Zombie (monster class)
Members of the Z zombie monster class are undead creatures often found in graveyards or in the main dungeon. Zombies leave corpses that are already old, so they are unfit for sacrificing, and are likely to be tainted even if eaten immediately. You can tin a zombie's corpse to attempt to gain whatever intrinsic would normally be added by consuming a normal corpse of the same monster type. More dangerously, eating Zombie corpse and then curing the sickness is also possible.
Ghouls and skeletons are also represented by Z, but are not technically zombies.
Contents
Types of zombies
Kobold zombie
Z kobold zombie | |
---|---|
Difficulty | 1 |
Attacks |
Claw 1d4 |
Base level | 0 |
Base experience | 1 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A kobold zombie:
| |
Reference | monst.c#line2113 |
These monsters are coveted by neutral protection racketeers because they provide a boost to alignment record with only minimal gain in experience. This is helpful to improve the outcome of Prayer without gaining unnecessary levels. This is true for lawful protection racketeers as well, though their options are so common that it's rarely an issue.
Gnome zombie
Z gnome zombie | |
---|---|
Difficulty | 2 |
Attacks |
Claw 1d5 |
Base level | 1 |
Base experience | 8 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 650 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A gnome zombie:
| |
Reference | monst.c#line2120 |
Orc zombie
Z orc zombie | |
---|---|
Difficulty | 3 |
Attacks |
Claw 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 75 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
An orc zombie:
| |
Reference | monst.c#line2127 |
They, along with orc mummys and live orcs are detected by Sting when wielded.
Dwarf zombie
Z dwarf zombie | |
---|---|
Difficulty | 3 |
Attacks |
Claw 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 900 |
Nutritional value | 150 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A dwarf zombie:
| |
Reference | monst.c#line2134 |
Elf zombie
Z elf zombie | |
---|---|
Difficulty | 4 |
Attacks |
Claw 1d7 |
Base level | 3 |
Base experience | 28 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 170 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None (but sleep from the "elf" corpse it leaves) |
An elf zombie:
| |
Reference | monst.c#line2141 |
Elf zombies leave old elf corpses. These may be tinned and then eaten for the sleep resistance intrinsic, which they have a 67% chance of giving. The high chance comes from the fact that the base level of the elf monster is considerably higher than other base race monsters.
Human zombie
Z human zombie | |
---|---|
Difficulty | 5 |
Attacks |
Claw 1d8 |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A human zombie:
| |
Reference | monst.c#line2149 |
Zapping an aligned priest corpse with turn undead will instead produce a human zombie.
Ettin zombie
Z ettin zombie | |
---|---|
Difficulty | 7 |
Attacks |
Claw 1d10, claw 1d10 |
Base level | 6 |
Base experience | 73 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1700 |
Nutritional value | 250 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
An ettin zombie:
| |
Reference | monst.c#line2157 |
Player first encounter Ettin zombies, well before encountering normal Ettins.
Giant zombie
Z giant zombie | |
---|---|
Difficulty | 9 |
Attacks |
Claw 2d8, claw 2d8 |
Base level | 8 |
Base experience | 113 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 2050 |
Nutritional value | 375 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed | None |
A giant zombie:
| |
Reference | monst.c#line2165 |
Giant zombies leave rotten giant corpses. These may be tinned and then eaten for the strength gain.
dNetHack
The variant dNetHack adds two new types of zombie: the Drow zombie and half-dragon zombie.
In dNetHack, the Z class also includes the skeletal pirate, gnoll ghoul, and dread seraph.
Drow zombie
Z drow zombie (No tile) | |
---|---|
Difficulty | 7 |
Attacks | |
Base level | 5 |
Base experience | 61 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 175 |
Size | medium |
Resistances | cold, sleep, poison
|
A drow zombie:
|
Half-dragon zombie
Z half-dragon zombie (No tile) | |
---|---|
Difficulty | 7 |
Attacks |
Claw 1d6 fire, Passive 4d6 half-dragon breath |
Base level | 5 |
Base experience | 66 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 175 |
Size | medium |
Resistances | cold, sleep, poison
|
A half-dragon zombie:
|
Even in death, the half-dragon zombie retains the half-dragon breath attack it had in life.
Origin
The zombie is a mindless animated corpse. It originates from Haitian folklore. The etymology comes from African or Caribbean creole of related concepts.
The folklore of the Ghoul is a bit unclear, but it is not considered a Zombie.
Encyclopedia entry
The zombi... is a soulless human corpse, still dead, but
taken from the grave and endowed by sorcery with a
mechanical semblance of life, -- it is a dead body which is
made to walk and act and move as if it were alive.
[ W. B. Seabrook ]
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