Convict

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Convict Role
Author Karl Garrison
Download link
NetHack PatchDB 421

The Convict, abbreviated as Con, is a role that is the primary focus of the Convict Role patch. The patch is written by Karl Garrison against NetHack 3.4.3, and was first uploaded to his personal website in 2012 (with an archived copy available via Wayback Machine). The patch is also available at the NetHack Patch Database.

Patch contents

The contents of the original patch are described below, with the role that is available to the hero described in a separate section.

New monsters

The following monsters are added by the patch:

New items

New levels

The Convict quest is the only new set of levels added in the patch.

Other changes

  • Horned devils have their glyph changed to &.
  • The rat monster grouping is added.
  • Heavy iron balls are tied to the flail skill: while only Convicts can actually advance the skill by attacking with a wielded iron ball, any role that can train flails benefits from the to-hit and damage bonuses of higher skill levels while wielding the object. This is based on the tendency of some players to utilize scrolls of punishment in order to obtain an improvised weapon.

Role information

This section focuses specifically on the Convict role as it exists in the patch. The Convict is designed to be more difficult than Tourist, which is statistically the most difficult class in vanilla NetHack.

Convicts are escaped criminals that always start as chaotic, overriding normal alignment restrictions, and can be played as humans, dwarves, gnomes, or orcs.

Starting inventory

Each Convict starts with the following "equipment":

Orcish Convicts are exempt from the extra food given to orcs of most other roles, since there is no equipment replaced (as they barely have any at all).

Convicts start with knowledge of the skeleton key, the grappling hook and any applicable racial equipment.

The Convict's default starting pet is a sewer rat named Nicodemus.

Intrinsics

Convicts gain the following intrinsic properties upon reaching the given experience levels:

Attributes

The Convict's starting attributes are distributed as follows:

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 10 7 13 7 7 6 25
Distribution percentages 20% 20% 20% 20% 10% 10%

Skills

Convicts have the following skills available to them:

Convict skills
Max Skills
Basic
Skilled
Expert

Convicts start with Basic skill level in flails. They use the intelligence stat to cast spells, and their special spell is teleport away.

Special rules

Convicts start the game punished, with an alignment record of -10.

Convicts start each game with 200 nutrition, and they burn nutrition at half the normal rate while they hungry or worse.

A Convict cannot tame domestic animals with food, which renders them peaceful at most, but has a chance of pacifying or taming rats by chatting to them.

Convicts can train the flail skill while using a heavy iron ball as a weapon.

Watchmen, watch captains and guards that see an unpolymorphed Convict will become hostile.

Monsters of races that would normally be friendly to the hero will be generated hostile for Convicts.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:

  • XL 1-2: Detainee
  • XL 3-5: Inmate
  • XL 6-9: Jail-bird
  • XL 10-13: Prisoner
  • XL 14-17: Outlaw
  • XL 18-21: Crook
  • XL 22-25: Desperado
  • XL 26-29: Felon
  • XL 30: Fugitive

Gods

Main article: Religion

The Convict pantheon is based on deities worshiped by the human inhabitants of Faerûn in the Forgotten Realms campaign setting of Dungeons & Dragons. Their first gift is Luck Blade—of note is that the artifact in DynaHack is unaltered from its original implementation.

The Convict also has a slightly different introduction when starting a game:

It is written in the Book of Tymora:

    After the Creation, the cruel god Moloch rebelled
    against the authority of Marduk the Creator.
    Moloch stole from Marduk the most powerful of all
    the artifacts of the gods, the Amulet of Yendor,
    and he hid it in the dark cavities of Gehennom, the
    Under World, where he now lurks, and bides his time.

Your goddess Tymora seeks to possess the Amulet, and with it
to gain deserved ascendance over the other gods.

You, a newly escaped Detainee, have chosen to redeem
yourself by recovering the Amulet for Tymora.  You are
determined to recover the Amulet for your deity, or die
in the attempt.  Your hour of destiny has come.  For
the sake of us all:  Go bravely with Tymora!

Quest

Main article: Convict quest

The Convict's quest sees them fight Warden Arianna for The Iron Ball of Liberation, an artifact heavy iron ball. The Iron Ball of Liberation grants magic resistance, stealth, automatic searching, and warning while carried. Invoking The Iron Ball of Liberation chains the artifact to the Convict–unchaining any existing mundane iron ball that is chained to them if necessary–and grants phasing for 51-150 turns.

Origin

A convict is a person found guilty of a crime and sentenced (usually to prison) by a court. Convicts are often also known as "prisoners" or "inmates" or by the slang term "con"; a common label for former convicts, especially those recently released from prison, is "ex-con" ("ex-convict"). Convicts are stereotypically draped in striped prison uniforms, and various forms of media also depict them with a ball and chain on their leg, based on a real-life practice which continued for some time into the 21st century.

The role's pet sewer rat and their default name, Nicodemus, are both references to Mrs. Frisby and the Rats of NIMH.

Variants

The Convict role has since been implemented into many NetHack variants, and most of them (if not all of them) iterate further on the patch and its contents: