Difference between revisions of "Club"

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(Always struck me as weird - they can grasp the basics of medieval longsword *and* broadsword combat, but hitting things with a piece of wood is beyond them)
(some formatting, potholes, refsrc)
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A '''club''' is a kind of [[weapon]]. Clubs are made of [[wood]] and therefore will not be [[Erosion|rusted]] by [[rust monster]]s or [[wet]]ting; however, most [[iron]] weapons do more damage.
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A '''club''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is made of [[wood]].
  
== Club skill ==
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==Generation==
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Clubs make up about 1.2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). 
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[[Cavepeople]] start the game with a [[Enchantment|+1]] club.{{refsrc|src/u_init.c|52|version=NetHack 3.6.7}}
  
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[[Ogre (monster class)|Ogres]] have a varying chance of [[Monster starting inventory|being generated with]] a [[club]]: {{frac|11|12}} for [[ogre]]s, {{frac|5|6}} for [[ogre lords]]s, and {{frac|2|3}} for [[ogre king]]s.{{refsrc|src/makemon.c|433|version=NetHack 3.6.7}}
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[[Keystone Kop (monster class)|Keystone Kops]] have a {{frac|6}} chance of [[Monster starting inventory|generating with]] a club.{{refsrc|src/makemon.c|389|nethack=3.6.7}} [[Ettin]]s are always generated with a club.{{refsrc|src/makemon.c|185|version=NetHack 3.6.7}}
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==Club skill==
 
{{club skill table}}
 
{{club skill table}}
  
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Notably, it is the only weapon skill that [[Tourist]]s cannot reach basic proficiency in.
 
Notably, it is the only weapon skill that [[Tourist]]s cannot reach basic proficiency in.
  
==Generation==
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==Strategy==
Clubs make up about 1.2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). 
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While an adequate weapon for a starting Caveman, most characters will prefer stronger weapons. A major exception is the aklys, which has the same damage dice as a club and is made of [[iron]], but can double as a ranged weapon and easily serves as a solid replacement for some projectiles such as the Caveman's [[sling]], [[flint]] and [[rock]]s.
 
 
In addition, [[ogre]]s,{{refsrc|src/makemon.c|385|version=NetHack 3.6.0}} [[ettin]]s,{{refsrc|src/makemon.c|187|version=NetHack 3.6.0}} and [[Keystone Kop]]s of all ranks{{refsrc|src/makemon.c|346|version=NetHack 3.6.0}} may be generated with a club.
 
  
[[Caveman|Cavepeople]] start with a [[Enchantment|+1]] club.{{refsrc|src/u_init.c|51|version=NetHack 3.6.0}}
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==Variants==
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===SLASH'EM===
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[[SLASH'EM]] adds two new items that use the club skill: the [[baseball bat]] and the [[torch]].
  
==SLASH'EM==
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[[Skullcrusher]] is a lawful [[artifact]] club that serves as the guaranteed first [[sacrifice gift]] for Cavepeople.
[[SLASH'EM]] added two new items that use the club skill: the [[baseball bat]] and the [[torch]]. The first sacrifice gift for [[Rogue]]s is the [[Bat from Hell]], a chaotic baseball bat. The first sacrifice gift for Cavemen is [[Skullcrusher]], a lawful club.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-360}}
 

Revision as of 23:09, 12 November 2023

) Club.png
Name club
Appearance club
Damage vs. small 1d6
Damage vs. large 1d3
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 3 zm
(+10/positive
enchant)
Weight 30
Material wood

A club is a type of weapon that appears in NetHack. It is made of wood.

Generation

Clubs make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).

Cavepeople start the game with a +1 club.[1]

Ogres have a varying chance of being generated with a club: 1112 for ogres, 56 for ogre lordss, and 23 for ogre kings.[2] Keystone Kops have a 16 chance of generating with a club.[3] Ettins are always generated with a club.[4]

Club skill

Club
Max Role
Basic
Skilled
Expert

The club and the aklys both use the club skill. There are no artifact clubs.

Notably, it is the only weapon skill that Tourists cannot reach basic proficiency in.

Strategy

While an adequate weapon for a starting Caveman, most characters will prefer stronger weapons. A major exception is the aklys, which has the same damage dice as a club and is made of iron, but can double as a ranged weapon and easily serves as a solid replacement for some projectiles such as the Caveman's sling, flint and rocks.

Variants

SLASH'EM

SLASH'EM adds two new items that use the club skill: the baseball bat and the torch.

Skullcrusher is a lawful artifact club that serves as the guaranteed first sacrifice gift for Cavepeople.

References