Difference between revisions of "Red dragon"

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{{monster
 
{{monster
 
  |name=red dragon
 
  |name=red dragon
|symbol={{monsym|red_dragon}}
 
|tile=[[Image:Red dragon.png|Red dragon]]
 
 
  |difficulty=20
 
  |difficulty=20
 
  |level=15
 
  |level=15
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  |frequency=1
 
  |frequency=1
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Breath 6d6 fire, bite 3d8, claw 1d4, claw 1d4
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  |attacks=Breath 6d6 fire, bite 3d8 physical, claw 1d4 physical, claw 1d4 physical
 
  |weight=4500
 
  |weight=4500
 
  |nutr=1500
 
  |nutr=1500
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  |reference=[[monst.c#line1161]]
 
  |reference=[[monst.c#line1161]]
 
}}
 
}}
{{monster
 
|name=baby red dragon
 
|symbol={{monsym|baby_red_dragon}}
 
|tile=[[Image:Baby red dragon.png|Baby red dragon]]
 
|difficulty=13
 
|level=12
 
|experience=200
 
|speed=9
 
|AC=2
 
|MR=10
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Bite 2d6
 
|weight=1500
 
|nutr=500
 
|size=Huge
 
|resistances=Fire
 
|resistances conveyed=None
 
|attributes={{attributes|A baby red dragon|fly=1|thick=1|nohands=1|carnivore=1|hostile=1|strong=1|greedy=1|jewels=1|infravisible=1}}
 
|reference=[[monst.c#line1085]]
 
}}
 
  
The '''red dragon''', {{monsym|red dragon}}, is a [[monster]] that appears in ''[[NetHack]]''. It has a younger form in the '''baby red dragon''', {{monsym|baby red dragon}}. The red dragon has [[fire resistance]] both intrinsically and from its scales, and its breath weapon is a ray of fire that does 6d6 damage rather than the standard 4d6.
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A '''red dragon''', {{monsym|red dragon}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is an adult [[dragon]] associated with the element of [[fire]]. Red dragons can be seen via [[infravision]], and like all dragons they are [[strong]], [[carnivorous]], [[oviparous]], [[thick-skinned]], can [[see invisible]], and are capable of [[flight]] - they will also seek out [[gold]], [[gems]] and [[magical item]]s to pick up.
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Red dragons have a fire [[breath]] weapon, a strong bite attack, and two claw attacks, and can passively [[burn]] vulnerable weapons. Red dragons possess [[fire resistance]].
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[[Eating]] a red dragon [[corpse]] or [[tin]] always grants fire resistance.
  
[[Ixoth]] is a unique red dragon that serves as the [[Knight]] [[quest nemesis]].
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{{upcoming|3.7.0|Red dragons and other dragons gain the additional extrinsic effects conferred by their scales.}}
  
 
==Generation==
 
==Generation==
{{main|Dragon#Generation}}
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Randomly generated red dragons are always created hostile. A [[baby red dragon]] can [[grow up]] into a red dragon.
Players will not see baby red dragons through normal random [[monster creation]] outside of [[Monster frequency|aligned branches]] and levels such as the [[Oracle]] and [[Sokoban]], and they can also be hatched from dragon [[egg]]s. Adult red dragons start appearing around the midway depths of the dungeon; red dragons can be generated in [[throne room]]s as early as dungeon level 15, and may appear when a [[throne]] at this depth or lower is [[loot]]ed.{{reffunc|mkroom.c|courtmon}} Red dragons can be generated if a chaotic spellcaster casts the [[summon nasties]] [[monster spell]].
 
  
In addition, a red dragon is guaranteed to appear on the [[Plane of Fire]]; like all dragons in the [[End Game]], this one has much more HP than most.
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Hostile red dragons can be generated by the [[summon nasties]] [[monster spell]]. Characters and monsters that [[polymorph]] while wearing [[red dragon scales]] or [[red dragon scale mail]] will turn into red dragons.
  
Red dragons have a {{frac|3}} of dropping a set of +0 uncursed [[red dragon scales]] along with their [[corpse]] ({{frac|20}} if the dragon was [[revive]]d).
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Red dragons may appear among the hostile {{white|D}} generated in [[throne room]]s at dungeon levels 15 and below, and can also appear among the monsters randomly generated by [[looting]] a [[throne]] while [[confused]] and carrying gold (provided there is no [[chest]] on the level).{{refsrc|src/mkroom.c|741|version=NetHack 3.6.7}}
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A red dragon is always generated on the [[Plane of Fire]] at level creation.
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Red dragons have a {{frac|3}} chance of dropping a set of uncursed +0 red dragon scales upon death unless [[disintegrated]], and the chance is reduced to {{frac|20}} if the dragon was [[revived]].
  
 
==Strategy==
 
==Strategy==
:''See also [[Dragon#Strategy]]''
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The red dragon's fire breath is the strong damage-dealing breath weapon among dragons, and it can burn (and in some cases, destroy) worn [[armor]], [[scroll]]s, [[potion]]s, and [[spellbook]]s in a target's open inventory. A [[hero]] can usually obtain fire resistance or reflection before encountering a red dragon, though the resistance will only block [[HP]] daamge - for characters that lack a source of either property, it may be prudent to drop or ideally [[stash]] as much of their vulnerable inventory as possible, then try to close into melee range if they are capable of handling the dragon's attacks. Eating a red dragon after killing it is worthwhile for characters that lack the resistance, though the corpse will take a while to fully consume and usually leave them oversatiated unless it is [[tinned]].
Red dragons have the strongest breath weapon of all dragons, but fire resistance is not too difficult to obtain, and the red dragon can be dealt with like most of its kin. If you still lack fire resistance by the time you encounter one, eating its corpse is a good idea.
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{{upcoming|3.7.0|Red dragons gain extrinsic [[infravision]] from their scales, making it easier for them to track targets in dark areas. Red dragons and other large enough monsters can also inflict knockback with their melee attacks, making them exceedingly dangerous to fight near [[pool]]s or [[lava]] and capable of forcing characters back into breath weapon range - this is especially dangerous with red dragons in icy areas, where a character flung onto [[ice]] can potentially be [[drowned]] by the dragon's fire breath.
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Extrinsic fire resistance will protect inventory from fire damage {{frac|99|100}} of the time, making extrinsic sources of the property more viable as a defense against their fire breath - red dragon scale mail may be worth consideration for some human characters, as it allows them to gain infravision that other starting races have intrinsically.}}
  
 
==History==
 
==History==
[[NetHack 2.3e]] introduces the red dragon along with all of the other modern dragon types and their breath weapons, except for silver. In versions before this, there was only one dragon with a fiery breath attack, and its corpse always provided fire resistance, making it an "ancestor" to the modern red dragon; in this version, the different-colored dragons would still leave behind a "standard" dragon corpse.
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The red dragon first appears in [[NetHack 2.3e]] - previous versions have a single [[Dragon (monster)|dragon monster]] that breathes fire and grants fire resistance when its corpse is eaten, making it an "ancestor" of the red dragon.
  
[[NetHack 3.0.0]] introduces baby red dragons alongside the other baby dragons. This version also distinguishes all color dragons, their younger stages and their corpses, and introduces dragon scale mail.
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From [[NetHack 3.0.0]] to [[NetHack 3.0.10]], including variants based on those versions, polymorphing a red dragon corpse produces regular [[dragon scale mail]]. [[NetHack 3.1.0]] introduces the current method of obtaining red dragon scale mail.
 
 
[[NetHack 3.1.0]] introduces red dragon scales along with the other colors, as well as the current method of obtaining dragon scale mail.
 
  
 
==Variants==
 
==Variants==
Variants of ''NetHack'' often subject dragons to extensive changes, including the red dragon.
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Many variants alter the red dragon and other dragons to make them more varied and/or threatening.
 
 
===Biodiversity patch===
 
In the [[biodiversity patch]], the red dragon is renamed to the '''firedrake'''. Ixoth is no longer a red dragon, but instead the white-colored Hwitwyrm, though his attacks and attributes remain the same.
 
  
 
===SLASH'EM===
 
===SLASH'EM===
 
{{Main|Dragon (SLASH'EM)}}
 
{{Main|Dragon (SLASH'EM)}}
As with all other dragons in SLASH'EM, baby red dragons have a base level of 4 instead of 12, and can be encountered via random generation in ordinary levels with a frequency of 2; they are also eligible for creation on many levels that generate random {{white|D}} on level creation. Adult red dragons have a base level of 18 instead of 15.
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As with most other dragons in [[SLASH'EM]], the red dragon's stats are improved: their [[Monster level|base level]] is raised to 18, their [[Monster difficulty|difficulty]] is raised to 25, their [[AC]] is boosted to -4, their bite and claw attacks are stronger, and they [[Hits creatures as +x weapon|hit as a +3 weapon]]. Tame red dragons also have a chance of turning [[traitor]].
  
Baby red dragons hit as a +1 weapon, and adult red dragons hit as a +3 weapon. Tame adult red dragons have a chance of turning [[traitor]].
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[[Flame Mage]]s that are at [[experience level]] 14 or higher can [[polymorph]] into a red dragon via the #[[youpoly]] [[extended command]].
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Red dragons can appear in [[dragon lair]]s and [[the Wyrm Caves]].
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All of the above information also applies to [[SlashTHEM]].
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===NetHack brass===
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In [[NetHack brass]], the red dragon's speed is raised to 12, and its breath weapon deals 12d12 damage.
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===GruntHack===
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In [[GruntHack]], the red dragon's difficulty is slightly lowered to 19, their bite and claw attacks are stronger, and they are given an additional 2d10 engulfing attack that can [[digest]] targets.
  
 
===UnNetHack===
 
===UnNetHack===
In [[UnNetHack]], all dragons have their breaths, resistances, and colors randomized, allowing any non-[[chromatic dragon (UnNetHack)|chromatic dragon]] to appear as red.
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In [[UnNetHack]] and [[DynaHack]], all dragons have their breath weapons, resistances, and names randomized each game, allowing any non-[[Chromatic dragon (UnNetHack)|chromatic dragon]] to appear as red - the default '''fire dragon''' is the draken.
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===dNetHack===
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In [[dNetHack]], [[notdNetHack]], and [[notnotdNetHack]], red dragons have their difficulty raised to 22, and their effective AC is boosted to -4. The red dragon's attacks are made stronger, with an additional 5d12 tailslap attack that they will use once every global turn, and their breath attacks also ignore reflection, unless the source is from [[Dragon armor (dNetHack)|dragon armor]] or an artifact that grants dragonbreath reflection.
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 +
Red dragons may appear among the court of a [[Throne room#dNetHack|throne room]] ruled by an [[orc of the ages of stars]].
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===EvilHack===
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In [[EvilHack]], red dragons are buffed similarly to GruntHack: their attacks are made stronger as in GruntHack and reordered, including the addition of the digestion attack; they are also given a passive fire attack and their other attacks deal slightly more damage than other dragons, similar to the fire passive and damage increase from red [[dragon-scaled armor]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-366}}
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 14:05, 27 June 2024

A red dragon, D, is a type of monster that appears in NetHack. It is an adult dragon associated with the element of fire. Red dragons can be seen via infravision, and like all dragons they are strong, carnivorous, oviparous, thick-skinned, can see invisible, and are capable of flight - they will also seek out gold, gems and magical items to pick up.

Red dragons have a fire breath weapon, a strong bite attack, and two claw attacks, and can passively burn vulnerable weapons. Red dragons possess fire resistance.

Eating a red dragon corpse or tin always grants fire resistance.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Red dragons and other dragons gain the additional extrinsic effects conferred by their scales.

Generation

Randomly generated red dragons are always created hostile. A baby red dragon can grow up into a red dragon.

Hostile red dragons can be generated by the summon nasties monster spell. Characters and monsters that polymorph while wearing red dragon scales or red dragon scale mail will turn into red dragons.

Red dragons may appear among the hostile D generated in throne rooms at dungeon levels 15 and below, and can also appear among the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[1]

A red dragon is always generated on the Plane of Fire at level creation.

Red dragons have a 13 chance of dropping a set of uncursed +0 red dragon scales upon death unless disintegrated, and the chance is reduced to 120 if the dragon was revived.

Strategy

The red dragon's fire breath is the strong damage-dealing breath weapon among dragons, and it can burn (and in some cases, destroy) worn armor, scrolls, potions, and spellbooks in a target's open inventory. A hero can usually obtain fire resistance or reflection before encountering a red dragon, though the resistance will only block HP daamge - for characters that lack a source of either property, it may be prudent to drop or ideally stash as much of their vulnerable inventory as possible, then try to close into melee range if they are capable of handling the dragon's attacks. Eating a red dragon after killing it is worthwhile for characters that lack the resistance, though the corpse will take a while to fully consume and usually leave them oversatiated unless it is tinned.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Red dragons gain extrinsic infravision from their scales, making it easier for them to track targets in dark areas. Red dragons and other large enough monsters can also inflict knockback with their melee attacks, making them exceedingly dangerous to fight near pools or lava and capable of forcing characters back into breath weapon range - this is especially dangerous with red dragons in icy areas, where a character flung onto ice can potentially be drowned by the dragon's fire breath.

Extrinsic fire resistance will protect inventory from fire damage 99100 of the time, making extrinsic sources of the property more viable as a defense against their fire breath - red dragon scale mail may be worth consideration for some human characters, as it allows them to gain infravision that other starting races have intrinsically.

History

The red dragon first appears in NetHack 2.3e - previous versions have a single dragon monster that breathes fire and grants fire resistance when its corpse is eaten, making it an "ancestor" of the red dragon.

From NetHack 3.0.0 to NetHack 3.0.10, including variants based on those versions, polymorphing a red dragon corpse produces regular dragon scale mail. NetHack 3.1.0 introduces the current method of obtaining red dragon scale mail.

Variants

Many variants alter the red dragon and other dragons to make them more varied and/or threatening.

SLASH'EM

Main article: Dragon (SLASH'EM)

As with most other dragons in SLASH'EM, the red dragon's stats are improved: their base level is raised to 18, their difficulty is raised to 25, their AC is boosted to -4, their bite and claw attacks are stronger, and they hit as a +3 weapon. Tame red dragons also have a chance of turning traitor.

Flame Mages that are at experience level 14 or higher can polymorph into a red dragon via the #youpoly extended command.

Red dragons can appear in dragon lairs and the Wyrm Caves.

All of the above information also applies to SlashTHEM.

NetHack brass

In NetHack brass, the red dragon's speed is raised to 12, and its breath weapon deals 12d12 damage.

GruntHack

In GruntHack, the red dragon's difficulty is slightly lowered to 19, their bite and claw attacks are stronger, and they are given an additional 2d10 engulfing attack that can digest targets.

UnNetHack

In UnNetHack and DynaHack, all dragons have their breath weapons, resistances, and names randomized each game, allowing any non-chromatic dragon to appear as red - the default fire dragon is the draken.

dNetHack

In dNetHack, notdNetHack, and notnotdNetHack, red dragons have their difficulty raised to 22, and their effective AC is boosted to -4. The red dragon's attacks are made stronger, with an additional 5d12 tailslap attack that they will use once every global turn, and their breath attacks also ignore reflection, unless the source is from dragon armor or an artifact that grants dragonbreath reflection.

Red dragons may appear among the court of a throne room ruled by an orc of the ages of stars.

EvilHack

In EvilHack, red dragons are buffed similarly to GruntHack: their attacks are made stronger as in GruntHack and reordered, including the addition of the digestion attack; they are also given a passive fire attack and their other attacks deal slightly more damage than other dragons, similar to the fire passive and damage increase from red dragon-scaled armor.

Encyclopedia entry

In the West the dragon was the natural enemy of man. Although preferring to live in bleak and desolate regions, whenever it was seen among men it left in its wake a trail of destruction and disease. Yet any attempt to slay this beast was a perilous undertaking. For the dragon's assailant had to contend not only with clouds of sulphurous fumes pouring from its fire breathing nostrils, but also with the thrashings of its tail, the most deadly part of its serpent-like body.

[ Mythical Beasts by Deirdre Headon (The Leprechaun Library) ]


"One whom the dragons will speak with," he said, "that is a dragonlord, or at least that is the center of the matter. It's not a trick of mastering the dragons, as most people think. Dragons have no masters. The question is always the same, with a dragon: will he talk to you or will he eat you? If you can count upon his doing the former, and not doing the latter, why then you're a dragonlord."

[ The Tombs of Atuan, by Ursula K. Le Guin ]

References