Samurai/EvilHack
In EvilHack, the Samurai is one of the roles from NetHack that is available to the hero.
Samurai can be humans, dwarves, giants, or tortles, and always start as lawful.
Starting equipment
Each Samurai starts with the following equipment:
- a +0 katana (wielded)
- a +0 short sword (alternate weapon)
- a +0 yumi
- 26-45 ya (quivered)
- a piece of armor dependent on race
- +0 toque if the hero is a tortle; otherwise
- +0 rustproof large splint mail if the hero is a giant; otherwise
- +0 rustproof splint mail
- an uncursed blindfold (20% chance or 1⁄5)
Dwarven Samurai are given a dwarvish short sword in place of a short sword, and have a 1⁄4 chance of starting with a +0 pick-axe. Giant Samurai have a chance of starting with valuable gems. Tortle Samurai have a 1⁄4 chance of starting with an oilskin sack.
Samurai start with knowledge of all non-magical weapons and armor.
The Samurai's default starting pet is a little dog named Hachi.
Intrinsics
Samurai gain the following intrinsic properties upon reaching the given experience levels:
Attributes
The Samurai's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 10 | 10 | 17 | 8 | 7 | 6 | 17 |
| Distribution percentages | 30% | 30% | 14% | 10% | 8% | 8% | |
| Mean w/ standard deviation (human) | 15.90±1.94 | 15.54±1.75 | 17.91±0.32 | 9.94±1.37 | 8.56±1.27 | 7.37±1.20 |
The means and standard deviations were calculated for NetHack via simulation, whose source code can be found on the role article's talk page, and assumes that all given roles are played as humans—non-human races will have different attribute means as a result of different attribute maximums.
Skills
Samurai have the following skills available to them:
| Samurai skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled | |
| Expert |
|
| Master |
|
Samurai start with Basic skill in long swords, short swords, bows, and martial arts. They use the intelligence stat to cast spells, and their special spell is clairvoyance.
Special rules
Samurai get a +1 to-hit bonus when firing any arrow from a bow, and gain another +1 to-hit when firing ya. Samurai get a +1 bonus to multishot and damage when firing ya from a yumi.
Samurai have innate knowledge of the build quality for armor, weapons and barding.
Samurai can perform a shattering blow while wielding a katana and either wearing no shield or wearing a pair of bracers.
Samurai are expected to adhere to a role-specific code of conduct, detailed in the next section.
Code of conduct
As in NetHack, the Samurai code of conduct is designed after bushido, and those following it must behave honorably—dishonorable acts will incur an alignment record penalty and display a guilt message:
- You disturb the honorable dead!
- You incurred a -1 penalty to alignment record from digging up a grave.
- You dishonorably attack the innocent!
- You incurred a -1 penalty to alignment record from attacking peaceful or tame monster.
- You dishonorably use a <poisoned/tainted> weapon!
- You incurred a -1 penalty to alignment record from attacking with a poisoned or drow poison-tainted weapon.
Japanese names for items
On top of normal language-specific changes for some game dialogs while the hero is a Samurai, certain items also use Japanese names in place of their regular English names, which are listed below:
| English | Japanese |
|---|---|
| short sword | wakizashi |
| broadsword | ninja-to |
| flail | nunchaku |
| glaive | naginata |
| lock pick | osaku |
| wooden harp | koto |
| knife | shito |
| plate mail | tanko |
| helmet | kabuto |
| leather gloves | yugake |
| gauntlets | tekko |
| food ration | gunyoki |
| potion of booze | potion of sake |
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Hatamoto
- XL 3-5: Ronin
- XL 6-9: Ninja/Kunoichi
- XL 10-13: Joshu
- XL 14-17: Ryoshu
- XL 18-21: Kokushu
- XL 22-25: Daimyo
- XL 26-29: Kuge
- XL 30: Shogun
Gods
The Samurai pantheon is based on the pantheon of Japanese mythology. Their first sacrifice gift is Snickersnee.
- Lawful: Amaterasu Omikami
- Neutral: Raijin
- Chaotic: Susanowo
Quest
The Samurai's quest sees them fighting Ashikaga Takauji for The Tsurugi of Muramasa, an artifact tsurugi. The Tsurugi of Muramasa acts as a luckstone while carried, and while wielded it grants half physical damage along with extrinsic protection that auguments the hero's magic cancellation by 1 (similar to a ring of protection, but not stacking with one). The Tsurugi has +1d3 to-hit and +d8 damage bonuses versus all monsters, with a 1⁄20} chance (5%) of a size-dependent effect: against medium-size or smaller monsters and any monster that is engulfing the wielder, the Tsurugi can bisect and instantly kill them upon hitting, which can include the hero if Ashikaga Takauji uses the weapon against them—against large-or-bigger monsters, the Tsurugi instead deals double damage.
Strategy
A user has suggested improving this page or section as follows:
"Detail to match the layout of other NetHack role strategy sections and distinguish it from those."