Ranger/EvilHack

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In EvilHack, the Ranger is one of the roles from NetHack that is available to the hero.

Rangers can be humans, elves, gnomes, orcs, hobbits, centaurs, or drow, and can start as neutral or chaotic.

Starting equipment

Each Ranger starts with the following equipment, depending on their race:

Human (default) Gnome Elf Orc Hobbit Centaur Drow
Melee weapon (wielded) +1 dagger +1 dagger +1 elven dagger +1 orcish dagger +1 elven dagger +1 dagger +1 dark elven dagger
Launcher (alternate weapon) +1 bow +1 crossbow +1 elven bow +1 orcish bow +1 crossbow +1 bow +1 dark elven bow
Primary ammo (quivered) 50-59 +2 arrows 50-59 +2 crossbow bolts 50-59 +2 elven arrows 50-59 +2 orcish arrows 50-59 +2 crossbow bolts 50-59 +2 arrows 50-59 +2 dark elven arrows
Secondary ammo 30-39 +0 arrows 30-39 +0 crossbow bolts 30-39 +0 elven arrows 30-39 +0 orcish arrows 30-39 +0 crossbow bolts 30-39 +0 arrows 30-39 +0 dark elven arrows
Cloak +2 cloak of displacement +2 cloak of displacement +2 elven cloak +2 cloak of displacement +2 elven cloak +2 cloak of displacement +2 dark elven cloak
Food 4-8 cram rations 4-8 cram rations 4-8 lembas wafers 4-8 tripe rations

two stacks of 1-2 random comestibles

4-8 lembas wafers

two stacks of 1-2 random comestibles

4-8 cram rations 4-8 cram rations

Chaotic Rangers have a 1100 chance of each starting stack of ammo being poisoned.

Rangers start with knowledge of any applicable racial equipment.

The Ranger's default starting pet is a little dog named Sirius.

Intrinsics

Rangers gain the following intrinsic properties upon reaching the given experience levels:

Attributes

The Ranger's starting attributes are distributed as follows:

Attributes Strength Dexterity Constitution Intelligence Wisdom Charisma Remaining
Minimum attributes 13 9 13 13 13 7 7
Distribution percentages 30% 20% 20% 10% 10% 10%
Mean w/ standard deviation (human) 15.22±1.32 10.45±1.17 14.44±1.14 13.75±0.93 13.75±0.93 7.68±0.91

The means and standard deviations were calculated via simulation, whose source code can be found on the role article's talk page, and assumes that all given roles are played as humans—non-human races will have different attribute means as a result of different attribute maximums.

Skills

Rangers have the following skills available to them:

Ranger skills
Max Skills
Basic
Skilled
Expert

Rangers start with Basic skill in daggers as well as their starting launcher, i.e. crossbows for gnomes or hobbits and bows otherwise. They use the intelligence stat to cast spells, and their special spell is invisibility.

Special rules

Rangers gain a +1 bonus to multishot with all projectile weapons except for dagger weapons (applied before racial and skill bonuses). Elven and orcish Rangers gain a +1 bonus to multishot when firing their respective racial arrows from The Longbow of Diana, and drow Rangers gain the same bonus when either using the Longbow of Diana to fire dark elven arrows or using The Crossbow of Carl to fire dark elven crossbow bolts.

Rangers have a bonus to untrap floor traps, and have an increased chance of successfully setting traps and applying trap kits, though they are not as proficient as Rogues.

Rangers have a -2 penalty applied to casting emergency spells.

Rank titles

The status line displays one of the following ranks for the corresponding experience levels:

  • XL 1-2: Tenderfoot
  • XL 3-5: Lookout
  • XL 6-9: Trailblazer
  • XL 10-13: Reconnoiterer/Reconnoiteress
  • XL 14-17: Scout
  • XL 18-21: Arbalester
  • XL 22-25: Archer
  • XL 26-29: Sharpshooter
  • XL 30: Marksman/Markswoman

Gods

Main article: Religion

The Ranger pantheon is based on the classical pantheon of Roman mythology, particularly deities that also lend their names to planets.

Quest

Main article: Ranger quest

The Ranger's quest sees them fighting Scorpius for either The Longbow of Diana (an artifact bow) or The Crossbow of Carl (an artifact crossbow)—this is done so that gnomish and hobbit rangers do not have to forego their starting crossbow skills or racial multishot bonuses for completing the Quest, and the Crossbow of Carl also weighs 24 aum for them.

Both the Longbow of Diana and the Crossbow of Carl grant telepathy while carried, and while wielded they grant reflection and applies a +1d5 to-hit bonus and an increased range to fired projectiles. Invoking either artifact creates projectiles of the same beatitude that match both the launcher and the hero's race (if applicable) and places them in the hero's inventory, with a small chance of producing poisoned projectiles and a chance of producing projectiles with object properties.

Strategy

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