Iron shoes/zh-CN
NetHack 中文 Wiki 需要您的帮助!
了解如何帮助我们完善Wiki
铁鞋(iron shoes)是NetHack中的一种靴子类防具。它由铁制成,未鉴定时外观为硬底鞋(hard shoes)。
生成
不以贫民设定开局的野蛮人、骑士、僧侣、武士和女武神在游戏开始时即持有铁鞋的鉴定信息[1][2][3][4][5][6][7][8]。
铁鞋在随机生成防具中占比7⁄1000(0.7%)。
非亡灵的矮人类怪物生成时有6⁄7的概率获得一双铁鞋[9]。强兽人生成时有1⁄3的概率获得一双铁鞋,兽人队长生成时有1⁄2的概率获得与强兽人相同的起始装备,因此它们生成时有1⁄6的概率获得铁鞋[10][11]。
在星界位面生成的玩家怪物有49⁄1024(约4.79%)的概率获得一双铁鞋[12][13]。
描述
铁鞋的基础AC加成为2,作为金属类材料的防具,它会降低施法成功率。
- 有2⁄5的概率防止穿戴者的腿被玄蚊叮伤[15]。
- 触发捕兽夹时不会受到伤害,也不会受到腿伤(但仍会被困住)[16][17]。
- 落入尖刺坑时不会受到尖刺的伤害,也不会受到带毒尖刺的毒素影响[18][19]。
- 如果穿戴的铁鞋的附魔值为正数,触发反魔法区域时,不会受到陷阱的负面效果,而是改为减少铁鞋1点附魔值[20]。
- 触发变形陷阱时,穿戴者自身不会被变形,改为将穿戴的铁鞋变形为踢靴[21][22]。
- 触发地雷时受到的爆炸伤害降低(但仍然会受到腿伤)[23]。
策略
铁鞋和高筒靴是游戏中唯二基础AC为2的靴子。铁鞋很容易在侏儒矿坑里找到,但更重,且会阻碍施法,还会生锈,因此遇见生锈陷阱或锈怪时会比较麻烦。不过,铁鞋自身抵御各种陷阱的负面效果的能力使得它在游戏初期相当实用,能大幅降低探索矿坑底层之类的地区的风险。
游戏早期,想尽快降低AC,且不需要依赖施法的近战角色,可以考虑利用矿坑里找到的铁鞋,后续遇到高筒靴时可以考虑替换之。如果不穿其他的金属防具,那么穿铁鞋对低等级法术成功率的惩罚是比较小的。
历史
铁鞋最初于NetHack 3.0.0加入游戏。
根据commit b6df17f3和commit 89473216,自NetHack 5.0.0起,铁鞋能够防御部分陷阱的负面效果。
Variants
此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译。
Some variants rename the iron shoes worn by dwarves to dwarvish boots, which may also grant an AC bonus to dwarves that wear them (including dwarven heroes), and are otherwise the same as iron shoes—other variants may additionally repurpose the iron shoes given to Uruk-hai into orcish boots, which may also grant an AC bonus to orcs that wear them (including orcish heroes).
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the pair of iron shoes is simply known as a pair of shoes and retains its unidentified appearance. A pair of shoes grants 1 base AC and 1 DR while worn, has a base object material of iron, and always displays its material when identified, even with the default material. dNetHack, notdNetHack and notnotdNetHack also add armored boots, which can be considered an "improved" version of iron shoes.
Drow Healers start each game with a blessed +1 blue-colored pair of cloth shoes.
- Storm giants are generated with a pair of iron shoes.
- Master Kaen is generated with a cursed +4 pair of iron shoes that have the holy, consecrated, unholy, and desecrated object properties.
- Eclavdra, the quest leader for the Drow Racial quest and Hedrow shared quest, is generated with a blessed and erosion-proofed +0 pair of silver shoes.
- Sister T'eirastra, the Drow Healer quest leader, is generated with a blue-colored blessed pair of cloth shoes.
- Pen'a mendicants are generated with a blue-colored blessed pair of cloth shoes.
- Neferet the Green is generated with a blessed and erosion-proofed +5 pair of silver shoes.
- Nurses that are generated in the future (i.e. the Anachrononaut quest and Android quest) are generated with a +7 white-colored pair of cloth shoes.
- Lawful minions, neutral minions and chaotic minions that are generated in Gehennom or given "endgame" equipment have an effective 1⁄12 chance of being generated with a set of armor that includes a pair of cloth shoes.
- Duergar and dwarf smiths will always be generated with a pair of shoes, as well as any non-undead dwarves that are generated in the future (i.e. the Anachrononaut quest and Android quest) after level creation.
- Dwarves that are generated in the Arcadia segments of the Lawful Quest, generated on any floor of the Drow Healer quest after level creation, or anywhere else outside of the level creation process for levels in the future have a 6⁄7 chance of being generated with a pair of shoes—any such dwarves that are slated for "good" equipment will always have a pair of shoes.
- Uruk-hai and Uruk-captains have a 1⁄3 chance of being generated with a pair of shoes, and will always be given a pair of shoes if they are slated for good equipment.
- Carcosan courtiers generated in the future have an effective 1⁄2 chance of generating with an armor set that has a roughly 1⁄2 chance of the footwear being a pair of shoes. Carcosan courtiers generated elsewhere have an effective 7⁄10 chance of generating with an armor set that has a roughly 1⁄2 chance of the footwear being a pair of shoes.
- Xuenu monks are always generated with a pair of wooden shoes that have a 1⁄4 chance of being given 1-4 additional points of enchantment.
- Deminymphs can generate with shoes under certain circumstances:
- Deminymphs that are created on the Drow Healer quest and given "healer" kits will always generate with a blue cloth pair of shoes.
- A deminymph that is given a "'mistweaver' priestess" kit will always be generated with a red pair of leather shoes—these shoes have a 1⁄40 chance of being made into an artifact, and will have an enchantment ranging from +1 to +3.
- A deminymph that is given a "'samurai' undead hunter" kit will always be generated with a blessed pair of wooden shoes—these shoes have a 1⁄40 chance of being made into an artifact, and will have an enchantment ranging from +2 to +4.
- Lilitu that are generated on the Convict quest have a roughly 1⁄2 chance of being given an armor set that includes a cursed +4 pair of iron shoes.
- Fallen angels that are either generated in Gehennom or slated for good equipment have a 1⁄6 chance of being given an armor set that includes a pair of cloth shoes, while male fallen angels under the same conditions also have a 1⁄6 chance of being given an armor set that includes a pair of leather shoes.
- Nitocris is always generated with a +9 pair of golden shoes.
- Warden Archons are always generated with an erosion-proofed pair of shoes.
A dwarf smith with access to a forge can provide smithing services to create a pair of shoes for a hero that pays a peaceful one of the named monsters or requests the item from a tame one.
Yuki-onna Madpeople will have a pair of wooden shoes generated among their belongings in the quest box on the goal level of the Madperson quest during level creation.
xNetHack
xNetHack renames iron shoes to "dwarvish boots" and retains the odds of Uruk-hai generating with them, with a comment in the relevant code suggesting that they stole their boots from dwarves.
EvilHack
In EvilHack, iron shoes are renamed to dwarvish boots and grant a +1 AC bonus to dwarves that wear them, while Uruk-hai and other orcs are instead given orcish boots, a similar set of boots with the same base object material of iron which grant a +1 AC bonus to orcs wearing them.
Croesus has a 1⁄2 chance of generating with a set of golden dwarvish boots.
A pair of dwarvish boots can be created at a forge by combining a dwarvish short sword and a pair of gauntlets.
SlashTHEM
In SlashTHEM, the militant cleric of the rebel party that serves as quest nemeses for the default Noble quest will always generate with iron shoes.
Hack'EM
Hack'EM "splits" iron shoes into dwarvish boots and orcish boots, with the same base object materials and traits as in EvilHack.
Upgrading a pair of high boots successfully will produce a pair of dwarvish boots. As in EvilHack, a pair of dwarvish boots can be created at a forge by combining a dwarvish short sword and a pair of gauntlets.
引用及注释
- ↑ src/u_init.c in NetHack 5.0.0, line 591-L592
- ↑ src/u_init.c in NetHack 5.0.0, line 616-L620
- ↑ src/u_init.c in NetHack 5.0.0, line 674
- ↑ src/u_init.c in NetHack 5.0.0, line 689
- ↑ src/u_init.c in NetHack 5.0.0, line 704
- ↑ src/u_init.c in NetHack 5.0.0, line 743
- ↑ src/u_init.c in NetHack 5.0.0, line 772
- ↑ src/u_init.c in NetHack 5.0.0, line 818
- ↑ src/makemon.c in NetHack 5.0.0, line 383-L384
- ↑ src/makemon.c in NetHack 5.0.0, line 413-L414
- ↑ src/makemon.c in NetHack 5.0.0, line 430-L431
- ↑ src/mplayer.c in NetHack 5.0.0, line 129-L130
- ↑ src/mplayer.c in NetHack 5.0.0, line 290-L292
- ↑ src/trap.c in NetHack 5.0.0, line 1096-L1102
- ↑ src/uhitm.c in NetHack 5.0.0, line 4458-L4471
- ↑ src/trap.c in NetHack 5.0.0, line 1517-L1518
- ↑ src/trap.c in NetHack 5.0.0, line 1553-L1554
- ↑ src/trap.c in NetHack 5.0.0, line 1901-L1903
- ↑ src/trap.c in NetHack 5.0.0, line 2001
- ↑ src/trap.c in NetHack 5.0.0, line 2328-L2344
- ↑ src/trap.c in NetHack 5.0.0, line 2478-L2485
- ↑ src/trap.c in NetHack 5.0.0, line 2500-L2515
- ↑ src/trap.c in NetHack 5.0.0, line 2533-L2538