Difference between revisions of "Death drop"

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m (Add source reference for no death drops on rogue level)
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When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster is neither a [[Kop]] nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.{{refsrc|mon.c|1833}} The type of item is dependent on what portion of the dungeon you are in.{{refsrc|mkobj.c|30}} There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.
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When the player kills a [[monster]], sometimes it may leave one random item under its [[corpse]] it didn't already have when alive; these items are known as '''death drops'''. If a monster is neither a [[Kop]] nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.{{refsrc|mon.c|2200|version=NetHack 3.6.0}} The type of item is dependent on what portion of the dungeon you are in.{{refsrc|mkobj.c|26|version=NetHack 3.6.0}} There is also a penalty against small monsters, who can only leave [[food ration]]s, [[leash]]es, [[Figurine|figurines]], or items that [[weight | weigh]] at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.
  
 
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Revision as of 00:08, 3 August 2016

When the player kills a monster, sometimes it may leave one random item under its corpse it didn't already have when alive; these items are known as death drops. If a monster is neither a Kop nor a type which can't leave corpses, it has a 1/6 chance of leaving a random item on it.[1] The type of item is dependent on what portion of the dungeon you are in.[2] There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh at most three. The game only tries to generate the item once; if it isn't eligible (as per above), no death drop is left.

Normal dungeon

This table applies to anything except Gehennom, the Rogue Level, and contents of containers.

Item class Probability
Food 20%
Potions 16%
Scrolls 16%
Weapons 10%
Armor 10%
Tools 8%
Gems 8%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

There are no death drops on the rogue level. [3]

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Gems 10%
Wands 8%
Rings 8%
Amulets 4%
Potions 1%
Scrolls 1%

Special Drops

Some monsters additionally always leave behind certain non-random body parts:

Monster Item
dragon dragon scales (1/3 chance, 1/20 if revived)
unicorn unicorn horn (1/20 chance if revived)
long worm worm tooth
iron golem 2d6 iron chains
glass golem worthless pieces of glass
clay golem 50 + 1d20 (avg. 60.5) rocks
stone golem statue of a stone golem
wood golem 2d4 quarterstaffs
leather golem 2d4 leather armors
gold golem gold
paper golem 1d4 blank scrolls

See also

References

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