Ring
Item classes | ||
---|---|---|
" Amulets | [ Armor | |
% Comestibles | $ Coins | |
* Gems | ! Potions | |
= Rings | ? Scrolls | |
+ Spellbooks | ` Statues | |
( Tools | ` Boulders | |
) Weapons | / Wands |
A ring, represented by =, like most other items with magical powers, can be either helpful or hazardous for the wearer. Until identified, they have a randomized appearance. For each ring you wear, (other than a chargeable ring at +0) you will lose one point of nutrition every twenty turns.
To wear accessories such as rings or amulets, use P to put on the item. If you have a pair of hands, you may wear one ring on each. Whether a ring is worn on the left or the right, the effect is the same, although a cursed wielded weapon may prevent access to the right finger, and incubi will place a ring of adornment on a female's left hand.
All rings have a weight of 3, except the meat ring, which has a weight of 1.
Contents
Table of rings
Instead of giving an attribute, chargeable rings modify a stat by n, where n is the ring's charge, which can be positive or negative.
Generation
Rings comprise 3% of all randomly-generated items in the main dungeon, 5% in containers, 5% on the Rogue level, and 8% in Gehennom. All types of rings are equally likely to be generated.
Of the rings marked as 90% cursed above, the remaining 10% are uncursed. The BUC status of chargeable rings is determined by the following table:
+ve | +0 | -ve | Total | |
---|---|---|---|---|
blessed | 181/1200 | 1/240 | 7/3000 | 59/375 ~= 16% |
uncursed | 1/3 | 1/60 | 19/300 | 31/75 ~= 41% |
cursed | 19/1200 | 1/240 | 307/750 | 161/375 ~= 43% |
All other rings are generated 10% cursed, 90% uncursed, and 0% blessed. Rings of invisibility carried by Nazgul are always cursed.
The initial enchantment of a chargeable ring has an exponentially-weighted probability, but tends to be in the range of -3 to +3.
Charging
The enchantment of a chargeable ring (adornment, gain constitution, gain strength, increase accuracy, increase damage, or protection) may be altered by charging, for example with a scroll of charging or the PYEC. In contrast to most chargeable items, whose charge dwindles with use, a ring retains its enchantment permanently much like weapons and armor.
When a ring with a positive enchantment is charged, it has an (enchantment before) in 7 chance of exploding. Rings with enchantments of <= -5 or >= +7 will always explode when charged. Otherwise, blessed charging adds 1 to 3 points of enchantment, cursed charging removes 1 to 2 points, and uncursed charging always adds 1. Therefore, the highest possible enchantment is +9 by charging (and +10 by random generation). You may repeatedly enchant and disenchant a ring.
Below is the odds of using blessed scrolls of charging to achieve the enchantment on the top row starting from the enchantment listed in the left column without the ring exploding.
>=+1 | >=+2 | >=+3 | >=+4 | >=+5 | >=+6 | >=+7 | >=+8 | +9 | |
---|---|---|---|---|---|---|---|---|---|
From +0 | 100% | 95% | 83% | 60% | 43% | 26% | 11% | 3.9% | 0.8% |
From +1 | N/A | 86% | 78% | 62% | 38% | 24% | 12% | 3.3% | 0.7% |
From +2 | N/A | N/A | 71% | 61% | 45% | 22% | 12% | 4.2% | 0.6% |
From +3 | N/A | N/A | N/A | 57% | 46% | 31% | 10% | 4.3% | 1.1% |
From +4 | N/A | N/A | N/A | N/A | 43% | 33% | 19% | 2.9% | 0.8% |
From +5 | N/A | N/A | N/A | N/A | N/A | 29% | 20% | 10% | 0.5% |
From +6 | N/A | N/A | N/A | N/A | N/A | N/A | 14% | 9.5% | 4.8% |
Identifying rings using sinks
When a ring is dropped on top of a sink, you will get a message that can help you identify the ring. This is not very popular because you will usually lose the ring. See Identifying Rings With Sinks.
Strategy
Dropping a noncursed ring down a sink is not a good use of it, but if you have two, you may as well use up one to identify the other. Rings are only very occasionally destroyed by an electrical attack, so spares are not essential. Also if you are on the brink of starvation and have several unidentified rings, you may consider giving up all of them to a sink, as ring of slow digestion is not lost when dropped down the drain.
Eating rings is a way to permanently obtain the effects granted by wearing some rings.
See also
Encyclopedia entry
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne,
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
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