Difference between revisions of "Club"
Ion frigate (talk | contribs) (Always struck me as weird - they can grasp the basics of medieval longsword *and* broadsword combat, but hitting things with a piece of wood is beyond them) |
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− | A '''club''' is a | + | A '''club''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is made of [[wood]]. |
− | == | + | ==Generation== |
+ | Clubs make up about 1.2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). | ||
+ | |||
+ | [[Cavepeople]] start the game with a [[Enchantment|+1]] club.{{refsrc|src/u_init.c|52|version=NetHack 3.6.7}} | ||
+ | [[Ogre (monster class)|Ogres]] have a varying chance of [[Monster starting inventory|being generated with]] a [[club]]: {{frac|11|12}} for [[ogre]]s, {{frac|5|6}} for [[ogre lords]]s, and {{frac|2|3}} for [[ogre king]]s.{{refsrc|src/makemon.c|433|version=NetHack 3.6.7}} | ||
+ | [[Keystone Kop (monster class)|Keystone Kops]] have a {{frac|6}} chance of [[Monster starting inventory|generating with]] a club.{{refsrc|src/makemon.c|389|nethack=3.6.7}} [[Ettin]]s are always generated with a club.{{refsrc|src/makemon.c|185|version=NetHack 3.6.7}} | ||
+ | |||
+ | ==Club skill== | ||
{{club skill table}} | {{club skill table}} | ||
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Notably, it is the only weapon skill that [[Tourist]]s cannot reach basic proficiency in. | Notably, it is the only weapon skill that [[Tourist]]s cannot reach basic proficiency in. | ||
− | == | + | ==Strategy== |
− | + | While an adequate weapon for a starting Caveman, most characters will prefer stronger weapons. A major exception is the aklys, which has the same damage dice as a club and is made of [[iron]], but can double as a ranged weapon and easily serves as a solid replacement for some projectiles such as the Caveman's [[sling]], [[flint]] and [[rock]]s. | |
− | |||
− | |||
− | [[ | + | ==Variants== |
+ | ===SLASH'EM=== | ||
+ | [[SLASH'EM]] adds two new items that use the club skill: the [[baseball bat]] and the [[torch]]. | ||
− | + | [[Skullcrusher]] is a lawful [[artifact]] club that serves as the guaranteed first [[sacrifice gift]] for Cavepeople. | |
− | [[ | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
− |
Revision as of 23:09, 12 November 2023
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Name | club |
Appearance | club |
Damage vs. small | 1d6 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | club |
Size | one-handed |
Base price | 3 zm (+10/positive enchant) |
Weight | 30 |
Material | wood |
A club is a type of weapon that appears in NetHack. It is made of wood.
Generation
Clubs make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).
Cavepeople start the game with a +1 club.[1]
Ogres have a varying chance of being generated with a club: 11⁄12 for ogres, 5⁄6 for ogre lordss, and 2⁄3 for ogre kings.[2] Keystone Kops have a 1⁄6 chance of generating with a club.[3] Ettins are always generated with a club.[4]
Club skill
Club | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The club and the aklys both use the club skill. There are no artifact clubs.
Notably, it is the only weapon skill that Tourists cannot reach basic proficiency in.
Strategy
While an adequate weapon for a starting Caveman, most characters will prefer stronger weapons. A major exception is the aklys, which has the same damage dice as a club and is made of iron, but can double as a ranged weapon and easily serves as a solid replacement for some projectiles such as the Caveman's sling, flint and rocks.
Variants
SLASH'EM
SLASH'EM adds two new items that use the club skill: the baseball bat and the torch.
Skullcrusher is a lawful artifact club that serves as the guaranteed first sacrifice gift for Cavepeople.