Strong

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For the attribute that measures a hero's physical prowess, see strength.

In NetHack, some monsters are considered strong. This property is boolean (i.e. monsters either possess it or do not), and is governed by the M2_STRONG monster flag.

Description

A strong monster has twice the carrying capacity as a non-strong monster of the same weight.

Strong monsters have a 14 to avoid being pulled around with a grappling hook, and will instead pull around the hero.[1]

Only strong monsters may wield two-handed weapons.[2] The default weapon pool for strong monsters differs from the one for non-strong monsters.

Effects for the hero

If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free (i.e. a 12 chance).[3]

Polymorphing into a strong monster sets your strength to a specific value[4], supplanting both higher and lower strength. Gauntlets of power override this value and continue to grant 25 strength. The values are as follows, assuming throughout that the specific monster species is strong:

Monster Strength
non-undead giant 19
​G gnome, ​o orc (except o Uruk-hai and o orc-captain), M orc mummy 18/50
elf 18
all other monsters 18/**

Polymorphing into a non-strong monster species limits your strength to 18; gauntlets of power override this value as well.

List of strong monsters

The following monsters are strong:

History

Prior to NetHack 5.0.0, polymorphing into a strong monster raised strength to 18/** regardless of species; the change was made to resolve the incongruity of orcish polyforms exceeding the natural strength cap of an orcish hero. Orc shamans and plain elves were strong, and orc mummies were not.

References