Vapors

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Vapors are released when a potion shatters and can affect you if you are nearby. The effect is not usually as strong as if the potion had been quaffed instead. If you are standing in a square adjacent to where the potion shatters, you can still be affected by the vapors released. For this reason, you should be careful when throwing harmful potions at nearby opponents.

Vapors can also be released if a potion you are carrying gets shattered by something that can vaporize it (such as a fire or lightning). Potions on the ground can be shattered by nearby explosions or blasts from harmful wands. Similarly, bashing open a locked container can shatter potion bottles inside, releasing vapors. A potion can also break if dropped while flying or levitating.

Alchemy accidents will also release potion vapors.

Vapors can be inhaled ("You smell a peculiar odor"), or they can come in to contact with your eyes ("Your eyes water"). Thus, being breathless does not save you from vapors unless you also have no eyes.

Monsters are not affected by vapors, only by potions that directly hit them.

Vapor effects

Potion Effect Message
Restore ability
Gain ability
Restores 1 lost attribute point to a random attribute if uncursed.
Restores 1 lost attribute point to all attributes if blessed.
No effect if cursed.
Ulch! That potion smells terrible! Your eyes sting! (if cursed)
Healing Restore 1 hit point, up to your maximum. Does not raise maximum hit points. Exercises constitution.
Extra healing Restore 2 hit points, up to your maximum. Does not raise maximum hit points. Exercises constitution.
Full healing Restore 3 hit points, up to your maximum. Does not raise maximum hit points. Exercises constitution.
Sickness If you are not a Healer, lose 5 hit points to a minimum of 1, regardless of beatitude or poison resistance. Abuses constitution.
Hallucination No effect. You have a momentary vision.
Confusion
Booze
You become confused for 1d5 (more) turns. You feel somewhat dizzy. (if not already confused)
Invisibility The potion is identified if you are not blind or invisible. For an instant you couldn't see yourself! (without see invisible)
For an instant you could see right through yourself! (with see invisible)
Paralysis If you do not have free action, you are paralyzed for 1d5 turns. The potion is identified. Abuses dexterity. Something seems to be holding you. (without free action)
You stiffen momentarily. (with free action)
Sleeping If you have neither sleep resistance nor free action, you fall asleep for 1d5 turns. The potion is identified. Abuses dexterity. You feel rather tired. (if you fell asleep)
You yawn. (if you resisted)
Speed You become very fast for 1d5 (more) turns. Exercises dexterity. Your knees seem more flexible now. (if not already fast)
Blindness You become blind for 1d5 (more) turns. The potion is identified if you are not asleep or already blind. It suddenly gets dark. (if you were not asleep or already blind)
Water If you are a gremlin, you split. If you have lycanthropy, holy water will turn you to your human form, and unholy water will turn you to your animal form; the condition is not cured.
Acid
Polymorph
Abuses constitution.

Vapor from fountains

One of the results of quaffing from a magic fountain is "A wisp of vapor escapes from the fountain..." This is not the same as potion vapors. See the fountain article for more information.

SLASH'EM

SLASH'EM introduces new potions with vapor effects.

Potion Effect Message
Amnesia If you are a flaming sphere or iron golem, you take 1d6 damage. If you are a gremlin, you split. You forget objects, spells, traps, and maps. You flicker! (if polymorphed into a flaming sphere)
You rust! (if polymorphed into an iron golem)
You feel dizzy! (always)
Blood If you are a vampire, abuses wisdom. Otherwise abuses constitution. You feel a sense of loss.
Vampire blood If you are a vampire, abuses wisdom. Otherwise abuses constitution. You feel a terrible sense of loss.

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