Expert trait
In dNetHack, notdNetHack, and notnotdNetHack, expert traits are a set of 21 special attributes which increase a weapon or weapon-tool's damage output or have other effects applied on a hit. Most weapons and weapon-tools possess a specific subset of expert traits that are largely consistent between weapons using the same skill, though few are wholly identical. While some expert traits occur on-hit, others have specific requirements related to the hero or a monster's movement or not being in two-weapon combat. All expert traits are additive to a weapon's base damage, with a skill-dependent chance to trigger, the odds of which are summarised in a table further below.
Description
Zerthimon's Focus
A hero that has learned the "Zerthimon's focus" mental edge from The Sky Reflected will receive bonuses to any mercurial weapon's expert traits while at high sanity or while under the effects of clear thoughts. The chance of this effect occurring at high sanity increases by 10% for every point of sanity above 81, up to 100% at 91 and above.
Accuracy dependent expert traits
When hitting a monster, a dieroll of 1d20 is made — dieroll henceforth.
Expert trait damage bonus
Expert traits that deal bonus damage, except when stated otherwise, deal an extra amount equal to the sum of the weapon's base damage and skill damage bonus (+2 and +5 at Skilled and Expert respectively). The weapon's base damage only includes its damage dice and die faces, as well as bonus dice and flat damage bonuses, but not its enchantment. Additive flat bonus damage from a weapon's special abilities is not included in this sum, such as a crystal sword's +1 bonus flat damage per 3 enchantment or a chikage's hermargyos' bonus flat damage.
Fighting style expert traits
These four expert traits will be disabled by default and must be manually enabled or disabled through the #style extended command. Only one fighting style expert trait can be active at a time.
Hew
The hew fighting style expert trait cannot be used in two-weapon combat. Will surpress the cleave expert trait while active. With a 1⁄10 chance at Skilled, or always at Expert skill, weapons will target the upper armor DR slot and gain the expert trait bonus damage. Weapons that deal both piercing and slashing damage will only deal slashing damage while hew is active. Additionally, successfully using hew will increase your own study count by half of your skill with the weapon (0 at Skilled, 1 at Expert) and burns 1 hunger for a medium-sized hero.
Fell
The fell fighting style expert trait cannot be used in two-weapon combat. Hitting a monster with a weapon that has the fell fighting form expert trait will reduce their movement points with a 1⁄10 chance at Skilled, or always at Expert. When it triggers, fell reduces a monster's current movement points by the half of their remaining points on the first hit, a third on the second and so on, up to -6 movement points at most. Hitting a monster with fell has a 1⁄25 chance to wound the target's legs and deals the weapon's base dice as bonus damage.
Knock back
A weapon with the knock back fighting style expert trait deals staggering blows with a 1⁄20 chance at Skilled, or 1⁄5 chance at Expert. With Zerthimon's focus these chances increase to 1⁄10 at Skilled, and 1⁄3 at Expert.
Stunning strike
A weapon with the knock back fighting style expert trait triggers with a 1⁄10 chance at Skilled, or 1⁄2 chance at Expert, increasing to 1⁄5 at Skilled and 3⁄4 at Expert with Zerthimon's focus. A successful stunning strike permanently stuns the target and deals expert trait bonus damage. Monsters that have a head receive an additional 2d10 damage.
Focus fire
A weapon with the focus fire fighting style expert trait targets a monster where it is least armored, choosing the lowest DR slot with a 1⁄5 chance at Skilled, or always at Expert. With Zerthimon's focus, there is a separate chance the chosen slot's DR is reduced by 2 with a 1⁄2 chance at Skilled, and always by 5 at Expert. Making a melee attack with focus fire incurs a -5 to-hit penalty at Skilled, or -2 at Expert. A weapon deals only piercing damage while the focus fire expert trait is active, regardless of its previous damage masks.
Some weapons suffer changes when wielded with the focus fire fighting style:
- Fossilized teeth lose the knock back charge and penetrate armor traits and have their damage versus small and large monsters reduced to 1d8. For a hero with at least 20 insight, a fossilized tooth gains various damage bonuses based on its type.
- goedendags gain the bleed expert trait and deal 1d8 versus large monsters.
- The first gift for vampire Convicts, Storm-Curse, gains one sneak attack die.
- poleaxes gain stop thrust.
- pest glaives that acquired both the focus fire and long slash expert traits may only benefit from either one at a time. Puncture requires focus fire to be enabled.
- silverknight swords gain the penetrate armor and create openings.
Expert traits
Knock back charge
At Skilled, makes an automatic attack when you move towards an enemy with knockback active 1⁄2 of the time, or always at Expert. If the attack hits, the target will be pushed back 1 square.
Graze
Missing a monster with a weapon with the graze expert trait has a chance to instead inflict a lesser amount of damage. Zerthimon's focus instead has a 1⁄20 chance of making the attack hit instead at Skilled, or 1⁄4 at Expert. A graze attack's damage is equal to the sum of the expert trait damage bonus and the weapon's enchantment. For example, at Expert a +0 trident (1d8+2 vs. small, 3d6 vs. large) deals 8 damage against a small monster (+1 from damage dice amount, +2 flat damage, +5 from skill) and 8 damage against a large monster (+3 from damage dice amount, +5 from skill) when performing a graze attack. A check against your to-hit is made:
- Skilled: To-hit must exceed an amount between -9 and 29 (Dieroll + 10 - 1d20)
- Expert: To-hit must exceed an amount between -19 and 0 (Dieroll - 20)
Striking
Making a melee attack with striking benefits from a +2 to-hit bonus at Skilled, or +5 at Expert.
Stop thrust
Triggers when you attack an enemy by moving in the opposite direction that they moved in their last turn. Deals the expert trait damage bonus 1⁄10 of the time at Skilled, or always at Expert. This trait is especially useful when kiting enemies, as they repeatedly open themselves to stop-thrusts while chasing you.
Penetrate armor
Attacks made with a weapon with the penetrate armor expert trait ignore 2 points of the monster's hit DR slot at Skilled, or 10 at Expert.
Long slash
The long slash expert trait adds bonus base damage to attacks made with high to-hit, up to +4x base damage. Four successive checks against to-hit are made, with the amount needed for each bonus amount of base dice increasing by 20 points each time:
- Skilled:
- +1x: To-hit must exceed 21–59 (Dieroll + 40 - 1d20)
- +2x: To-hit must exceed previous amount by 20 (41–79)
- +3x: To-hit must exceed previous amount by 20 (61–99)
- +4x: To-hit must exceed previous amount by 20 (81–119)
- Expert:
- +1x: To-hit must exceed 21–40 (Dieroll + 20)
- +2x: To-hit must exceed previous amount by 20 (41–60)
- +3x: To-hit must exceed previous amount by 20 (61–80)
- +4x: To-hit must exceed previous amount by 20 (81–100)
- Zerthimon's focus is cumulative with long slash if the trait added at least one count of bonus base dice:
- Skilled: 1⁄4 chance of adding another +1x bonus base damage
- Expert: Always adds +1x.
Bleed
Attacks made with bleed weapons inflict 1 point of bleed with a 1⁄10 chance at Skilled, or with a 1⁄2 chance at Expert. When a bleeding wound is inflicted, the bleed damage is also added as bonus damage to the current hit. Bleed damage is dealt at the beginning of each round, and a monster's natural healing is blocked while it is bleeding. Bleed damage decreases by 1 each round.
Puncture
Attacks made with the puncture expert trait increment a "puncture" counter by 1 point per hit at Skilled, or by 2 at Expert. There is a 1⁄10 chance every time the puncture counter is incremented that the attack deals the expert trait damage bonus and increments the target's study counter by the sum of the weapon's base damage dice and the skill bonus (+2 at Skilled and +5 at Expert). The puncture counter is reset to 0 when this occurs. A monster's damage is reduced by 5 for every point of puncture it is currently afflicted by, with a point decaying each turn with a 1⁄2 chance.
Cleave
The cleave expert trait will not trigger if the hew fighting style expert trait is currently active. Killing a monster with a cleaving weapon will automatically make a second attack to either the left or the right of the dead monster, and, with Zerthimon's focus, a third attack. At Skilled, the odds of these attacks triggering are 1⁄4, and they always occur at Expert.
Lunge
Makes an automatic attack 1⁄2 of the time you move towards an enemy at Skilled, or always at Expert.
Quick
Attacks with this weapon take 3⁄4 as many movement points as normal at Skilled, or only 2⁄3 at Expert.
Braced
Attacking an enemy in the direction that they just attacked toward with a braced weapon deals the expert trait damage bonus with a 1⁄10 chance at Skilled and always at Expert.
Second
An offhand weapon with this trait automatically attacks a single adjacent target 1⁄4 of the time after killing a monster at Skilled, or always at Expert.
Second
The second expert trait requires you to be in two-weapon combat with a weapon with the second expert trait in the offhand and to kill a monster. Landing the last blow with either the offhand or main hand will automatically make a second attack with the offhand weapon against a monster in melee range. At Skilled, the odds of this attack occurring are 1⁄4, and it always occurs at Expert. With Zerthimon's focus, this second attack will deal double damage 1⁄4 of the time, or always at Expert.
Create opening
At Skilled, when attacking a monster with a weapon with the create opening expert trait, there is a 1⁄10 chance of making that monster "open" (vulnerable to sneak attack) for the next 2 turns. At Expert skill, monsters hit will always be made vulnerable. At Skilled, Zerthimon's focus adds a sneak attack die with a 1⁄4 chance and a second one with a 1⁄20 chance. At Expert, it always adds at least one and has a 1⁄4 chance of adding a second one.
Braced
Hitting a monster that has attacked you on the last turn with a weapon that has the braced expert trait will deal bonus damage 1⁄10 of the time at Skilled, and always does at Expert. This damage is equal to the sum of the weapon's base damage (not including enchantment) and skill damage bonus. Zerthimon's focus doubles the damage bonus 1⁄4 of the time at Skilled, and always does at Expert.
Blade song
Weapons with the blade song expert trait always gain the expert trait bonus damage if you have recently cast a spell or sung a song at Expert — at Skilled the chance lessens the closer the blade song is to timing out. The base duration of the blade song is equal to the song or spell's level. Songs gain a Cha - 102 bonus, up to 8 at 25 charisma, to the blade song's duration. Elven heroes gain 3 additional base turns. Weapons appear as "chiming" while the blade song is active.
Blade dance
To trigger blade dance, you must attack or move in a different direction than you did on your last turn, gaining 1⁄3 of the expert trait bonus damage at Skilled and the full damage bonus at Expert. Elven heroes get +12 charisma to damage, but have their AC reduced by 1 at Skilled and by 3 at Expert.
Weapon size
A weapon's size directly impacts which expert traits it has. Weapons which are larger than their base size suffer the following changes:
- Create openings becomes stop thrust, and lunge for pierce-only weapons
- Second target is removed with no replacement
- Quick becomes create openings for large weapons, and stop thrust/lunge for huge+ weapons
Weapons which are smaller than their base size suffer the following changes:
- Knock back charge is lost (becoming knock back) with no replacement
- Cleave is replaced with graze
Tiny weapons suffer the following changes:
- Stop thrust becomes create opening
- Lunge becomes quick
- Hew and Fell become focus fire
- Knock back is lost with no replacement
Weapons by skill
Axe
| Weapon | Fighting forms | Active forms | ||
|---|---|---|---|---|
| axe | Hew | |||
| battle-axe | Hew | Fell | Cleave | |
| diskos | Hew | Fell | ||
| hunter's axe | Hew | |||
| hunter's long-axe | Hew | Fell | Cleave | Stop Thrust |
| moon axe | Hew | Fell | Cleave | |
Bare handed combat
| Weapon | Fighting forms | Active forms | ||||
|---|---|---|---|---|---|---|
| bestial claw | Create Opening | Bleed | ||||
| katar | Create Opening | Penetrate armor | ||||
| shanta-pata | Focus Fire | Stop Thrust | Cleave | |||
Broadsword
| Weapon | Fighting forms | Active forms | ||||||
|---|---|---|---|---|---|---|---|---|
| broadsword | Graze | |||||||
| force sword | Stop Thrust | Penetrate armor | Lunge | |||||
| elven broadsword | Graze | Blade Song | ||||||
| ninja-to | Focus Fire | Bleed | Create Opening | |||||
| runesword | Graze | |||||||
Club
| Weapon | Fighting forms | Active forms | ||||||
|---|---|---|---|---|---|---|---|---|
| aklys | Hew | Stunning Strike | Penetrate armor | |||||
| beast crusher | Hew | Knock Back | Stunning Strike | |||||
| breaking wheel | Knock Back | Knock Back Charge | ||||||
| clawed hand | Hew | Knock Back | Stunning Strike | |||||
| club | Hew | Knock Back | Stunning Strike | |||||
| goedendag | Hew | Knock Back | Stunning Strike | Focus Fire | ||||
| greatclub | Hew | Fell | Knock Back | Knock Back Charge | ||||
| macuahuitl | Hew | Stunning Strike | Graze | |||||
| square club | Knock Back | Stunning Strike | Knock Back Charge | |||||
| tooth | Hew | Knock Back | Stunning Strike | Focus Fire | Knock Back Charge | Penetrate armor | ||
Dagger
| Weapon | Fighting forms | Active forms | |||||
|---|---|---|---|---|---|---|---|
| athame | Focus Fire | Second | Quick | ||||
| blade of pity | Second | ||||||
| dagger | Focus Fire | Second | Quick | ||||
| droven dagger | Focus Fire | Second | Quick | ||||
| elven dagger | Focus Fire | Second | Quick | Blade Song | |||
| orcish dagger | Focus Fire | Second | Quick | ||||
| rakuyo-dagger | Focus Fire | Second | |||||
| rondel dagger | Focus Fire | Second | Quick | Penetrate armor | |||
| set of crow talons | Second | Bleed | |||||
| stake | Focus Fire | Second | Quick | Stop Thrust | |||
| tecpatl | Focus Fire | Second | Quick | Bleed | |||
Farm implements
| Weapon | Fighting forms | Active forms | ||||
|---|---|---|---|---|---|---|
| elven sickle | Bleed | Blade Song | ||||
| long saw | Bleed | |||||
| saw cleaver | Bleed | |||||
| scythe | Fell | Bleed | Cleave | |||
| sickle | Bleed | |||||
Firearms
| Weapon | Fighting forms | Active forms |
|---|---|---|
| assault rifle | Focus Fire | |
| carcosan sting | Focus Fire | Second |
| evelyn | Focus Fire | |
| pistol | Focus Fire | |
| rifle | Focus Fire | |
| sniper rifle | Focus Fire |
Flail
| Weapon | Fighting forms | Active forms | ||
|---|---|---|---|---|
| beast cutter | Hew | Stunning Strike | Penetrate armor | Bleed |
| flail | Hew | Stunning Strike | Penetrate armor | |
Hammer
| Weapon | Fighting forms | Active forms | ||
|---|---|---|---|---|
| church-hammer | Hew | Knock Back | Penetrate armor | |
| seismic hammer | Hew | Stunning Strike | Penetrate armor | |
| smithing hammer | Hew | Stunning Strike | ||
| war hammer | Hew | Stunning Strike | Penetrate armor | |
Knife
| Weapon | Fighting forms | Active forms | |||
|---|---|---|---|---|---|
| crysknife | Focus Fire | Quick | Second | ||
| fang of apep | Focus Fire | Quick | Second | ||
| knife | Focus Fire | Quick | Second | ||
| scalpel | Focus Fire | Quick | Bleed | ||
| spoon | Focus Fire | Quick | Second | ||
| stiletto | Focus Fire | Quick | Second | ||
| worm tooth | Focus Fire | Quick | Second | ||
Lance
| Weapon | Fighting forms | Active forms | ||||
|---|---|---|---|---|---|---|
| droven lance | Stop Thrust | Penetrate armor | Lunge | Braced | ||
| elven lance | Stop Thrust | Penetrate armor | Lunge | Braced | Blade Song | |
| force pike | Focus Fire | Stop Thrust | Lunge | Braced | ||
| gold-bladed vibrospear | Focus Fire | Stop Thrust | Lunge | Braced | ||
| lance | Stop Thrust | Penetrate armor | Lunge | Braced | ||
| white vibrospear | Focus Fire | Stop Thrust | Lunge | Braced | ||
Long sword
| Weapon | Fighting forms | Active forms | ||||
|---|---|---|---|---|---|---|
| cane | Focus Fire | Stop Thrust | Lunge | |||
| chikage | Hew | Focus Fire | ||||
| crystal sword | Focus Fire | Stop Thrust | Graze | |||
| gold-bladed vibrosword | Focus Fire | Stop Thrust | Lunge | |||
| hunter's longsword | Focus Fire | Stop Thrust | Graze | |||
| katana | Hew | Focus Fire | Graze | |||
| long sword | Focus Fire | Stop Thrust | Graze | |||
| odachi | Hew | Graze | Long Slash | |||
| red-eyed vibrosword | Focus Fire | Stop Thrust | Lunge | |||
| rod of force | Graze | |||||
| silverknight sword | Focus Fire | Stop Thrust | Lunge | |||
| white vibrosword | Focus Fire | Stop Thrust | Lunge | |||
Mace
| Weapon | Fighting forms | Active forms | |||||
|---|---|---|---|---|---|---|---|
| devil fist | Hew | Fell | Penetrate armor | ||||
| elven mace | Hew | Stunning Strike | Penetrate armor | Blade Dance | |||
| great mace | Hew | Knock Back | Stunning Strike | Penetrate armor | Knock Back Charge | ||
| mace | Hew | Stunning Strike | Penetrate armor | ||||
| sunrod | Penetrate armor | ||||||
| tonitrus | Hew | Stunning Strike | |||||
Morning star
The morning star has the hew, stunning strike, penetrate armor, and bleed expert traits.
Pick-axe
| Weapon | Fighting forms | Active forms | ||
|---|---|---|---|---|
| church-pick | Hew | Fell | Penetrate armor | Cleave |
| demon claw | Hew | Fell | ||
| dwarvish mattock | Hew | Penetrate armor | ||
| pick-axe | Hew | Penetrate armor | ||
Polearm
| Weapon | Fighting forms | Active forms | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bardiche | Hew | Long Slash | |||||||||
| bec de corbin | Hew | Stunning Strike | Stop Thrust | Penetrate armor | |||||||
| bill-guisarme | Knock Back | Bleed | |||||||||
| fauchard | Hew | ||||||||||
| glaive | Hew | ||||||||||
| guisarme | Bleed | ||||||||||
| halberd | Hew | Knock Back | Stop Thrust | Penetrate armor | Braced | ||||||
| lucern hammer | Hew | Stunning Strike | Stop Thrust | Penetrate armor | Braced | ||||||
| naginata | Hew | ||||||||||
| partisan | Stop Thrust | Penetrate armor | Braced | ||||||||
| poleaxe | Hew | Stunning Strike | Focus Fire | ||||||||
| ranseur | Stop Thrust | Penetrate armor | Braced | ||||||||
| silverknight scythe | Fell | Bleed | Cleave | ||||||||
| spetum | Knock Back | Stop Thrust | Braced | ||||||||
| voulge | Hew | ||||||||||
Quarterstaff
| Weapon | Fighting forms | Active forms | |||||||
|---|---|---|---|---|---|---|---|---|---|
| bar | Hew | Fell | Knock Back | Stunning Strike | Knock Back Charge | ||||
| double force-blade | Cleave | ||||||||
| double sword | Cleave | ||||||||
| khakkhara | Knock Back | Stunning Strike | Focus Fire | Stop Thrust | Cleave | Braced | |||
| quarterstaff | Hew | Fell | Knock Back | Stunning Strike | Knock Back Charge | ||||
| shepherd's crook | Fell | ||||||||
Saber
| Weapon | Fighting forms | Active forms | |||
|---|---|---|---|---|---|
| crow quill | Focus Fire | Stop Thrust | Lunge | Bleed | |
| rapier | Focus Fire | Stop Thrust | Lunge | ||
| rakuyo-saber | Focus Fire | ||||
| saber | Focus Fire | Long Slash | |||
| soldier's rapier | Focus Fire | Stop Thrust | Lunge | ||
Scimitar
| Weapon | Fighting forms | Active forms | |||||
|---|---|---|---|---|---|---|---|
| bow-blade | Long Slash | ||||||
| cutlass | Long Slash | ||||||
| elven scimitar | Long Slash | Blade Dance | Striking | ||||
| high-elven warsword | Hew | Fell | Long Slash | Blade Dance | Cleave | Blade Song | |
| scimitar | Long Slash | Striking | |||||
Short sword
| Weapon | Fighting forms | Active forms | |||||
|---|---|---|---|---|---|---|---|
| blade of grace | Create Opening | ||||||
| blade of mercy | Focus Fire | Create Opening | |||||
| church shortsword | Focus Fire | Create Opening | |||||
| droven short sword | Focus Fire | Create Opening | |||||
| dwarvish short sword | Focus Fire | Create Opening | |||||
| elven short sword | Focus Fire | Create Opening | Blade Song | ||||
| hunter's shortsword | Focus Fire | Create Opening | Quick | ||||
| khopesh | Hew | Create Opening | Bleed | ||||
| mirrorblade | Focus Fire | Create Opening | |||||
| orcish short sword | Focus Fire | Create Opening | |||||
| short sword | Focus Fire | Create Opening | |||||
| vibroblade | Focus Fire | Create Opening | |||||
| wakizashi | Focus Fire | Create Opening | Second | ||||
Spear
| Weapon | Fighting forms | Active forms | |||||||
|---|---|---|---|---|---|---|---|---|---|
| atgeir | Hew | Focus Fire | Stop Thrust | Graze | |||||
| droven spear | Focus Fire | Stop Thrust | Puncture | ||||||
| dwarvish spear | Focus Fire | Stop Thrust | Braced | ||||||
| elven spear | Focus Fire | Stop Thrust | Lunge | Blade Song | |||||
| javelin | Focus Fire | Stop Thrust | Puncture | ||||||
| orcish spear | Focus Fire | Stop Thrust | Puncture | ||||||
| saw spear | Stop Thrust | Puncture | Bleed | ||||||
| silverknight spear | Stop Thrust | Puncture | Braced | ||||||
| spear | Focus Fire | Stop Thrust | Puncture | Lunge | |||||
Trident
| Weapon | Fighting forms | Active forms | |
|---|---|---|---|
| pincer staff | Stop Thrust | ||
| trident | Focus Fire | Graze | Stop Thrust |
Two-handed sword
| Weapon | Fighting forms | Active forms | ||||
|---|---|---|---|---|---|---|
| church blade | Hew | Fell | Lunge | |||
| droven greatsword | Fell | Cleave | Graze | |||
| gold-bladed vibrozanbato | Fell | Cleave | Long Slash | |||
| nagamaki | Hew | Cleave | Graze | Long Slash | ||
| two-handed sword | Fell | Cleave | Graze | |||
| white vibrozanbato | Fell | Cleave | Long Slash | |||
Unicorn horn
The unicorn horn has the focus fire, quick, and second expert traits.
Whip
| Weapon | Active forms | |
|---|---|---|
| force whip | Penetrate armor | |
| whip-saw | Bleed | Cleave |
Projectile
All of the following projectiles gain the focus fire expert trait:
Launcher
All of the following launchers gain the focus fire expert trait:
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.