) |
Basic | +1 | +3 |
Skilled | +2 | +4 |
Expert | +2 | +5 |
Master | +3 | +6 |
Grand Master | +3 | +7 |
References
- ↑ uhitm.c in NetHack 3.4.3, line 478: to-hit roll
- ↑ weapon.c in NetHack 3.4.3, line 133: enchantment bonus for weapons
- ↑ weapon.c in NetHack 3.4.3, line 137: item to-hit bonus
- ↑ weapon.c in NetHack 3.4.3, line 164: artifact bonus
- ↑ uhitm.c in NetHack 3.4.3, line 236: your to-hit bonus from rings,
u.uhitinc
- ↑ uhitm.c in NetHack 3.4.3, line 267
- ↑ uhitm.c in NetHack 3.4.3, line 267: monk penalty and bonus
- ↑ uhitm.c in NetHack 3.4.3, line 236: base +1 for melee
- ↑ weapon.c in NetHack 3.4.3, line 688: strength and dexterity bonuses
- ↑ uhitm.c in NetHack 3.4.3, line 236: Luck bonus
- ↑ uhitm.c in NetHack 3.4.3, line 237: natural and polymorphed level bonuses
- ↑ weapon.c in NetHack 3.4.3, line 703: beginner to-hit bonus
- ↑ uhitm.c in NetHack 3.4.3, line 277: weight penalty
- ↑ uhitm.c in NetHack 3.4.3, line 278: trap penalty
- ↑ uhitm.c in NetHack 3.4.3, line 478: always hit if engulfed
- ↑ weapon.c in NetHack 3.4.3, line 1109: skill bonus
- ↑ weapon.c in NetHack 3.4.3, line 1118: two weapon penalty
- ↑ weapon_hit_bonus in weapon.c: This function is never called because uhitm.c, line 283 or uhitm.c, line 1957 checks if you're wielding something
- ↑ weapon.c in NetHack 3.4.3, line 1146: base riding penalty
- ↑ weapon.c in NetHack 3.4.3, line 1154: two weapon riding penalty
- ↑ uhitm.c in NetHack 3.4.3, line 236: monster AC
- ↑ uhitm.c in NetHack 3.4.3, line 250: monster status bonuses
- ↑ uhitm.c in NetHack 3.4.3, line 257: paralysed monster bonus
- ↑ weapon.c in NetHack 3.4.3, line 142: blessed bonus against demons/undead
- ↑ weapon.c in NetHack 3.4.3, line 145: spear versus "kebabable" monster
- ↑ weapon.c in NetHack 3.4.3, line 149: trident versus swimmers
- ↑ weapon.c in NetHack 3.4.3, line 155: pick versus phasing and thick-skinned
- ↑ uhitm.c in NetHack 3.4.3, line 264: elves versus orcs
- ↑ dothrow.c in NetHack 3.4.3, line 1198: base -1 for ranged
- ↑ uhitm.c in NetHack 3.4.3, line 236: your to-hit bonus from rings,
u.uhitinc
- ↑ uhitm.c in NetHack 3.4.3, line 236: monster AC
- ↑ uhitm.c in NetHack 3.4.3, line 236: Luck bonus
- ↑ uhitm.c in NetHack 3.4.3, line 237: natural and polymorphed level bonuses
- ↑ weapon.c in NetHack 3.4.3, line 142: blessed bonus against demons/undead
- ↑ weapon.c in NetHack 3.4.3, line 145: spear versus "kebabable" monster
- ↑ weapon.c in NetHack 3.4.3, line 149: trident versus swimmers
- ↑ weapon.c in NetHack 3.4.3, line 155: pick versus phasing and thick-skinned
- ↑ weapon.c in NetHack 3.4.3, line 164: artifact bonus
- ↑ uhitm.c in NetHack 3.4.3, line 264: elves versus orcs
- ↑ zap.c in NetHack 3.4.3, line 2540: skill bonus
- ↑ zap.c in NetHack 3.4.3, line 2548: spell dexterity bonus