Convict/DynaHack
In DynaHack, the Convict is a role available to the hero that is incorporated from the original Convict Role patch against NetHack 3.4.3 by Karl Garrison.
Convicts are always chaotic, which overrides normal alignment restrictions, and can be played as humans, dwarves, gnomes, orcs, or vampires.
Starting inventory
Each Convict starts with the following "equipment":
- a cursed striped shirt
- some rocks
Convicts start with knowledge of the skeleton key, the grappling hook and any applicable racial equipment.
Orcish Convicts are exempt from the extra food given to orcs of most other roles, since there is no equipment replaced (as they barely have any at all).
The Convict's default starting pet is a sewer rat named Nicodemus.
Intrinsics
Convicts gain the following intrinsic properties upon reaching the given experience levels:
- XL 1: Sickness resistance
- XL 7: Poison resistance
- XL 20: Automatic searching
Attributes
The Convict's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 10 | 7 | 8 | 7 | 7 | 6 | 30 |
| Distribution percentages | 30% | 20% | 30% | 6% | 7% | 7% |
Skills
Convicts in DynaHack have the following skills available to them:
| Convict skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert | |
Convicts start with Basic skill levels in slings, due to the rocks in their inventory. They use the intelligence stat to cast spells, and their special spell is teleport away.
Special rules
Convicts start the game punished, with an alignment record of -10.
Convicts start each game with 200 nutrition, and they burn nutrition at half the normal rate while they are at least hungry.
A Convict cannot tame domestic animals with food, which renders them peaceful at most, but has a chance of pacifying or taming rats by chatting to them.
Convicts can train the flail skill while using a heavy iron ball as a weapon.
Watchmen, watch captains and guards that see an unpolymorphed Convict will become hostile.
Monsters of races that would normally be friendly to the hero will be generated hostile for Convicts.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Detainee
- XL 3-5: Inmate
- XL 6-9: Jail-bird
- XL 10-13: Prisoner
- XL 14-17: Outlaw
- XL 18-21: Crook
- XL 22-25: Desperado
- XL 26-29: Felon
- XL 30: Fugitive
Gods
The Convict pantheon is based on deities worshiped by the human inhabitants of Faerûn in the Forgotten Realms campaign setting of Dungeons & Dragons. Their first gift is Luck Blade, which is unaltered from its original implementation in the patch.
Quest
The Convict's quest sees them fight Warden Arianna for The Iron Ball of Liberation, an artifact heavy iron ball that grants magic resistance, stealth, automatic searching, and warning while carried. Invoking The Iron Ball of Liberation chains the artifact to the Convict, unchaining any existing mundane iron ball if necessary, and grants phasing for 51-150 turns.
Strategy
A user has suggested improving this page or section as follows:
"Add strategy specifically tailored to DynaHack as a variant—there is commented text below that is copied from the base Convict article that can be reworked accordingly."