Lizard (monster class)

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For the monster, see lizard.

The lizard is a monster class that appears in NetHack, and is represented by the colon glyph (:). Lizards are designated internally by the macro S_LIZARD.[1]

The class contains the following monsters:[2]

Strategy

Most early lizards are unremarkable and easy to handle, including the lizard itself. Of the few that can actually trouble players, the chameleon's difficulty is entirely dependent on what it shapeshifts into, and it is fairly likely you may encounter it in an easy-to-dispatch form; conversely, the salamander will not appear in a game normally until Gehennom. The crocodile is capable of inflicting severe damage unless fought with care, but has a lower speed that can be taken advantage of.

Appearance

"Lizard" is a category that includes all form of non-snake reptiles and amphibians, both mundane and fantastic - with the exception of the salamander, all lizards are classified as animals. While the chameleon and salamander are named for real-world animals, the former is portrayed in a much more fantastic fashion, and the latter is based on a monster from Dungeons & Dragons despite having a tile based on the animal.

Variants

SLASH'EM

SLASH'EM introduces new monsters to the lizard monster class:

UnNetHack

UnNetHack introduces one new monster to the lizard monster class:

xNetHack

In xNetHack, version 3.0 changed the glyph for this monster class to l (lowercase L) to avoid using a punctuation glyph; leprechauns were merged into the ​i imp or minor demon class. This was reverted in version 6.0.[3]

SlashTHEM

SlashTHEM retains the monsters added in SlashTHEM and adds new monsters to the lizard monster class:

References