Difference between revisions of "Dwarvish cloak"

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{{armor
 
{{armor
 
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   |color=cloth color
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   |slot=cloak
 
   |slot=cloak
 
   |ac=0
 
   |ac=0
   |special=<ul><li>[[magic cancellation|MC2]]</li></ul>
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   |special=<ul><li>[[magic cancellation|MC1]]</li></ul>
 
   |cost=50
 
   |cost=50
 
   |weight=10
 
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A '''dwarvish cloak''' provides [[magic cancellation|MC2]], but conveys no base [[AC]] bonus or special abilities. When [[identification|unidentified]], it is a '''hooded cloak'''. Besides its higher base value, it is identical to the [[orcish cloak]].
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A '''dwarvish cloak''' is a type of [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]], and appears as a '''hooded cloak''' when [[identification|unidentified]].
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==Generation==
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[[Dwarf (starting race)|Dwarven]] characters start the game with knowledge of the dwarvish cloak.
 +
 
 +
In addition to random generation, armor [[shop]]s and general stores can stock dwarvish cloaks.
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Hobbits have a {{frac|10}} chance of [[Monster starting inventory|being generated with]] a dwarvish cloak.{{refsrc|src/makemon.c|363|version=NetHack 3.6.7}}
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Live [[Dwarf (monster attribute)|dwarves]] have a {{frac|6|7}} chance of being generated with a dwarvish cloak.{{refsrc|src/makemon.c|369|nethack=3.6.7}}
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==Description==
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While worn, a dwarvish cloak provides no base [[AC]] and [[MC1]]. Selling or buying a dwarvish cloak will [[auto-identify]] it.
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{{upcoming|NetHack 3.7.0|Per {{commit|b98a70e3ecaa4cbb5eb18c99de61cf84a2b52213}}, dwarvish cloaks protect against inventory damage from fire and cold {{frac|9|10}} of the time.}}
  
 
==Strategy==
 
==Strategy==
Any cloak is better than an [dwarvish or [[orcish cloak|orcish]] cloak, but an orcish or dwarvish cloak is still better than nothing.  Though it offers no [[AC]] when not [[scroll of enchant armor|enchanted]], it still offers [[magic cancellation]] and protects any suit underneath from [[rust]] and [[scroll of destroy armor|destroy armor]]. If you test unknown [[scroll]]s by reading them, an orcish or dwarvish cloak can be useful as a throwaway cloak to catch destroy armor, after which you can put your regular cloak back on.
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While almost any cloak is better than a dwarvish cloak (minus the similar [[orcish cloak]]), the dwarvish cloak is still enough to protect armor underneath from damage, and the [[scroll of destroy armor]] and the [[Destroy armor (monster spell)|destroy armor]] [[monster spell]] will always target the outermost layer of armor first. If you test unknown [[scroll]]s by reading them, a dwarvish cloak can be useful as a throwaway cloak to catch destroy armor, after which you can put your regular cloak back on.
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Collecting and selling dwarvish cloaks provide some easy money early in the game: most characters are likely to run across dozens of these cloaks while exploring the [[Gnomish Mines]] and fighting off [[Dwarf (monster attribute)|dwarves]], and lawful characters can collect them from peaceful dwarves killed by their pet (or by their own hand if they are willing to risk alignment record penalties). The sample [[autopickup exception]] below is set so that it will turn itself off automatically after you cash in:
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# #raise cash for speed runners, on the way down to mine town
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AUTOPICKUP_EXCEPTION="<*hooded cloak"
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{{upcoming|3.7.0|The inventory protection from dwarvish cloaks makes them much more valuable assets in the early game, and they can compete for the cloak slot: a character can swap between the dwarvish cloak and a different cloak depending on their needs, while selling spare cloaks as normal, until they find a viable [[bag]] to carry vulnerable items in and/or other forms of inventory protection (e.g. extrinsic [[Cold resistance|cold]] and [[fire resistance]]).}}
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==History==
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The dwarvish cloak first appears in [[NetHack 3.0.0]]. From this version to [[NetHack 3.4.3]], including some variants based on these versions, the dwarvish cloak grants [[Magic cancellation (3.4.3)|MC2]] while worn.
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 +
==Variants==
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Some variants may give dwarves an AC bonus for wearing a dwarvish cloak, including dwarven characters.
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 +
===SLASH'EM===
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In [[SLASH'EM]], the dwarvish cloak grants MC2 when worn.
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[[Upgrading]] a dwarvish cloak will produce either an [[oilskin cloak]] or an [[elven cloak]].
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===UnNetHack===
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In [[UnNetHack]], the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.
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===dNetHack===
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In [[dNetHack]], a dwarvish cloak grants 0 AC, 1 [[DR]] and MC2 while worn. Dwarven [[Noble]]s start each game with a +1 dwarvish cloak, while dwarven [[Binder]]s start each game with a +0 [[burnt]] dwarvish cloak.
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Live dwarves and wizard driver [[Amm Kamerel]] may generate with dwarvish cloaks.
  
Non-lawful characters will likely run across dozens of these cloaks while exploring the [[Gnomish Mines]]. Collecting and then selling them can provide your character with some easy money relatively early in the game.
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===EvilHack===
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In [[EvilHack]], the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.
  
==See also==
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===Hack'EM===
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In [[Hack'EM]], the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.
  
* [[Orcish cloak]]
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Upgrading an orcish cloak will produce a dwarvish cloak, and upgrading a dwarvish cloak will produce an elven cloak.
  
[[Category:Cloaks]] [[Category:Dwarvish items|Cloak]]
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==References==
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<references/>
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{{nethack-367}}
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[[Category:Cloaks]]
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[[Category:Dwarvish items|Cloak]]

Latest revision as of 03:11, 19 March 2024

[   dwarvish cloak   Dwarvish cloak.png
Appearance hooded cloak
Slot cloak
AC 0
Special
Base price 50 zm
Weight 10
Material cloth

A dwarvish cloak is a type of cloak that appears in NetHack. It is made of cloth, and appears as a hooded cloak when unidentified.

Generation

Dwarven characters start the game with knowledge of the dwarvish cloak.

In addition to random generation, armor shops and general stores can stock dwarvish cloaks.

Hobbits have a 110 chance of being generated with a dwarvish cloak.[1] Live dwarves have a 67 chance of being generated with a dwarvish cloak.[2]

Description

While worn, a dwarvish cloak provides no base AC and MC1. Selling or buying a dwarvish cloak will auto-identify it.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit b98a70e3, dwarvish cloaks protect against inventory damage from fire and cold 910 of the time.

Strategy

While almost any cloak is better than a dwarvish cloak (minus the similar orcish cloak), the dwarvish cloak is still enough to protect armor underneath from damage, and the scroll of destroy armor and the destroy armor monster spell will always target the outermost layer of armor first. If you test unknown scrolls by reading them, a dwarvish cloak can be useful as a throwaway cloak to catch destroy armor, after which you can put your regular cloak back on.

Collecting and selling dwarvish cloaks provide some easy money early in the game: most characters are likely to run across dozens of these cloaks while exploring the Gnomish Mines and fighting off dwarves, and lawful characters can collect them from peaceful dwarves killed by their pet (or by their own hand if they are willing to risk alignment record penalties). The sample autopickup exception below is set so that it will turn itself off automatically after you cash in:

# #raise cash for speed runners, on the way down to mine town
AUTOPICKUP_EXCEPTION="<*hooded cloak"

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The inventory protection from dwarvish cloaks makes them much more valuable assets in the early game, and they can compete for the cloak slot: a character can swap between the dwarvish cloak and a different cloak depending on their needs, while selling spare cloaks as normal, until they find a viable bag to carry vulnerable items in and/or other forms of inventory protection (e.g. extrinsic cold and fire resistance).

History

The dwarvish cloak first appears in NetHack 3.0.0. From this version to NetHack 3.4.3, including some variants based on these versions, the dwarvish cloak grants MC2 while worn.

Variants

Some variants may give dwarves an AC bonus for wearing a dwarvish cloak, including dwarven characters.

SLASH'EM

In SLASH'EM, the dwarvish cloak grants MC2 when worn.

Upgrading a dwarvish cloak will produce either an oilskin cloak or an elven cloak.

UnNetHack

In UnNetHack, the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.

dNetHack

In dNetHack, a dwarvish cloak grants 0 AC, 1 DR and MC2 while worn. Dwarven Nobles start each game with a +1 dwarvish cloak, while dwarven Binders start each game with a +0 burnt dwarvish cloak.

Live dwarves and wizard driver Amm Kamerel may generate with dwarvish cloaks.

EvilHack

In EvilHack, the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.

Hack'EM

In Hack'EM, the dwarvish cloak grants a +1 AC bonus to dwarves that wear them, including dwarven characters.

Upgrading an orcish cloak will produce a dwarvish cloak, and upgrading a dwarvish cloak will produce an elven cloak.

References