Difference between revisions of "Cleaver"

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==Description==
 
==Description==
Cleaver has a [[D notation|+d3]] [[to-hit]] bonus and does an extra +d6 damage per hit. Uniquely, it can hit multiple monsters in an arc with one swing: each attack will first strike the monster 45 degrees to one side of your target, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.{{reffunc|uhitm.c|hitum_cleave|version=NetHack 3.6.1}} The arc '''does not''' discriminate between hostile monsters and [[pet]]s or [[peaceful]] monsters. If held or engulfed, you can only hit the monster holding or engulfing you.
+
Cleaver has a [[D notation|+d3]] [[to-hit]] bonus and does an extra +d6 damage per hit. Uniquely, it can hit multiple monsters in an arc with one swing: each attack will first strike the monster 45 degrees to one side of your target, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.{{reffunc|uhitm.c|hitum_cleave|version=NetHack 3.6.1}} The arc '''does not''' discriminate between hostile monsters and [[pet]]s or [[peaceful]] monsters. If attacking while held or engulfed, you can only hit the monster holding or engulfing you.
  
Like other [[axe]]s, Cleaver can be [[applied]] in a given direction to chop [[trees]] and [[door]]s.
+
Like other [[axe]]s, [[apply]]ing Cleaver in a given direction can chop down [[trees]] and destroy [[door]]s.
  
 
==Strategy==
 
==Strategy==
Cleaver's arc attack makes it one of the potentially most damaging weapons in the game by a pure damage-per-second calculation. However, while most effective in "one vs. many" scenarios, these are also the most dangerous situations for a player to find themselves in. That said, if you do find yourself surrounded, e.g. by a cursed [[scroll of create monster]] or the [[summon nasties]] spell, killing multiple enemies at once with Cleaver can help open gaps to flee through.
+
Cleaver's arc attack potentially makes it one of the most damaging weapons in the game by a pure damage-per-second calculation. However, while most effective in "one vs. many" scenarios, these are also the most dangerous situations for a player to find themselves in - Cleaver's arced strikes can help you in these situations by opening gaps to flee through or else reposition.
  
Because your pets are just as subject to Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around; a [[magic whistle]] can help orient them "properly" before you attack, as can blocking them off using doors or cursed items if you are aware of the potential for combat beforehand. Slower pets such as [[dragon]]s and [[balrog]]s are easier to work with, as you can move a few steps away before attacking.
+
Because your pets are just as subject to Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around. A [[magic whistle]] can help orient them "properly" before you attack, as can blocking them off using doors or cursed items if you are aware of the potential for combat beforehand. Slower pets such as [[dragon]]s and [[balrog]]s are easier to work with, as you can move a few steps away before attacking.
  
 
For the same reason, this weapon is also extremely dangerous to wield in peaceful-populated areas such as the [[Quest]], [[Minetown]], [[shop]]s, and [[temple]]s - it is particularly advisable to use a different weapon while [[altar]]-scumming with a co-[[aligned priest]] in the room. In general, combat with Cleaver proves far easier if you can lure your foes away from peaceful targets.
 
For the same reason, this weapon is also extremely dangerous to wield in peaceful-populated areas such as the [[Quest]], [[Minetown]], [[shop]]s, and [[temple]]s - it is particularly advisable to use a different weapon while [[altar]]-scumming with a co-[[aligned priest]] in the room. In general, combat with Cleaver proves far easier if you can lure your foes away from peaceful targets.
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==History==
 
==History==
Cleaver's striking arc was introduced in [[NetHack 3.6.1]].
+
Cleaver's striking arc is introduced in [[NetHack 3.6.1]], and was adapted from [[FIQHack]].
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in [[SLASH'EM]]; it always gives +3 to hit and +6 damage. However, the above strategies regarding two-handed weapons still apply, especially given the proliferation of item-cursing spellcasters in SLASH'EM—[[ghoul mage]]s, [[nabassu]]s, [[vampire mage]]s, [[deva]]s, and the like.
+
Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in [[SLASH'EM]]; it always gives +3 to hit and +6 damage. However, the above strategies regarding two-handed weapons still apply, especially given the proliferation of item-cursing spellcasters in SLASH'EM—[[ghoul mage]]s, [[nabassu]]s, [[vampire mage]]s, [[deva]]s, and the like. Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc.
  
Note, however, that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM: [[Deathsword]]. This weapon is only particularly effective against humans; for that reason, it mostly gets in the way of getting a better weapon, meaning some barbarians may find themselves using Cleaver for longer than they might want.
+
However, note that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM: [[Deathsword]]. This weapon is only particularly effective against humans; for that reason, it mostly gets in the way of getting a better weapon, and some barbarians may find themselves using Cleaver for longer than they might want.
  
 
Given that {{frac|3}} of neutral sacrifice gifts are non-weapons ([[Deluder]], [[Gauntlets of Defense]], [[Mirrorbright]], and [[Whisperfeet]]) and another {{frac|4}} are of limited use ([[Disrupter]] vs. non-undead, [[Giantkiller]] vs. non-giants, and [[Sword of Balance]] vs. neutrals), a neutral player who receives Cleaver early should consider himself lucky; only [[Magicbane]] and [[Mjollnir]] are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.
 
Given that {{frac|3}} of neutral sacrifice gifts are non-weapons ([[Deluder]], [[Gauntlets of Defense]], [[Mirrorbright]], and [[Whisperfeet]]) and another {{frac|4}} are of limited use ([[Disrupter]] vs. non-undead, [[Giantkiller]] vs. non-giants, and [[Sword of Balance]] vs. neutrals), a neutral player who receives Cleaver early should consider himself lucky; only [[Magicbane]] and [[Mjollnir]] are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.
 
Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc there; rather, it only hits the monster that the player aimed at, meaning the player doesn't have to be extra careful when peaceful monsters are around (such as on the quest start level).
 
  
 
===UnNetHack===
 
===UnNetHack===
Cleaver in [[UnNetHack]] behaves as in 3.6.1, and is also a lot easier to get. The [[Executioner]] is guaranteed to be generated with Cleaver if it has not yet appeared in-game.
+
Cleaver in [[UnNetHack]] behaves as in 3.6.1, and is also easier to obtain. The [[Executioner]] is guaranteed to be generated with Cleaver if it has not yet appeared in-game
  
 
===FIQHack===
 
===FIQHack===
[[FIQHack]] is the origin of Cleaver's vanilla behaviour, and also hits multiple foes; however, in FIQHack Cleaver will not hit pets or peacefuls unless they are directly targeted.
+
In [[FIQHack]], Cleaver has the ability to hit multiple foes, and the behavior was adapted for vanilla; however, it will not hit pets or peacefuls unless they are directly targeted.
 +
 
 +
===xNetHack===
 +
In [[xNetHack]], you are given a warning if swinging in an arc would hit a pet or peaceful monster and asked if you wish to do so anyway; answering "no" will only have you strike the monster you attacked.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-366}}
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
{{nethack-366}}
 

Revision as of 02:39, 4 September 2021

)   Cleaver   Battle-axe.png
Base item battle-axe
Damage vs. small 1d8+1d4 +1d6 (3-18)
Damage vs. large 1d6+2d4 +1d6 (4-20)
To-hit bonus +1d3
Bonus versus (any)
Weapon skill axe
Size two-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 1500 zm
Weight 120
Material iron

Cleaver is an artifact weapon that appears in NetHack. Its base item is a battle-axe, and it is neutral-aligned. It is the guaranteed first sacrifice gift for Barbarians.

Description

Cleaver has a +d3 to-hit bonus and does an extra +d6 damage per hit. Uniquely, it can hit multiple monsters in an arc with one swing: each attack will first strike the monster 45 degrees to one side of your target, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.[1] The arc does not discriminate between hostile monsters and pets or peaceful monsters. If attacking while held or engulfed, you can only hit the monster holding or engulfing you.

Like other axes, applying Cleaver in a given direction can chop down trees and destroy doors.

Strategy

Cleaver's arc attack potentially makes it one of the most damaging weapons in the game by a pure damage-per-second calculation. However, while most effective in "one vs. many" scenarios, these are also the most dangerous situations for a player to find themselves in - Cleaver's arced strikes can help you in these situations by opening gaps to flee through or else reposition.

Because your pets are just as subject to Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around. A magic whistle can help orient them "properly" before you attack, as can blocking them off using doors or cursed items if you are aware of the potential for combat beforehand. Slower pets such as dragons and balrogs are easier to work with, as you can move a few steps away before attacking.

For the same reason, this weapon is also extremely dangerous to wield in peaceful-populated areas such as the Quest, Minetown, shops, and temples - it is particularly advisable to use a different weapon while altar-scumming with a co-aligned priest in the room. In general, combat with Cleaver proves far easier if you can lure your foes away from peaceful targets.

As a two-handed non-intelligent artifact weapon, Cleaver risks being welded to your hands if it becomes cursed. The usual strategies for two-handed weapons apply: make sure to keep some keep curse removal items on hand, including carrying holy water in a spare sack to #tip out if necessary.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monsters Large monsters
+0 Cleaver \frac{1+8}{2}+\frac{1+4}{2}+\frac{1+6}{2}=\bold{10.5} \frac{1+6}{2}+\frac{2+8}{2}+\frac{1+6}{2}=\bold{12}
+7 Cleaver \frac{1+8}{2}+\frac{1+4}{2}+\frac{1+6}{2}+7=\bold{17.5} \frac{1+6}{2}+\frac{2+8}{2}+\frac{1+6}{2}+7=\bold{19}

History

Cleaver's striking arc is introduced in NetHack 3.6.1, and was adapted from FIQHack.

Variants

SLASH'EM

Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in SLASH'EM; it always gives +3 to hit and +6 damage. However, the above strategies regarding two-handed weapons still apply, especially given the proliferation of item-cursing spellcasters in SLASH'EM—ghoul mages, nabassus, vampire mages, devas, and the like. Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc.

However, note that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM: Deathsword. This weapon is only particularly effective against humans; for that reason, it mostly gets in the way of getting a better weapon, and some barbarians may find themselves using Cleaver for longer than they might want.

Given that 13 of neutral sacrifice gifts are non-weapons (Deluder, Gauntlets of Defense, Mirrorbright, and Whisperfeet) and another 14 are of limited use (Disrupter vs. non-undead, Giantkiller vs. non-giants, and Sword of Balance vs. neutrals), a neutral player who receives Cleaver early should consider himself lucky; only Magicbane and Mjollnir are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.

UnNetHack

Cleaver in UnNetHack behaves as in 3.6.1, and is also easier to obtain. The Executioner is guaranteed to be generated with Cleaver if it has not yet appeared in-game

FIQHack

In FIQHack, Cleaver has the ability to hit multiple foes, and the behavior was adapted for vanilla; however, it will not hit pets or peacefuls unless they are directly targeted.

xNetHack

In xNetHack, you are given a warning if swinging in an arc would hit a pet or peaceful monster and asked if you wish to do so anyway; answering "no" will only have you strike the monster you attacked.

Encyclopedia entry

Hither came Conan, the Cimmerian, black-haired, sullen-eyed,
sword in hand, a thief, a reaver, a slayer, with gigantic
melancholies and gigantic mirth, to tread the jeweled
thrones of the Earth under his sandalled feet.

[ The Phoenix on the Sword, by Robert E. Howard ]

References