Convict/EvilHack
In EvilHack, the Convict is a role available to the hero that is incorporated from the original Convict Role patch against NetHack 3.4.3 by Karl Garrison.
Convicts are always chaotic, which overrides normal alignment restrictions, and can be played as humans, dwarves, gnomes, orcs, hobbits, illithids, drow, draugr, or vampires.
Starting inventory
Each Convict starts with the following "equipment":
- a cursed striped shirt
- some rocks
Convicts start with knowledge of the skeleton key, the grappling hook and any applicable racial equipment.
Orcish Convicts are exempt from the extra food given to their counterparts of most other roles due to a lack of equipment replacement (and a lack of equipment in general), and draugr Convicts are similarly exempt from food replacements (as they have none at all). Hobbit Convicts do not receive extra food or a tinning kit, and dwarven Convicts do not receive pick-axes.
The Convict's default starting pet is a sewer rat named Nicodemus, regardless of the "hero's" race.
Intrinsics
Convicts gain the following intrinsic properties upon reaching the given experience levels:
- XL 1: Sickness resistance
- XL 7: Poison resistance
- XL 20: Automatic searching
Attributes
The Convict's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 10 | 7 | 13 | 7 | 7 | 6 | 25 |
| Distribution percentages | 20% | 20% | 20% | 20% | 10% | 10% |
Skills
Convicts in EvilHack have the following skills available to them:
| Convict skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert | |
Convicts start with Basic skill level in thievery. They use the intelligence stat to cast spells, and their special spell is teleport away. Draugr Convicts are restricted in all spell skills, since they lack the ability to cast spells.
Special rules
Convicts start the game punished, with an alignment record of -20 for draugr and vampire Convicts and -10 otherwise.
Convicts start each game with 200 nutrition, and they burn nutrition at half the normal rate while they are at least hungry.
A Convict cannot tame domestic animals with food, which renders them peaceful at most, but has a chance of pacifying or taming rats by chatting to them.
Convicts are one of two roles that can perform thievery with unarmed attacks, with the other being the Rogue.
Convicts can train the flail skill while using a heavy iron ball as a weapon.
Monsters of races that would normally be friendly to the hero will be generated hostile for Convicts.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Detainee
- XL 3-5: Inmate
- XL 6-9: Jail-bird
- XL 10-13: Prisoner
- XL 14-17: Outlaw
- XL 18-21: Crook
- XL 22-25: Desperado
- XL 26-29: Felon
- XL 30: Fugitive
Gods
The Convict pantheon is based on deities worshiped by the human inhabitants of Faerûn in the Forgotten Realms campaign setting of Dungeons & Dragons. Their first gift is Luck Blade.
Quest
The Convict's quest sees them fight Warden Arianna for The Striped Shirt of Liberation, an artifact striped shirt that grants magic resistance, stealth, automatic searching, and warning while worn, but cannot be taken off and is always visible to shopkeepers. Invoking The Striped Shirt of Liberation grants phasing for 51-150 turns, but only succeeds 1⁄5 of the time unless the hero is a Convict.
Strategy
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